diff --git a/.gitignore b/.gitignore index c86ef57c..5745e877 100644 --- a/.gitignore +++ b/.gitignore @@ -61,4 +61,5 @@ crashlytics-build.properties Project_Blind/UserSettings -Project_Blind/.idea \ No newline at end of file +Project_Blind/.idea +.DS_Store diff --git a/Project_Blind/Assets/Material/BackGround.mat b/Project_Blind/Assets/Material/BackGround.mat index e58035b7..39df6496 100644 --- a/Project_Blind/Assets/Material/BackGround.mat +++ b/Project_Blind/Assets/Material/BackGround.mat @@ -12,7 +12,7 @@ Material: m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 2 - m_EnableInstancingVariants: 0 + m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} @@ -25,7 +25,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: febba243a408fa546a2c5c278add61e2, type: 3} + m_Texture: {fileID: 2800000, guid: 09c343b57e966d040b23cf4c0294a826, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskTex: diff --git a/Project_Blind/Assets/Material/Player.mat b/Project_Blind/Assets/Material/Player.mat index d1acc6d3..5244b678 100644 --- a/Project_Blind/Assets/Material/Player.mat +++ b/Project_Blind/Assets/Material/Player.mat @@ -25,7 +25,7 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 0} + m_Texture: {fileID: 8400000, guid: afa840669c3b38e4e832b0deea874c8c, type: 2} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MaskTex: diff --git a/Project_Blind/Assets/Resources/Materials/Sight/CombinedShapeLightSharedHidden.hlsl b/Project_Blind/Assets/Resources/Materials/Sight/CombinedShapeLightSharedHidden.hlsl new file mode 100644 index 00000000..dbd40a2e --- /dev/null +++ b/Project_Blind/Assets/Resources/Materials/Sight/CombinedShapeLightSharedHidden.hlsl @@ -0,0 +1,94 @@ +#if !defined(COMBINED_SHAPE_LIGHT_PASS) +#define COMBINED_SHAPE_LIGHT_PASS + +half _HDREmulationScale; +half _UseSceneLighting; +half4 _RendererColor; + +half4 CombinedShapeLightShared(half4 color, half4 mask, half2 lightingUV) +{ + if (color.a == 0.0) + discard; + + color = color * _RendererColor; // This is needed for sprite shape + +#if USE_SHAPE_LIGHT_TYPE_0 + half4 shapeLight0 = SAMPLE_TEXTURE2D(_ShapeLightTexture0, sampler_ShapeLightTexture0, lightingUV); + + if (any(_ShapeLightMaskFilter0)) + { + half4 processedMask = (1 - _ShapeLightInvertedFilter0) * mask + _ShapeLightInvertedFilter0 * (1 - mask); + shapeLight0 *= dot(processedMask, _ShapeLightMaskFilter0); + } + + half4 shapeLight0Modulate = shapeLight0 * _ShapeLightBlendFactors0.x; + half4 shapeLight0Additive = shapeLight0 * _ShapeLightBlendFactors0.y; +#else + half4 shapeLight0Modulate = 0; + half4 shapeLight0Additive = 0; +#endif + +#if USE_SHAPE_LIGHT_TYPE_1 + half4 shapeLight1 = SAMPLE_TEXTURE2D(_ShapeLightTexture1, sampler_ShapeLightTexture1, lightingUV); + + if (any(_ShapeLightMaskFilter1)) + { + half4 processedMask = (1 - _ShapeLightInvertedFilter1) * mask + _ShapeLightInvertedFilter1 * (1 - mask); + shapeLight1 *= dot(processedMask, _ShapeLightMaskFilter1); + } + + half4 shapeLight1Modulate = shapeLight1 * _ShapeLightBlendFactors1.x; + half4 shapeLight1Additive = shapeLight1 * _ShapeLightBlendFactors1.y; +#else + half4 shapeLight1Modulate = 0; + half4 shapeLight1Additive = 0; +#endif + +#if USE_SHAPE_LIGHT_TYPE_2 + half4 shapeLight2 = SAMPLE_TEXTURE2D(_ShapeLightTexture2, sampler_ShapeLightTexture2, lightingUV); + + if (any(_ShapeLightMaskFilter2)) + { + half4 processedMask = (1 - _ShapeLightInvertedFilter2) * mask + _ShapeLightInvertedFilter2 * (1 - mask); + shapeLight2 *= dot(processedMask, _ShapeLightMaskFilter2); + } + + half4 shapeLight2Modulate = shapeLight2 * _ShapeLightBlendFactors2.x; + half4 shapeLight2Additive = shapeLight2 * _ShapeLightBlendFactors2.y; +#else + half4 shapeLight2Modulate = 0; + half4 shapeLight2Additive = 0; +#endif + +#if USE_SHAPE_LIGHT_TYPE_3 + half4 shapeLight3 = SAMPLE_TEXTURE2D(_ShapeLightTexture3, sampler_ShapeLightTexture3, lightingUV); + + if (any(_ShapeLightMaskFilter3)) + { + half4 processedMask = (1 - _ShapeLightInvertedFilter3) * mask + _ShapeLightInvertedFilter3 * (1 - mask); + shapeLight3 *= dot(processedMask, _ShapeLightMaskFilter3); + } + + half4 shapeLight3Modulate = shapeLight3 * _ShapeLightBlendFactors3.x; + half4 shapeLight3Additive = shapeLight3 * _ShapeLightBlendFactors3.y; +#else + half4 shapeLight3Modulate = 0; + half4 shapeLight3Additive = 0; +#endif + + half4 finalOutput; +#if !USE_SHAPE_LIGHT_TYPE_0 && !USE_SHAPE_LIGHT_TYPE_1 && !USE_SHAPE_LIGHT_TYPE_2 && ! USE_SHAPE_LIGHT_TYPE_3 + finalOutput = color; +#else + half4 finalModulate = shapeLight0Modulate + shapeLight1Modulate + shapeLight2Modulate + shapeLight3Modulate; + half4 finalAdditve = shapeLight0Additive + shapeLight1Additive + shapeLight2Additive + shapeLight3Additive; + finalOutput = _HDREmulationScale * (color * finalModulate + finalAdditve); + + half luminance = max(finalModulate.r, max(finalModulate.g, finalModulate.b)); + finalOutput.a = min(luminance * 2, color.a); +#endif + + finalOutput = finalOutput *_UseSceneLighting + (1 - _UseSceneLighting)*color; + return max(0, finalOutput); +} +#endif \ No newline at end of file diff --git a/Project_Blind/Assets/Resources/Materials/Sight/CombinedShapeLightSharedHidden.hlsl.meta b/Project_Blind/Assets/Resources/Materials/Sight/CombinedShapeLightSharedHidden.hlsl.meta new file mode 100644 index 00000000..d2cd5f5b --- /dev/null +++ b/Project_Blind/Assets/Resources/Materials/Sight/CombinedShapeLightSharedHidden.hlsl.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2099fbd0cbd84fa0b172b16561b741fc +timeCreated: 1659161671 \ No newline at end of file diff --git a/Project_Blind/Assets/Resources/Materials/Sight/HideInShadow.shader b/Project_Blind/Assets/Resources/Materials/Sight/HideInShadow.shader new file mode 100644 index 00000000..41fd03d4 --- /dev/null +++ b/Project_Blind/Assets/Resources/Materials/Sight/HideInShadow.shader @@ -0,0 +1,214 @@ +Shader "Universal Render Pipeline/2D/HideInShadow" +{ + Properties + { + _MainTex("Diffuse", 2D) = "white" {} + _MaskTex("Mask", 2D) = "white" {} + _NormalMap("Normal Map", 2D) = "bump" {} + + // Legacy properties. They're here so that materials using this shader can gracefully fallback to the legacy sprite shader. + [HideInInspector] _Color("Tint", Color) = (1,1,1,1) + [HideInInspector] _RendererColor("RendererColor", Color) = (1,1,1,1) + [HideInInspector] _Flip("Flip", Vector) = (1,1,1,1) + [HideInInspector] _AlphaTex("External Alpha", 2D) = "white" {} + [HideInInspector] _EnableExternalAlpha("Enable External Alpha", Float) = 0 + } + + HLSLINCLUDE + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + ENDHLSL + + SubShader + { + Tags {"Queue" = "Transparent" "RenderType" = "Transparent" "RenderPipeline" = "UniversalPipeline" } + + Blend SrcAlpha OneMinusSrcAlpha + Cull Off + ZWrite Off + + Pass + { + Tags { "LightMode" = "Universal2D" } + HLSLPROGRAM + #pragma vertex CombinedShapeLightVertex + #pragma fragment CombinedShapeLightFragment + #pragma multi_compile USE_SHAPE_LIGHT_TYPE_0 __ + #pragma multi_compile USE_SHAPE_LIGHT_TYPE_1 __ + #pragma multi_compile USE_SHAPE_LIGHT_TYPE_2 __ + #pragma multi_compile USE_SHAPE_LIGHT_TYPE_3 __ + + struct Attributes + { + float3 positionOS : POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + half4 color : COLOR; + float2 uv : TEXCOORD0; + half2 lightingUV : TEXCOORD1; + UNITY_VERTEX_OUTPUT_STEREO + }; + + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl" + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_MaskTex); + SAMPLER(sampler_MaskTex); + half4 _MainTex_ST; + + #if USE_SHAPE_LIGHT_TYPE_0 + SHAPE_LIGHT(0) + #endif + + #if USE_SHAPE_LIGHT_TYPE_1 + SHAPE_LIGHT(1) + #endif + + #if USE_SHAPE_LIGHT_TYPE_2 + SHAPE_LIGHT(2) + #endif + + #if USE_SHAPE_LIGHT_TYPE_3 + SHAPE_LIGHT(3) + #endif + + Varyings CombinedShapeLightVertex(Attributes v) + { + Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.positionCS = TransformObjectToHClip(v.positionOS); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + o.lightingUV = ComputeNormalizedDeviceCoordinates(o.positionCS); + o.color = v.color; + return o; + } + + #include "CombinedShapeLightSharedHidden.hlsl" + + half4 CombinedShapeLightFragment(Varyings i) : SV_Target + { + half4 main = i.color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); + half4 mask = SAMPLE_TEXTURE2D(_MaskTex, sampler_MaskTex, i.uv); + + return CombinedShapeLightShared(main, mask, i.lightingUV); + } + ENDHLSL + } + + Pass + { + Tags { "LightMode" = "NormalsRendering"} + HLSLPROGRAM + #pragma vertex NormalsRenderingVertex + #pragma fragment NormalsRenderingFragment + + struct Attributes + { + float3 positionOS : POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + float4 tangent : TANGENT; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + half4 color : COLOR; + float2 uv : TEXCOORD0; + half3 normalWS : TEXCOORD1; + half3 tangentWS : TEXCOORD2; + half3 bitangentWS : TEXCOORD3; + UNITY_VERTEX_OUTPUT_STEREO + }; + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_NormalMap); + SAMPLER(sampler_NormalMap); + half4 _NormalMap_ST; // Is this the right way to do this? + + Varyings NormalsRenderingVertex(Attributes attributes) + { + Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(attributes); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.positionCS = TransformObjectToHClip(attributes.positionOS); + o.uv = TRANSFORM_TEX(attributes.uv, _NormalMap); + o.color = attributes.color; + o.normalWS = TransformObjectToWorldDir(float3(0, 0, -1)); + o.tangentWS = TransformObjectToWorldDir(attributes.tangent.xyz); + o.bitangentWS = cross(o.normalWS, o.tangentWS) * attributes.tangent.w; + return o; + } + + #include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/NormalsRenderingShared.hlsl" + + half4 NormalsRenderingFragment(Varyings i) : SV_Target + { + half4 mainTex = i.color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); + half3 normalTS = UnpackNormal(SAMPLE_TEXTURE2D(_NormalMap, sampler_NormalMap, i.uv)); + return NormalsRenderingShared(mainTex, normalTS, i.tangentWS.xyz, i.bitangentWS.xyz, i.normalWS.xyz); + } + ENDHLSL + } + Pass + { + Tags { "LightMode" = "UniversalForward" "Queue"="Transparent" "RenderType"="Transparent"} + + HLSLPROGRAM + #pragma vertex UnlitVertex + #pragma fragment UnlitFragment + + struct Attributes + { + float3 positionOS : POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 color : COLOR; + float2 uv : TEXCOORD0; + UNITY_VERTEX_OUTPUT_STEREO + }; + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + float4 _MainTex_ST; + + Varyings UnlitVertex(Attributes attributes) + { + Varyings o = (Varyings)0; + UNITY_SETUP_INSTANCE_ID(attributes); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.positionCS = TransformObjectToHClip(attributes.positionOS); + o.uv = TRANSFORM_TEX(attributes.uv, _MainTex); + o.color = attributes.color; + return o; + } + + float4 UnlitFragment(Varyings i) : SV_Target + { + float4 mainTex = i.color * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.uv); + return mainTex; + } + ENDHLSL + } + } + + Fallback "Sprites/Default" +} \ No newline at end of file diff --git a/Project_Blind/Assets/Resources/Materials/Sight/HideInShadow.shader.meta b/Project_Blind/Assets/Resources/Materials/Sight/HideInShadow.shader.meta new file mode 100644 index 00000000..daedb53d --- /dev/null +++ b/Project_Blind/Assets/Resources/Materials/Sight/HideInShadow.shader.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f1524bf0f9654ed7af907865dfed7fa2 +timeCreated: 1659161640 \ No newline at end of file diff --git a/Project_Blind/Assets/Resources/Materials/Sight/HideShadowUnit.mat 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b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/EnemyCharacter.cs index 21f36b6f..32859ac4 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/EnemyCharacter.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/EnemyCharacter.cs @@ -237,7 +237,6 @@ private IEnumerator AttackEnd() private IEnumerator AttackCoolDown() { yield return new WaitForSeconds(_attackCoolTime); - Debug.Log("쿨타임 끝!"); state = State.Attack; } } diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs index f8c35dc0..19a78242 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs @@ -45,6 +45,8 @@ public class PlayerCharacter : MonoBehaviour,IGameManagerObj [SerializeField] private int paring_x; [SerializeField] private int paring_y; + [SerializeField] private AnimationCurve waveSenseSpeed; + [SerializeField] private Transform _spawnPoint; private float _dashTime; private float _defaultSpeed; @@ -152,10 +154,9 @@ public void WaveSensePress() { if (WaveSense.IsUsing) return; - var waveSense = ResourceManager.Instance.Instantiate("WaveSense").GetComponent(); waveSense.transform.position = transform.position; - waveSense.StartSpread(); + waveSense.StartSpread(waveSenseSpeed); } } diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs index 8924602c..5103fa4a 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using UnityEngine; using UnityEngine.Rendering.Universal; @@ -21,14 +22,20 @@ public void GetHit() _coroutine = StartCoroutine(Glow()); } + private void OnTriggerEnter2D(Collider2D col) + { + if (col.GetComponent() != null) + { + GetHit(); + } + } + private IEnumerator Glow() { GetComponent().intensity = 1; if (GetComponent() != null) - GetComponent().maskInteraction = SpriteMaskInteraction.None; yield return new WaitForSeconds(5f); if (GetComponent() != null) - GetComponent().maskInteraction = SpriteMaskInteraction.VisibleInsideMask; GetComponent().intensity = 0; _coroutine = null; } diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs index d3b59a75..fd6a9f0f 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs @@ -12,7 +12,8 @@ namespace Blind public class WaveSense : MonoBehaviour { private float _maxRadious = 20f; - private float _spreadSpeed = 0.5f; + [SerializeField] private float period = 1.5f; + private float _curTime; private CircleCollider2D _collider2D; private Coroutine _coroutine = null; private float _radius; @@ -29,21 +30,27 @@ private void Awake() _radius = 0; } - public void StartSpread() + private void Update() + { + } + + public void StartSpread(AnimationCurve spreadSpeed) { if(_coroutine != null) return; - _coroutine = StartCoroutine(Spread()); + _coroutine = StartCoroutine(Spread(spreadSpeed)); _isUsing = true; } - private IEnumerator Spread() + private IEnumerator Spread(AnimationCurve spreadSpeed) { + _curTime = 0; _collider2D.enabled = true; - while (_radius < _maxRadious) + while (_radius<_maxRadious) { - _radius += _spreadSpeed; + _curTime += Time.deltaTime; + _radius = spreadSpeed.Evaluate(_curTime) * _maxRadious; transform.localScale = new Vector3(_radius, _radius, 0); - yield return new WaitForSeconds(.05f); + yield return null; } _radius = 0; _collider2D.enabled = false; @@ -51,15 +58,5 @@ private IEnumerator Spread() _isUsing = false; ResourceManager.Instance.Destroy(this.gameObject); } - - private void OnTriggerEnter2D(Collider2D col) - { - var waveHitObj = col.gameObject.GetComponent(); - if (waveHitObj != null) - { - waveHitObj.GetHit(); - } - } - } } diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data.meta deleted file mode 100644 index dabd2dba..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: a66ac1644e4e44a188dc0b6e34f40084 -timeCreated: 1657788620 \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs deleted file mode 100644 index ef2ecadb..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections.Generic; -using UnityEngine; - -namespace Blind -{ - public class FOWMap - { - private List map = new List(); - - public int MapSizeX { get; private set; } - public int MapSizeY { get; private set; } - - public Vector2 MapSize - { - get - { - return new Vector3(MapSizeX,MapSizeY); - } - } - - public FOWMap(int x, int y) - { - MapSizeX = x; - MapSizeY = y; - - } - } -} \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs.meta deleted file mode 100644 index a6742201..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: c40f6d58826e48679d9871775473d4df -timeCreated: 1657788933 \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs deleted file mode 100644 index e45d6b30..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs +++ /dev/null @@ -1,24 +0,0 @@ -namespace Blind -{ - public class FOWTile - { - public TilePos pos; - - /// (x,y) 좌표, width를 이용해 계산한 일차원 배열 내 인덱스 - public int Index; - - public int X => pos.x; - public int Y => pos.y; - - public bool IsBlock = false; - - public FOWTile(bool isBlock, int x, int y, int width) - { - pos.x = x; - pos.y = y; - IsBlock = isBlock; - - Index = x + y * width; - } - } -} \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs.meta deleted file mode 100644 index 5955ea08..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: effee7008029420786be697007a70ce1 -timeCreated: 1657788633 \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs b/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs deleted file mode 100644 index 2e3ea62f..