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canDamage = false; + if (_player.currentWaveGauge + _player.attackWaveGauge < _player.maxWaveGauge) + _player.currentWaveGauge += _player.attackWaveGauge; + else _player.currentWaveGauge = _player.maxWaveGauge; + canDamage = false; Debug.Log("맞음"); } } diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs index bb43c1da..5ad0c3f5 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs @@ -69,7 +69,13 @@ public void FixedUpdate() { if (_hitObj.GetComponent().isAttack()) { - gameObject.GetComponent().PlayerInvincibility(); + PlayerCharacter _player = gameObject.GetComponent(); + _player.PlayerInvincibility(); + if (_player.currentWaveGauge + _player.paringWaveGauge < _player.maxWaveGauge) + _player.currentWaveGauge += _player.paringWaveGauge; + else + _player.currentWaveGauge = _player.maxWaveGauge; + _isParing = false; Debug.Log("패링 성공!"); } } @@ -77,6 +83,7 @@ public void FixedUpdate() { gameObject.GetComponent().PlayerInvincibility(); _hitObj.GetComponent().Paring(); + _isParing = false; Debug.Log("패링 성공!"); } } diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs index e57f875f..3bd60893 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs @@ -60,6 +60,12 @@ public class PlayerCharacter : MonoBehaviour,IGameManagerObj private GameObject _waveSense; public bool _isInvincibility; + public int maxWaveGauge; + public float currentWaveGauge; + + public float attackWaveGauge; + public float paringWaveGauge; + public bool isOnLava; private void Awake() { @@ -155,11 +161,12 @@ public void Jump() public void WaveSensePress() { - if (InputController.Instance.Wave.Down) + if (InputController.Instance.Wave.Down && currentWaveGauge>=1) { if (WaveSense.IsUsing) return; + currentWaveGauge -= 1f; SoundManager.Instance.Play("WaveSound", Define.Sound.Effect); var waveSense = ResourceManager.Instance.Instantiate("WaveSense").GetComponent(); diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs index 2cf6aaa6..e573c484 100644 --- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs +++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs @@ -12,7 +12,7 @@ public override void OnSLStateEnter(Animator animator, AnimatorStateInfo stateIn } public override void OnSLStatePostEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) { - if (_monoBehaviour.CheckForPowerAttack()) animator.speed = 0.1f; + if (_monoBehaviour.CheckForPowerAttack() && _monoBehaviour.currentWaveGauge>1) animator.speed = 0.1f; else { if(_monoBehaviour.isJump) _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing()); @@ -46,12 +46,13 @@ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStat if (_monoBehaviour._clickcount == 0) _monoBehaviour.MeleeAttackComoEnd(); - if (_monoBehaviour.CheckForUpKey()) + if (_monoBehaviour.CheckForUpKey() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 1.0f; _monoBehaviour._attack.DamageReset(_monoBehaviour._powerAttackdamage); _monoBehaviour.enableAttack(); _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing()); + _monoBehaviour.currentWaveGauge -= 1f; } } public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs index ac688d08..856a26f7 100644 --- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs +++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs @@ -11,7 +11,7 @@ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInf public override void OnSLStatePostEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { - if (_monoBehaviour.CheckForPowerAttack()) + if (_monoBehaviour.CheckForPowerAttack() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 0.1f; } @@ -54,12 +54,13 @@ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStat if(_monoBehaviour._clickcount == 0) _monoBehaviour.MeleeAttackComoEnd(); - if (_monoBehaviour.CheckForUpKey()) + if (_monoBehaviour.CheckForUpKey() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 1.0f; _monoBehaviour._attack.DamageReset(_monoBehaviour._powerAttackdamage); _monoBehaviour.enableAttack(); _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing()); + _monoBehaviour.currentWaveGauge -= 1f; } } public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs index e643ea19..d2e5d876 100644 --- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs +++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs @@ -12,7 +12,7 @@ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInf public override void OnSLStatePostEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { - if (_monoBehaviour.CheckForPowerAttack()) + if (_monoBehaviour.CheckForPowerAttack() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 0.1f; } @@ -39,12 +39,13 @@ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStat } else _monoBehaviour.GroundedHorizontalMovement(false); - if (_monoBehaviour.CheckForUpKey()) + if (_monoBehaviour.CheckForUpKey() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 1.0f; _monoBehaviour._attack.DamageReset(_monoBehaviour._powerAttackdamage); _monoBehaviour.enableAttack(); _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing()); + _monoBehaviour.currentWaveGauge -= 1f; } } public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs index 79fc20f5..f21238f9 100644 --- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs +++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs @@ -11,7 +11,7 @@ public override void OnSLStateEnter(Animator animator, AnimatorStateInfo stateIn } public override void OnSLStatePostEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) { - if (_monoBehaviour.CheckForPowerAttack()) + if (_monoBehaviour.CheckForPowerAttack() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 0.1f; } @@ -51,12 +51,13 @@ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStat _monoBehaviour.MeleeAttackCombo1(); - if (_monoBehaviour.CheckForUpKey()) + if (_monoBehaviour.CheckForUpKey() && _monoBehaviour.currentWaveGauge>1) { animator.speed = 1.0f; _monoBehaviour._attack.DamageReset(_monoBehaviour._powerAttackdamage); _monoBehaviour.enableAttack(); _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing()); + _monoBehaviour.currentWaveGauge -= 1f; } }