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IService.cs
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IService.cs
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Martin Bustos @FronkonGames <fronkongames@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
// the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
namespace FronkonGames.GameWork.Foundation
{
/// <summary> Current status of the service. </summary>
public enum ServiceStatus
{
/// <summary> Not initialized, has not yet registered. </summary>
NotInitialized,
/// <summary> Initialized, already registered. </summary>
Initialized,
/// <summary> Error. </summary>
Failed
}
/// <summary> Service interface. </summary>
public interface IService
{
/// <summary> Current status. </summary>
ServiceStatus Status { get; }
/// <summary>
/// Called when registering the service. The status must be NotInitialized.
/// When registering the status becomes Initialized.
/// </summary>
void OnRegister();
/// <summary>
/// Call to unregister. The status must be Initialized.
/// When unregistering the status becomes NotInitialized.
/// </summary>
void OnUnregister();
/// <summary>
/// List of dependencies. They are consulted when registering the service,
/// if the requirements are not met, it is not registered and the status becomes Failed.
/// </summary>
/// <returns> List of types on which it depends. </returns>
List<Type> GetDependencies();
}
}