From 47887df4be4fd719f81a301ce7f81d7160f21e66 Mon Sep 17 00:00:00 2001
From: ch-0012 <73748422+ch-0012@users.noreply.github.com>
Date: Fri, 29 Jul 2022 20:10:43 +0900
Subject: [PATCH] =?UTF-8?q?Attackable=20init=20=EC=BD=94=EB=93=9C=20?=
=?UTF-8?q?=EC=B6=94=EA=B0=80?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../Prefabs/Enemy/Bat Monster.prefab | 80 +-
...353\260\225\354\261\204\354\230\201.unity" | 1770 ++++++++---------
.../Core/MonoBehaviour/Enemy/BatMonster.cs | 4 +
3 files changed, 926 insertions(+), 928 deletions(-)
diff --git a/Project_Blind/Assets/Resources/Prefabs/Enemy/Bat Monster.prefab b/Project_Blind/Assets/Resources/Prefabs/Enemy/Bat Monster.prefab
index 82157ccf..d92e98b0 100644
--- a/Project_Blind/Assets/Resources/Prefabs/Enemy/Bat Monster.prefab
+++ b/Project_Blind/Assets/Resources/Prefabs/Enemy/Bat Monster.prefab
@@ -12,7 +12,7 @@ GameObject:
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- component: {fileID: 139363023}
m_Layer: 3
- m_Name: PlayerFinder
+ m_Name: Player Finder
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@@ -46,7 +46,7 @@ BoxCollider2D:
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@@ -71,6 +71,77 @@ MonoBehaviour:
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m_Name:
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@@ -110,6 +181,7 @@ Transform:
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@@ -236,7 +308,9 @@ MonoBehaviour:
_attackCoolTime: 0
_attackSpeed: 0
_attackRange: {x: 0, y: 0}
- _MaxHP: 0
+ _maxHP: 0
+ _damage: 0
+ _stunTime: 0
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m_Bits: 128
diff --git "a/Project_Blind/Assets/Scenes/\353\260\225\354\261\204\354\230\201.unity" "b/Project_Blind/Assets/Scenes/\353\260\225\354\261\204\354\230\201.unity"
index bd03198e..04f5425a 100644
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diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/BatMonster.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/BatMonster.cs
index d6be586b..4809f078 100644
--- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/BatMonster.cs
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/BatMonster.cs
@@ -4,6 +4,9 @@
namespace Blind
{
+ ///
+ /// ±Ù°Å¸® ¸ó½ºÅÍ¿¡ °üÇÑ Å¬·¡½ºÀÔ´Ï´Ù.
+ ///
public class BatMonster : MonoBehaviour
{
private enum State
@@ -65,6 +68,7 @@ private void Awake()
state = State.Patrol;
HP = new UnitHP(_maxHP);
patrolDirection = new Vector2(RandomDirection() * _speed, 0f);
+ _attack.Init((int)_attackRange.x, (int)_attackRange.y);
playerFinder = GetComponentInChildren();
playerFinder.setRange(_sensingRange);