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OS: Arch Linux (game is run via WINE version wine-7.22 (Staging))
Game: Road Rash (ROADRASH.EXE) cnc-ddraw version: v4.9.0.0 (Used WINEDLLOVERRIDES='ddraw=n,b' ["native, builtin" override])
Configuration (ddraw.ini)
; cnc-ddraw - https://github.com/FunkyFr3sh/cnc-ddraw[ddraw]; ### Optional settings ###; Use the following settings to adjust the look and feel to your liking; Stretch to custom resolution, 0 = defaults to the size game requestswidth=0
height=0
; Override the width/height settings shown above and always stretch to fullscreen; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless modefullscreen=false
; Run in windowed mode rather than going fullscreenwindowed=false
; Maintain aspect ratiomaintas=false
; Windowboxing / Integer Scalingboxing=false
; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks='maxfps=-1
; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9'); Note: vsync=true can fix tearing but it will cause input lagvsync=false
; Automatic mouse sensitivity scaling; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the windowadjmouse=true
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV; shader=Shaders\cubic\catmull-rom-bilinear.glsl; Window position, -32000 = center to screenposX=-32000
posY=-32000
; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi)renderer=auto
; Developer mode (don't lock the cursor)devmode=false
; Show window borders in windowed modeborder=true
; Save window position/size/state on game exit and restore it automatically on next game start; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific sectionsavesettings=0
; Should the window be resizable by the user in windowed mode?resizable=true
; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 rendererd3d9linear=true
; Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme)vhack=false
; cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian, hungarian, frenchconfiglang=auto
; Where should screenshots be savedscreenshotdir=.\Screenshots\
; ### Compatibility settings ###; Use the following settings in case there are any issues with the game; Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tabnoactivateapp=true
; Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations; Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed)maxgameticks=0
; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules); Note: Change this value if windowed mode or upscaling isn't working properly; Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdihook=4
; Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS; Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. menus or loading screens)minfps=0
; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisiblenonexclusive=false
; Force CPU0 affinity, avoids crashes/freezing, *might* have a performance impactsinglecpu=true
; Available resolutions, possible values: 0 = Small list, 1 = Very small list, 2 = Full list; Note: Set this to 2 if your chosen resolution is not working, set to 1 if the game is crashingresolutions=0
; Child window handling, possible values: 0 = Disabled, 1 = Display top left, 2 = Display top left + repaint, 3 = Hide; Note: Disables upscaling if a child window was detectedfixchilds=2
; Set the precision for Direct3D9 floating-point calculations to the precision used by the calling thread; Note: Enable this if there are desyncs in online gamesfpupreserve=false
; Undocumented settingsd3d9_adapter=0
opengl_core=false
d3d9on12=false
guard_lines=200
max_resolutions=0
limit_bltfast=false
game_handles_close=false
accuratetimers=false
fixpitch=true
fixwndprochook=false
novidmem=false
locktopleft=false
lock_surfaces=false
releasealt=true
gdilinear=false
allow_wmactivate=false
dinputhook=false
flipclear=false
fixmousehook=false
bpp=0
; ### Hotkeys ###; Use the following settings to configure your hotkeys, 0x00 = disabled; Virtual-Key Codes: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes; Switch between windowed and fullscreen mode = [Alt] + ???keytogglefullscreen=0x0D
; Maximize window without frame = [Alt] + ???keytogglemaximize=0x22
; Unlock cursor 1 = [Ctrl] + ???keyunlockcursor1=0x09
; Unlock cursor 2 = [Right Alt] + ???keyunlockcursor2=0xA3
; Screenshotkeyscreenshot=0x2C
First things first, this is the ONLY wrapper that works perfectly for this game on my Linux system (huge kudos for that) [even the shaders work perfectly, except for this HUD issue given below].
Now onto the one minor issue:
When using cnc-ddraw, there's this box area that's appreoximately the same as the HUD area in race that's unaffected by the shaders (I know shader support is not stable yet) and produces a screen tearing like effect (this effect even exists when I don't use any shaders)
Screenshot (without cnc-ddraw):
Screenshot (with cnc-ddraw):
Edited screenshot
I marked the screenshot to show the affected region (region below the blue line)
Notice how the white line of the road [near the blue line I marked] is sliced more than it should be (compared to the screenshot without cnc-ddraw). I have marked that with a red circle..
I'll appreciate any help I can get to try to fix this, and am ready to provide any logs required.
The text was updated successfully, but these errors were encountered:
Issue Details
OS: Arch Linux (game is run via WINE version
wine-7.22 (Staging)
)Game: Road Rash (
ROADRASH.EXE
)cnc-ddraw
version:v4.9.0.0
(UsedWINEDLLOVERRIDES='ddraw=n,b'
["native, builtin" override])Configuration (ddraw.ini)
First things first, this is the ONLY wrapper that works perfectly for this game on my Linux system (huge kudos for that) [even the shaders work perfectly, except for this HUD issue given below].
Now onto the one minor issue:
When using cnc-ddraw, there's this box area that's appreoximately the same as the HUD area in race that's unaffected by the shaders (I know shader support is not stable yet) and produces a screen tearing like effect (this effect even exists when I don't use any shaders)
Screenshot (without
cnc-ddraw
):Screenshot (with
cnc-ddraw
):Edited screenshot
I marked the screenshot to show the affected region (region below the blue line)
Notice how the white line of the road [near the blue line I marked] is sliced more than it should be (compared to the screenshot without
cnc-ddraw
). I have marked that with a red circle..I'll appreciate any help I can get to try to fix this, and am ready to provide any logs required.
The text was updated successfully, but these errors were encountered: