From dd974abc1ea26022520bdd7b2df3020f2670fb91 Mon Sep 17 00:00:00 2001 From: kimmoonwoong Date: Mon, 29 Aug 2022 23:21:20 +0900 Subject: [PATCH] =?UTF-8?q?featuer:=20=EB=B3=B4=EC=8A=A4=20=ED=8C=A8?= =?UTF-8?q?=ED=84=B42=20=EC=B4=88=EA=B8=B0=EB=B2=84=EC=A0=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Spine/half side_Controller.controller | 40 +- .../Prefabs/Enemy/Bat Monster.controller | 516 ++++ .../Prefabs/Enemy/Bat Monster.controller.meta | 8 + .../Assets/Resources/Prefabs/Enemy/Boss.meta | 8 + .../Prefabs/Enemy/Boss/BossHand.prefab | 129 + .../Prefabs/Enemy/Boss/BossHand.prefab.meta | 7 + .../Prefabs/Enemy/{ => Boss}/Pattern1.prefab | 0 .../Enemy/{ => Boss}/Pattern1.prefab.meta | 0 .../Prefabs/Enemy/{ => Boss}/Pattern2.prefab | 0 .../Enemy/{ => Boss}/Pattern2.prefab.meta | 0 .../Prefabs/Enemy/{ => Boss}/Pattern3.prefab | 0 .../Enemy/{ => Boss}/Pattern3.prefab.meta | 0 .../Prefabs/Enemy/{ => Boss}/Pattern4.prefab | 0 .../Enemy/{ => Boss}/Pattern4.prefab.meta | 0 .../Prefabs/Player(animation).prefab | 392 +++ .../Prefabs/Player(animation).prefab.meta | 7 + Project_Blind/Assets/Scenes/Boss.unity | 2577 +++++++++++++++++ Project_Blind/Assets/Scenes/Boss.unity.meta | 7 + ...352\271\200\353\254\270\354\233\205.unity" | 1918 ++++++------ .../Enemy/Boss/BossEnemyCharacter.cs | 28 +- .../MonoBehaviour/Enemy/Boss/BossPattern1.cs | 2 +- .../MonoBehaviour/Enemy/Boss/BossPattern2.cs | 35 +- .../Enemy/Boss/FirstBoss/BossHand.cs | 72 + .../Enemy/Boss/FirstBoss/BossHand.cs.meta | 3 + .../Enemy/Boss/FirstBoss/FirstBossEnemy.cs | 5 + .../Core/MonoBehaviour/MeleeAttackable.cs | 2 +- .../Scripts/Core/MonoBehaviour/Paringable.cs | 2 +- .../Core/MonoBehaviour/PlayerCharacter.cs | 7 +- .../StateMachineBehaviour/Player/HurtSMB.cs | 2 + .../RiderScriptEditorPersistedState.asset | 2 +- 30 files changed, 4645 insertions(+), 1124 deletions(-) create mode 100644 Project_Blind/Assets/Resources/Prefabs/Enemy/Bat 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a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossEnemyCharacter.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossEnemyCharacter.cs index 871245a2..8491c05d 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossEnemyCharacter.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossEnemyCharacter.cs @@ -22,20 +22,20 @@ protected void Init() protected virtual void FixedUpdate() { - switch (state) - { - case State.Phase: - updatePhase(); - break; - case State.Hitted: - updateHitted(); - break; - case State.Stun: - updateStun(); - break; - default: - throw new ArgumentOutOfRangeException(); - } + // switch (state) + // { + // case State.Phase: + // updatePhase(); + // break; + // case State.Hitted: + // updateHitted(); + // break; + // case State.Stun: + // updateStun(); + // break; + // default: + // throw new ArgumentOutOfRangeException(); + // } } protected virtual void updatePhase() diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern1.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern1.cs index 7814349d..093373d4 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern1.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern1.cs @@ -6,7 +6,7 @@ public class BossPattern1 : BossAttackPattern { public override void AttackPattern() { - Debug.Log("pattern1"); + } } } \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern2.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern2.cs index 422881bd..5509f047 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern2.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/BossPattern2.cs @@ -1,12 +1,43 @@ using UnityEngine; - namespace Blind.Boss { public class BossPattern2: BossAttackPattern { + private CapsuleCollider2D _collider2D; + private Rigidbody2D _rigidbody; + private Transform _floorStart; + private Transform _floorEnd; + private void Init() + { + _floorStart = _gameobject._floorStart; + _floorEnd = _gameobject._floorEnd; + } public override void AttackPattern() { - Debug.Log("pattern2"); + Debug.Log("dd"); + Init(); + var bossHand = ResourceManager.Instance.Instantiate("Enemy/Boss/BossHand").GetComponent(); + int range = RandomRange(); + bossHand.GetFacing(range); + if (range == 0) + { + bossHand.transform.position = _floorStart.position; + bossHand.GetTransform(_floorStart, _floorEnd); + + } + else + { + Debug.Log("DD"); + bossHand.transform.position = _floorEnd.position; + bossHand.GetTransform(_floorEnd,_floorStart); + } + + bossHand.isMove = true; + } + + private int RandomRange() + { + return Random.Range(0, 2); } } } \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/BossHand.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/BossHand.cs new file mode 100644 index 00000000..14239a14 --- /dev/null +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/BossHand.cs @@ -0,0 +1,72 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace Blind +{ + public class BossHand: MonoBehaviour + { + private SpriteRenderer sprite; + private BoxCollider2D _collider; + public Transform StartTransform; + public Transform EndTransform; + private bool isRight; + private int speed = 2; + private int facing; + public bool isMove; + public void Awake() + { + sprite = GetComponent(); + _collider = GetComponent(); + } + + public void FixedUpdate() + { + transform.position = Vector2.MoveTowards(transform.position, EndTransform.position, 0.5f); + if(transform.position.x == EndTransform.position.x) Destroy(gameObject); + } + + public void GetFacing(int facing) + { + if (facing == 0) + { + sprite.flipX = false; + this.facing = 1; + } + else + { + sprite.flipX = true; + this.facing = -1; + } + } + + public void GetTransform(Transform left, Transform right) + { + transform.position = left.position; + EndTransform = right; + } + + IEnumerator ResetTrigger() + { + yield return new WaitForSeconds(2f); + _collider.isTrigger = false; + } + + public void OnCollisionEnter2D(Collision2D col) + { + if (col.gameObject.tag.Equals("Player")) + { + Debug.Log("DD"); + PlayerCharacter _player = col.gameObject.GetComponent(); + if (!