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Main.lua
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Main.lua
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local json = require("json")
local mod = RegisterMod("Random Start Item Plus", 1)
local config = {
["NumberOfItems"] = 1,
["TreasurePool"] = true,
["ShopPool"] = false,
["BossPool"] = false,
["DevilPool"] = false,
["AngelPool"] = false,
["SecretPool"] = false,
["LibraryPool"] = false,
["UltraSecretPool"] = false,
["PlanetariumPool"] = false,
}
function getItemPool()
local itemPools = {}
if config["TreasurePool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_TREASURE
end
if config["ShopPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_SHOP
end
if config["BossPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_BOSS
end
if config["DevilPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_DEVIL
end
if config["AngelPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_ANGEL
end
if config["SecretPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_SECRET
end
if config["LibraryPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_LIBRARY
end
if config["UltraSecretPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_ULTRA_SECRET
end
if config["PlanetariumPool"] then
itemPools[#itemPools+1] = ItemPoolType.POOL_PLANETARIUM
end
if #itemPools == 0 then
itemPools[#itemPools+1] = ItemPoolType.POOL_TREASURE
end
local itemPool = itemPools[math.random(#itemPools)]
return itemPool
end
function mod:spawnItem()
if Game():GetFrameCount() == 1 then
local spawnLocations = {
{ Vector(320, 300) },
{ Vector(280, 300), Vector(360, 300) },
{ Vector(260, 300), Vector(320, 300), Vector(380, 300) },
}
for i = 1, config["NumberOfItems"], 1 do
local spawnLocation = (spawnLocations[config["NumberOfItems"]])[i]
Isaac.Spawn(EntityType.ENTITY_PICKUP,
PickupVariant.PICKUP_COLLECTIBLE,
Game():GetItemPool():GetCollectible(getItemPool()),
spawnLocation, Vector(0,0), nil)
end
end
end
mod:AddCallback(ModCallbacks.MC_POST_UPDATE , mod.spawnItem)
local isGameStarted = false
function mod.onGameStart()
if mod:HasData() then
config = json.decode(Isaac.LoadModData(mod))
end
end
mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.onGameStart)
--Saving Moddata--
function mod:SaveGame()
mod.SaveData(mod, json.encode(config))
end
mod:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, mod.SaveGame)
if ModConfigMenu then
function AnIndexOf(t,val)
for k,v in ipairs(t) do
if v == val then return k end
end
return 1
end
local sizes = {1, 2, 3}
ModConfigMenu.AddSetting("Random Start Item Plus", "General", {
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return AnIndexOf(sizes, config["NumberOfItems"])
end,
Minimum = 1,
Maximum = #sizes,
Display = function()
return "# of Items to Spawn: " .. config["NumberOfItems"]
end,
OnChange = function(currentNum)
config["NumberOfItems"] = sizes[currentNum]
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["TreasurePool"]
end,
Display = function()
local onOff = "False"
if config["TreasurePool"] then
onOff = "True"
end
return "Use Treasure Pool: " .. onOff
end,
OnChange = function(currentBool)
config["TreasurePool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["ShopPool"]
end,
Display = function()
local onOff = "False"
if config["ShopPool"] then
onOff = "True"
end
return "Use Shop Pool: " .. onOff
end,
OnChange = function(currentBool)
config["ShopPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["BossPool"]
end,
Display = function()
local onOff = "False"
if config["BossPool"] then
onOff = "True"
end
return "Use Boss Pool: " .. onOff
end,
OnChange = function(currentBool)
config["BossPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["DevilPool"]
end,
Display = function()
local onOff = "False"
if config["DevilPool"] then
onOff = "True"
end
return "Use Devil Pool: " .. onOff
end,
OnChange = function(currentBool)
config["DevilPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["AngelPool"]
end,
Display = function()
local onOff = "False"
if config["AngelPool"] then
onOff = "True"
end
return "Use Angel Pool: " .. onOff
end,
OnChange = function(currentBool)
config["AngelPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["SecretPool"]
end,
Display = function()
local onOff = "False"
if config["SecretPool"] then
onOff = "True"
end
return "Use Secret Pool: " .. onOff
end,
OnChange = function(currentBool)
config["SecretPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["LibraryPool"]
end,
Display = function()
local onOff = "False"
if config["LibraryPool"] then
onOff = "True"
end
return "Use Library Pool: " .. onOff
end,
OnChange = function(currentBool)
config["LibraryPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["UltraSecretPool"]
end,
Display = function()
local onOff = "False"
if config["UltraSecretPool"] then
onOff = "True"
end
return "Use Ultra Secret Pool: " .. onOff
end,
OnChange = function(currentBool)
config["UltraSecretPool"] = currentBool
end,
})
ModConfigMenu.AddSetting("Random Start Item Plus","Item Pools", {
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return config["PlanetariumPool"]
end,
Display = function()
local onOff = "False"
if config["PlanetariumPool"] then
onOff = "True"
end
return "Use Planetarium Pool: " .. onOff
end,
OnChange = function(currentBool)
config["PlanetariumPool"] = currentBool
end,
})
end