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs +++ /dev/null @@ -1,37 +0,0 @@ -namespace Blind -{ - public struct TilePos - { - public int x; - public int y; - - public TilePos(int x, int y) - { - this.x = x; - this.y = y; - } - public int Distance(TilePos other) - { - int distX = other.x - x; - int distY = other.y - x; - return (distX * distX) + (distY * distY); - } - - /// (x, y) 인덱스를 일차원배열의 인덱스로 변환 - public int GetTileIndex(in int mapWidth) - { - return x + y * mapWidth; - } - - public override string ToString() - { - return $"{x} , {y}"; - } - - public static TilePos operator +(TilePos p1,TilePos p2) - { - return new TilePos(p1.x + p2.x, p1.y + p2.y); - } - - } -} \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs.meta deleted file mode 100644 index 52012714..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: acf42014263e495cab2d10d45e9ff980 -timeCreated: 1657788676 \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs b/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs deleted file mode 100644 index ab490ac6..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs +++ /dev/null @@ -1,141 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Profiling; - -namespace Blind -{ - public class FOWRenderer : MonoBehaviour - { - public float brushSize = 0.1f; - public float Offset = 3f; - - private Texture2D _brushTexture; - private Texture2D _mainTex; - private Texture2D _originalRT; - private MeshRenderer _mr; - private RenderTexture _rt; - private RenderTexture _preRt; - - private int _resolution = 512; - - public Vector3 Size { get; private set; } - public Bounds Bounds { get; private set; } - - private void Awake() - { - TryGetComponent(out _mr); - _mr.enabled = true; - - // 사이즈 측정 - - Bounds = _mr.bounds; - Size = Bounds.size; - - _resolution = (int)Size.x * 64; - - if (_mr.material.mainTexture != null) - { - _mainTex = _mr.material.mainTexture as Texture2D; - } - // 메인 텍스쳐가 없을 경우, 하얀 텍스쳐를 생성하여 사용 - else - { - _mainTex = new Texture2D(_resolution, _resolution); - } - - - _rt = new RenderTexture(_resolution, _resolution, 32); - _preRt = new RenderTexture(_resolution,_resolution,32); - - _originalRT = new Texture2D(_mainTex.width, _mainTex.height); - - Color32[] resetColorArray = _originalRT.GetPixels32(); - - for (int i = 0; i < resetColorArray.Length; i++) { - resetColorArray[i] = Color.white; - } - - _originalRT.SetPixels32(resetColorArray); - _originalRT.Apply(); - - Graphics.Blit(_originalRT,_preRt); - Graphics.Blit(_originalRT,_rt); - - _mr.material.SetTexture("_RenderTexture",_rt); - - // 시야 텍스쳐 추가 - _brushTexture = new Texture2D(_resolution, _resolution); - int rSquared = (_resolution/2) * (_resolution/2); - int x = _resolution / 2, y = x; - for (int u = 0; u < _resolution; u++) - { - for (int v = 0; v < _resolution; v++) - { - if ((x-u)*(x-u) + (y-v)*(y-v) < rSquared) { - _brushTexture.SetPixel(u, v, new Color(0,0,0,1f)); - } - else - { - _brushTexture.SetPixel(u, v, new Color(0,0,0,0)); - } - } - } - _brushTexture.Apply(); - } - public void DrawTexture(IEnumerable positions) - { - var res = new List(); - Profiler.BeginSample("UvPoint Calc"); - foreach (var pos in positions) - { - Vector2 size = (Bounds.max - Bounds.min); - Vector2 uvPoint = ((Vector3)pos - Bounds.min) / size; - uvPoint = new Vector2(1,1)-uvPoint; - uvPoint *= _resolution; - res.Add(uvPoint); - } - Profiler.EndSample(); - _DrawTexture(res); - } - - - /// 렌더 텍스쳐에 브러시 텍스쳐로 그리기 - private void _DrawTexture(in IEnumerable uvList) - { - var sightSetAlpha = Resources.Load("Materials/Sight/SightSetAlpha"); - sightSetAlpha.SetFloat("_Alpha",0.5f); - Material blurMat = Resources.Load("Materials/Sight/SightBlur"); - blurMat.SetFloat("_Offset",Offset); - - Graphics.Blit(_preRt, _rt); - RenderTexture.active = _rt; // 페인팅을 위해 활성 렌더 텍스쳐 임시 할당 - GL.PushMatrix(); // 매트릭스 백업 - GL.LoadPixelMatrix(0, _resolution, _resolution, 0); // 알맞은 크기로 픽셀 매트릭스 설정 - - float brushPixelSize = brushSize * _resolution; - - Profiler.BeginSample("_DrawTexture"); - // 렌더 텍스쳐에 브러시 텍스쳐를 이용해 그리기 - foreach (var uv in uvList) - { - Graphics.DrawTexture( - new Rect( - uv.x - brushPixelSize * 0.5f, - (_rt.height - uv.y) - brushPixelSize * 0.5f, - brushPixelSize, - brushPixelSize - ), - _brushTexture - ); - } - Profiler.EndSample(); - GL.PopMatrix(); // 매트릭스 복구 - RenderTexture.active = null; // 활성 렌더 텍스쳐 해제 - - Graphics.Blit(_rt,_preRt,sightSetAlpha,0); - Graphics.Blit(_rt,_rt,blurMat,0); - Graphics.Blit(_rt,_rt,blurMat,0); - } - } -} \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs.meta deleted file mode 100644 index 74135a69..