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so_long.c
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so_long.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ffrau <ffrau@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/03/14 16:03:27 by ffrau #+# #+# */
/* Updated: 2022/05/21 16:17:16 by ffrau ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void matrix_helper(t_map *m)
{
int j;
int i;
i = 0;
while (m->map[i])
{
j = 0;
while (m->map[i][j])
{
if (m->map[i][j] == 'S')
m->map[i][j] = 'F';
j++;
}
i++;
}
}
bool can_move(t_map *m, int i, int j, char c)
{
if (c == 'F' && (i == m->y && j == m->x))
end_game(m, false);
return (c == 'F' && m->map[i][j] != '1'
&& m->map[i][j] != 'C' && m->map[i][j] != 'P'
&& m->map[i][j] != 'F' && m->map[i][j] != 'E');
}
void staff_loop(t_map *m)
{
if (!(staff_delay(m, 3500)))
return ;
if (!m->can_staff_move)
return ;
if (m->e_delay == 1)
enemy_animation_1(m);
else if (m->e_delay == 2)
enemy_animation_2(m);
else if (m->e_delay == 3)
enemy_animation_3(m);
else if (m->e_delay == 4)
{
enemy_animation_4(m);
m->e_delay = 0;
}
m->spl = 0;
}
int animation(t_map *m)
{
coins_loop(m);
staff_loop(m);
return (0);
}
int main(int argc, char **argv)
{
t_map m;
is_valid(argc, argv, &m);
m.win.mlx = mlx_init();
if (!m.win.mlx)
print_exit_error(MALLOC_ERR_TXT, MALLOC_ERR, &m);
m.win.win = mlx_new_window(m.win.mlx, m.col * 64, m.row * 64, "So long");
init_win(&m);
fill_windows(&m);
mlx_hook(m.win.win, 2, 1L << 0, command, &m);
mlx_loop_hook(m.win.mlx, animation, &m);
mlx_hook(m.win.win, 17, 0, close_windows, &m);
mlx_loop(m.win.mlx);
free_matrix(m.map);
}