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GameMenu.qml
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GameMenu.qml
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import QtMultimedia 5.0
import QtQuick 2.5
Rectangle {
id: gameMenu
property var menuSelectionColors: ['darkorange', 'darkgoldenrod', 'orangered']
signal chosen(string value)
width: parent.width * 0.6
height: 300
anchors.centerIn: parent
color: 'aquamarine'
border.color: 'aquamarine'
border.width: 2
ListModel {
id: gameMenuModel
ListElement {
label: 'PARTIE RAPIDE';
value: 'newgame';
}
ListElement {
label: 'OPTIONS';
value: 'options';
}
ListElement {
label: 'QUITTER';
value: 'quit';
}
}
ListView {
id: gameMenuList
model: gameMenuModel
width: gameMenu.width
height: gameMenu.height
focus: true
delegate: Item {
width: parent.width
height: parent.height / 3
Text {
text: label
color: 'maroon'
font.pixelSize: 30
font.family: 'Utopia'
anchors.centerIn: parent
}
}
highlightFollowsCurrentItem: false
highlight: highlightManager
highlightResizeDuration: 0
Keys.onReturnPressed: gameMenu.chosen(gameMenuModel.get(gameMenuList.currentIndex).value);
}
Component {
id: highlightManager
Rectangle {
id: currentHightlight
width: gameMenuList.width;
height: gameMenuList.height / 3
color: menuSelectionColors[gameMenuList.currentIndex]
border.color: 'aquamarine'
radius: 0
onYChanged: menuSoundEffect.play()
y: gameMenuList.currentItem.y
Behavior on y {
ParallelAnimation {
SequentialAnimation {
NumberAnimation {
target: currentHightlight
property: 'border.width'
duration: 150
to: 10
easing.type: Easing.InOutQuad
}
NumberAnimation {
target: currentHightlight
property: 'border.width'
duration: 150
to: 0
easing.type: Easing.InOutQuad
}
}
SequentialAnimation {
NumberAnimation {
target: currentHightlight
property: 'radius'
duration: 50
to: 10
easing.type: Easing.InOutQuad
}
NumberAnimation {
target: currentHightlight
property: 'radius'
duration: 100
to: 3
easing.type: Easing.InOutQuad
}
NumberAnimation {
target: currentHightlight
property: 'radius'
duration: 100
to: 0
easing.type: Easing.InOutQuad
}
}
}
}
}
}
SoundEffect {
id: menuSoundEffect
source: 'sounds/soundEffect_menuSel.wav'
}
function giveFocus() {
gameMenuList.forceActiveFocus()
}
}