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: dbce3b7a53d140d8956223d2b5f5edd1 -timeCreated: 1656932006 \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs b/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs deleted file mode 100644 index 13cc0bbf..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs +++ /dev/null @@ -1,144 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Profiling; - -namespace Blind -{ - public class SightController : SingletonDontCreate - { - public bool ShowGizmos = true; - [Space(8f)] - public float TileSize = 1; // 타일 하나의 크기 - - private List _visibleTiles = new List(); - private List _unitList = new List(); - - private Vector3 _size; - private Vector3 _origin; - private Vector3 _center; - private Bounds _bounds; - - private FOWMap _fowMap; - private FOWRenderer _firstLayer; - - protected override void Awake() - { - base.Awake(); - _firstLayer = transform.GetChild(0).GetComponent(); - } - - private void Start() - { - _size = _firstLayer.Size; - _bounds = _firstLayer.Bounds; - _center = _bounds.center; - int sizeX = (int)(_size.x / (float)TileSize); - int sizeY = (int)(_size.y / (float)TileSize); - _fowMap = new FOWMap(sizeX,sizeY); - _origin = _center - (Vector3)_fowMap.MapSize / 2; - - FowMapInit(); - StartCoroutine(UpdateFog()); - } - - private IEnumerator UpdateFog() - { - while (true) - { - _visibleTiles.Clear(); - foreach (var unit in _unitList) - { - int x = unit.Range; - for (int i = -unit.Range; i < unit.Range; i++) - { - for (int j = -unit.Range; j < unit.Range; j++) - { - if ((i*i) + (j*j) < x * x) - { - _visibleTiles.Add(GetUnitTilePos(unit.transform) + new TilePos(i, j)); - } - } - } - } - - var positions = new List(); - foreach (var tile in _visibleTiles) - { - positions.Add(GetTileCenterPos(tile)); - } - - _firstLayer.DrawTexture(positions); - yield return new WaitForSeconds(0.02f); - } - } - - /// - /// 맵 초기화 - /// - public void FowMapInit() - { - var mapSize = _fowMap.MapSize; - for (var i = -1; i < mapSize.x; i++) - { - for (var j = -1; j < mapSize.y; j++) - { - int layermask = 1 << LayerMask.NameToLayer("Floor"); - var ray = new Ray(GetTileCenterPos(i, j), new Vector3(0, 0, 1) * 10); - RaycastHit hit; - var raycast = Physics.Raycast(ray, out hit); - if (raycast) - { - Debug.Log(10); - } - } - } - } - - public void AssignUnit(SightUnit unit) - { - _unitList.Add(unit); - } - - private TilePos GetUnitTilePos(Transform pos) - { - var tmp = (pos.position - _origin) / TileSize; - return new TilePos((int) tmp.x, (int) tmp.y); - } - - private Vector2 GetTileCenterPos(TilePos tile) - { - return GetTileCenterPos(tile.x, tile.y); - } - - private Vector2 GetTileCenterPos(int x, int y) - { - var res = new Vector2(x * TileSize + TileSize / 2, y * TileSize + TileSize / 2); - res = (Vector2) _origin + res; - return res; - } - - private void OnDrawGizmos() - { - if (Application.isPlaying == false) return; - - foreach (var tile in _visibleTiles) - { - Vector2 pos = GetTileCenterPos(tile.x, tile.y); - Gizmos.color = Color.green; - Gizmos.DrawCube(new Vector3(pos.x, pos.y, 0f), new Vector3(TileSize, TileSize, 1f)); - } - - if (ShowGizmos == false) return; - for (int i = 0; i < _fowMap.MapSizeX; i++) - { - for (int j = 0; j < _fowMap.MapSizeY; j++) - { - Gizmos.color = Color.white; - Gizmos.DrawWireCube(GetTileCenterPos(i, j), new Vector3(TileSize, TileSize, 0)); - } - } - } - } -} diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs b/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs deleted file mode 100644 index caa9a855..