_player._isInvincibility) + { + _collider.isTrigger = true; + _player.HpCenter.GetDamage(5f); + _player.OnHurt(); + _player.HurtMove(_player._hurtMove * facing); + StartCoroutine(ResetTrigger()); + } + } + } + } +} \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/BossHand.cs.meta b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/BossHand.cs.meta new file mode 100644 index 00000000..b57a7276 --- /dev/null +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/BossHand.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d05f903be85d440f9f3fbf1a7ad76764 +timeCreated: 1661691566 \ No newline at end of file diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/FirstBossEnemy.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/FirstBossEnemy.cs index 8096a2ac..a05eec52 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/FirstBossEnemy.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Enemy/Boss/FirstBoss/FirstBossEnemy.cs @@ -8,6 +8,8 @@ public class FirstBossEnemy : BossEnemyCharacter { private IBossPhase Phase; [SerializeField] private List> _patternList = new List>(); + public Transform _floorStart; + public Transform _floorEnd; private BossAttackPattern _pattern; private void Awake() @@ -15,10 +17,13 @@ private void Awake() Init(); gameObject.AddComponent>(); _pattern = GetComponent>(); + ChangePattern(2); + StartPattern(); } public void SetAttackPattern(BossAttackPattern pattern) { _pattern = pattern; + _pattern.Initialise(gameObject.GetComponent()); } public void StartPattern() diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs index 0f9d9ce7..9761881f 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs @@ -96,7 +96,7 @@ private void MeleeAttack() } } - Vector2 pointA = new Vector2(transform.position.x + facing, transform.position.y + 2); + Vector2 pointA = new Vector2(_player._playerposition.x + facing, _player._playerposition.y + 2); hitbox = pointA; if (facing == 1) size = new Vector2(pointA.x + x, pointA.y - y); else size = new Vector2(pointA.x - x, pointA.y - y); diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs index e6f0ef48..0c861cc3 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs @@ -71,7 +71,7 @@ public void FixedUpdate() { if (_sprite.flipX != _isFlip) facing = 1; } - Vector2 pointA = new Vector2(transform.position.x + facing, transform.position.y); + Vector2 pointA = new Vector2(gameObject.GetComponent()._playerposition.x + facing, gameObject.GetComponent()._playerposition.y); hitbox = pointA; if (facing == 1) size = new Vector2(pointA.x + x, pointA.y - y); else size = new Vector2(pointA.x - x, pointA.y - y); diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs index 04977634..4f977142 100644 --- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs +++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs @@ -20,6 +20,7 @@ public class PlayerCharacter : MonoBehaviour,IGameManagerObj private Animator _animator; private SpriteRenderer _renderer; private Paringable _paring; + public Vector2 _playerposition; [SerializeField] private float _jumpSpeed = 3f; [SerializeField] private float _jumpAbortSpeedReduction = 100f; @@ -115,6 +116,7 @@ public void OnFixedUpdate() { _characterController2D.Move(_moveVector); _characterController2D.OnFixedUpdate(); + _playerposition = new Vector2(transform.position.x, transform.position.y + 4f); } public void GroundedHorizontalMovement(bool useInput, float speedScale = 0.1f) @@ -424,8 +426,9 @@ public void ItemT() public void ThrowItem() { var bullet = ResourceManager.Instance.Instantiate("Item/WaveBullet").GetComponent(); - bullet.transform.position = transform.position; - bullet.GetFacing(_renderer.flipX); + bullet.transform.position = _playerposition; + if(_renderer == null) bullet.GetFacing(skeletonmecanim.Skeleton.FlipX); + else bullet.GetFacing(_renderer.flipX); } public void Talk() { diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/HurtSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/HurtSMB.cs index 7e25877c..efa4e0d1 100644 --- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/HurtSMB.cs +++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/HurtSMB.cs @@ -8,6 +8,7 @@ public class HurtSMB: SceneLinkedSMB public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) { _monoBehaviour.MeleeAttackComoEnd(); _monoBehaviour._isHurtCheck = false; + animator.speed = 2f; } public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, @@ -20,6 +21,7 @@ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStat } public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { + animator.speed = 1f; animator.ResetTrigger("Hurt"); } } diff --git a/Project_Blind/ProjectSettings/RiderScriptEditorPersistedState.asset b/Project_Blind/ProjectSettings/RiderScriptEditorPersistedState.asset index 1c4b8162..2f83b175 100644 --- a/Project_Blind/ProjectSettings/RiderScriptEditorPersistedState.asset +++ b/Project_Blind/ProjectSettings/RiderScriptEditorPersistedState.asset @@ -12,4 +12,4 @@ MonoBehaviour: m_Script: {fileID: 0} m_Name: m_EditorClassIdentifier: Unity.Rider.Editor:Packages.Rider.Editor:RiderScriptEditorPersistedState - lastWriteTicks: -8585399451003654826 + lastWriteTicks: -8585398335204524812