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Serialization; - -namespace Blind -{ - public class SightUnit : MonoBehaviour - { - public int Range = 3; - - private void Awake() - { - if (SightController.Instance is not null) - SightController.Instance.AssignUnit(this); - } - } -} \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs.meta deleted file mode 100644 index d13b55b8..00000000 --- a/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 972683b9027243d281efa06cf3279fd6 -timeCreated: 1657776640 \ No newline at end of file diff --git "a/Project_Blind/Assets/Scripts/UI/Inventory/\352\271\200\354\234\240\354\244\200.unity" "b/Project_Blind/Assets/Scripts/UI/Inventory/\352\271\200\354\234\240\354\244\200.unity" index c0801144..c21416a2 100644 --- "a/Project_Blind/Assets/Scripts/UI/Inventory/\352\271\200\354\234\240\354\244\200.unity" +++ "b/Project_Blind/Assets/Scripts/UI/Inventory/\352\271\200\354\234\240\354\244\200.unity" @@ -38,12 +38,12 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_IndirectSpecularColor: {r: 0.44657815, g: 0.49641192, b: 0.57481617, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_GIWorkflowMode: 1 m_GISettings: serializedVersion: 2 @@ -98,7 +98,7 @@ LightmapSettings: m_TrainingDataDestination: TrainingData m_LightProbeSampleCountMultiplier: 4 m_LightingDataAsset: {fileID: 0} - m_UseShadowmask: 1 + m_LightingSettings: {fileID: 1638289241} --- !u!196 &4 NavMeshSettings: serializedVersion: 2 @@ -118,6 +118,8 @@ NavMeshSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_NavMeshData: {fileID: 0} @@ -149,6 +151,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1278583568} m_RootOrder: 0 @@ -173,6 +176,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -227,6 +231,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2050803770} - {fileID: 2037311620} @@ -253,6 +258,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0, g: 0, b: 0, a: 0.2} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -303,6 +309,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 553642961} m_RootOrder: 0 @@ -327,6 +334,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -377,6 +385,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 532883764} - {fileID: 1410732189} @@ -404,6 +413,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0, g: 0, b: 0, a: 0.2} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -453,6 +463,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 876785521} m_RootOrder: 3 @@ -476,6 +487,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -537,6 +549,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 800572109} m_RootOrder: 1 @@ -561,6 +574,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.5019608} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -614,6 +628,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1653383365} - {fileID: 1033673103} @@ -643,6 +658,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0, g: 0, b: 0, a: 0.5019608} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -764,6 +780,7 @@ RectTransform: 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m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -960,6 +981,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1761493011} - {fileID: 379341758} @@ -989,6 +1011,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.2264151, g: 0.2264151, b: 0.2264151, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1039,6 +1062,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 800572109} m_RootOrder: 0 @@ -1063,6 +1087,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1117,6 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m_ConstrainProportionsScale: 0 m_Children: - {fileID: 876785521} m_Father: {fileID: 1033673103} @@ -1462,6 +1496,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 647662869} - {fileID: 1363633167} @@ -1501,6 +1536,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 198620235} m_RootOrder: 1 @@ -1525,6 +1561,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1576,6 +1613,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 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m_Material: {fileID: 0} m_Color: {r: 1, g: 0.9935299, b: 0, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1849,6 +1892,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1172481951} m_RootOrder: 0 @@ -1873,6 +1917,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1923,6 +1968,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 82836706} m_RootOrder: 0 @@ -1947,6 +1993,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -1997,6 +2044,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 534935242} m_RootOrder: 1 @@ -2021,6 +2069,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 0.5019608} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2072,6 +2121,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 813783213} - {fileID: 534513429} @@ -2097,6 +2147,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Navigation: m_Mode: 3 + m_WrapAround: 0 m_SelectOnUp: {fileID: 0} m_SelectOnDown: {fileID: 0} m_SelectOnLeft: {fileID: 0} @@ -2145,6 +2196,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.16037738, g: 0.16037738, b: 0.16037738, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2195,6 +2247,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 78849138} - {fileID: 2029540252} @@ -2221,6 +2274,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0, g: 0, b: 0, a: 0.2} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2271,6 +2325,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1030015485} m_RootOrder: 0 @@ -2295,6 +2350,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: 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m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1428423069} m_RootOrder: 0 @@ -2492,6 +2552,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2546,6 +2607,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1475518324} m_RootOrder: 1 @@ -2570,6 +2632,7 @@ MonoBehaviour: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -2621,6 +2684,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 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b/Project_Blind/Assets/Scripts/UI/Scene/UI_FieldScene.cs @@ -39,7 +39,6 @@ private void InitTexts() private void InitEvents() { _player._damage.RefreshHpUI += OnHpChanged; - // Test Get((int)Images.Image_TestDamage).gameObject.BindEvent(() => _player._damage.GetDamage(1.0f), Define.UIEvent.Click); Get((int)Images.Image_TestDamage).gameObject.BindEvent(() => _player.OnHurt(), Define.UIEvent.Click); diff --git a/Project_Blind/Assets/Scripts/Utils/Define.cs b/Project_Blind/Assets/Scripts/Utils/Define.cs index 14d8df15..22c8a529 100644 --- a/Project_Blind/Assets/Scripts/Utils/Define.cs +++ b/Project_Blind/Assets/Scripts/Utils/Define.cs @@ -27,6 +27,7 @@ public enum Scene 황현택_dest, MainScene, 김종현, + TestFogOfWar } public enum Sound diff --git a/Project_Blind/Assets/Settings/Global Volume Profile.asset b/Project_Blind/Assets/Settings/Global Volume Profile.asset new file mode 100644 index 00000000..ffdd7e92 --- /dev/null +++ b/Project_Blind/Assets/Settings/Global Volume Profile.asset @@ -0,0 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GL_TRIANGLES 삼각형 조합만 지원하는갑다. + +public class TestMesh : MonoBehaviour +{ + readonly Matrix4x4 m_LookMatrix = Matrix4x4.TRS(new Vector3(0, 0, -1), Quaternion.identity, Vector3.one); + readonly Matrix4x4 m_OrthoMatrix = Matrix4x4.Ortho(-1, 1, -1, 1, 0.01f, 2); + Matrix4x4 m_TransformTRS; + Texture2D m_Texture2D; + RenderTexture m_RenderTexture; + CommandBuffer m_CommandBuffer; + private MeshRenderer m_TestDisplay; + private int m_MeshScale = 3; + public Mesh mesh; + public Material material; + + private Vector2 m_Resolution = new Vector2(512, 512); + void Start() + { + m_TestDisplay = GetComponent(); + m_RenderTexture = new RenderTexture((int) m_Resolution.x, (int) m_Resolution.y, 24); + m_TestDisplay.material.mainTexture = m_RenderTexture; + m_CommandBuffer = new CommandBuffer(); + m_CommandBuffer.name = "SplineBaker"; + m_TransformTRS = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, Vector3.one * m_MeshScale); + } + + void Update() + { + m_CommandBuffer.Clear(); + 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Project_Blind \ No newline at end of file +# Project_Blind + +## 게임 소개 + +### *나는 보기 위해 눈을 감는다.* + +> ⚔️ BLIND는 눈을 잃은 소녀가 나라를 구하기 위해 요괴들과 싸우는 2D 횡스크롤 게임입니다.
+제한된 시야에서 벌어지는 전투 속, 파동의 흐름을 읽어 적들을 패링하세요!
+아귀, 수라, 짐승들이 도사리는 인간계를 구하기 위한 여정에 함께 하시겠습니까? + + +BLIND(블라인드)는 눈을 잃은 소녀의 왕궁 탈환기를 담은 2D 횡스크롤 게임입니다. + +플레이어는 주인공 ‘남모’를 조작해 지옥이 도래한 지역을 지나가며 육도윤회의 순환이 현현한 세상을 막기 위한 전투를 진행합니다. + +BLIND는 한국풍 다크 판타지 서사와 컨셉과 전투 과정에서 제한된 시야를 사용하는 재미를 더했습니다. + +파동을 통해 적을 감지해서 타이밍에 맞게 패링 해야 하는 재미를 느껴보세요! + +## 사용 기술 + +Unity3D 2021.3.1f +