diff --git a/.DS_Store b/.DS_Store
new file mode 100644
index 00000000..a25b8fb2
Binary files /dev/null and b/.DS_Store differ
diff --git a/.github/workflows/Build.yml b/.github/workflows/Build.yml
new file mode 100644
index 00000000..d675d30b
--- /dev/null
+++ b/.github/workflows/Build.yml
@@ -0,0 +1,47 @@
+name: Build_Project
+
+on:
+ push:
+ branches: [ main ]
+ pull_request:
+ branches: [ main ]
+
+ workflow_dispatch:
+
+jobs:
+ build:
+ runs-on: ubuntu-latest
+
+ name: Build for ${{ matrix.targetPlatform }}
+
+ strategy:
+ fail-fast: false
+ matrix:
+ targetPlatform:
+ - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
+ - StandaloneWindows # Build a Windows standalone.
+ - StandaloneWindows64 # Build a Windows 64-bit standalone.
+ - StandaloneLinux64 # Build a Linux 64-bit standalone.
+
+ steps:
+ - uses: actions/checkout@v3
+
+ - uses: actions/cache@v2
+ with:
+ path: Library
+ key: Library-${{ matrix.targetPlatform }}
+ restore-keys: Library-
+
+ - uses: game-ci/unity-builder@v2
+ env:
+ UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
+ UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
+ UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
+ with:
+ targetPlatform: ${{ matrix.targetPlatform }}
+ projectPath: Project_Blind
+
+ - uses: actions/upload-artifact@v2
+ with:
+ name: Build-${{ matrix.targetPlatform }}
+ path: build/${{ matrix.targetPlatform }}
\ No newline at end of file
diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml
new file mode 100644
index 00000000..0827bbd0
--- /dev/null
+++ b/.github/workflows/main.yml
@@ -0,0 +1,18 @@
+name: Acquire activation file
+on:
+ workflow_dispatch: {}
+jobs:
+ activation:
+ name: Request manual activation file 🔑
+ runs-on: ubuntu-latest
+ steps:
+ # Request manual activation file
+ - name: Request manual activation file
+ id: getManualLicenseFile
+ uses: game-ci/unity-request-activation-file@v2
+ # Upload artifact (Unity_v20XX.X.XXXX.alf)
+ - name: Expose as artifact
+ uses: actions/upload-artifact@v2
+ with:
+ name: ${{ steps.getManualLicenseFile.outputs.filePath }}
+ path: ${{ steps.getManualLicenseFile.outputs.filePath }}
diff --git a/.gitignore b/.gitignore
index cb29ff4d..d55a9be4 100644
--- a/.gitignore
+++ b/.gitignore
@@ -9,6 +9,7 @@
[Bb]uilds/
[Ll]ogs/
[Mm]emoryCaptures/
+[Uu]ser[Ss]ettings/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
@@ -58,3 +59,4 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
+Project_Blind/UserSettings
diff --git a/Project_Blind/.DS_Store b/Project_Blind/.DS_Store
new file mode 100644
index 00000000..a9e4ef58
Binary files /dev/null and b/Project_Blind/.DS_Store differ
diff --git a/Project_Blind/.idea/.idea.Project_Blind/.idea/encodings.xml b/Project_Blind/.idea/.idea.Project_Blind/.idea/encodings.xml
index df87cf95..39ab56c6 100644
--- a/Project_Blind/.idea/.idea.Project_Blind/.idea/encodings.xml
+++ b/Project_Blind/.idea/.idea.Project_Blind/.idea/encodings.xml
@@ -1,4 +1,6 @@
-
+
+
+
\ No newline at end of file
diff --git a/Project_Blind/.idea/.idea.Project_Blind/.idea/misc.xml b/Project_Blind/.idea/.idea.Project_Blind/.idea/misc.xml
new file mode 100644
index 00000000..283b9b4d
--- /dev/null
+++ b/Project_Blind/.idea/.idea.Project_Blind/.idea/misc.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scenes/SampleScene.meta b/Project_Blind/Assets/Animated Loading Icons.meta
similarity index 77%
rename from Project_Blind/Assets/Scenes/SampleScene.meta
rename to Project_Blind/Assets/Animated Loading Icons.meta
index 72c23c6a..f42e9c95 100644
--- a/Project_Blind/Assets/Scenes/SampleScene.meta
+++ b/Project_Blind/Assets/Animated Loading Icons.meta
@@ -1,5 +1,5 @@
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-guid: 4e62c1bec9a7a544ebfd67229f7d8b81
+guid: fab8be247e39de942b80547d4118a5bd
folderAsset: yes
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externalObjects: {}
diff --git a/Project_Blind/Assets/Scenes/SampleScene_Profiles.meta b/Project_Blind/Assets/Animated Loading Icons/Animations.meta
similarity index 77%
rename from Project_Blind/Assets/Scenes/SampleScene_Profiles.meta
rename to Project_Blind/Assets/Animated Loading Icons/Animations.meta
index 75f32350..f7efc83c 100644
--- a/Project_Blind/Assets/Scenes/SampleScene_Profiles.meta
+++ b/Project_Blind/Assets/Animated Loading Icons/Animations.meta
@@ -1,5 +1,5 @@
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+guid: cda3752cdad5e264a9fce6aa7902aad7
folderAsset: yes
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externalObjects: {}
diff --git a/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim.meta b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim.meta
new file mode 100644
index 00000000..4c28b414
--- /dev/null
+++ b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim.meta
@@ -0,0 +1,8 @@
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+guid: 4c089d93a3d332542a8c5ebabc09d873
+folderAsset: yes
+DefaultImporter:
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+ userData:
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diff --git a/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3.meta b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3.meta
new file mode 100644
index 00000000..b75434f5
--- /dev/null
+++ b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3.meta
@@ -0,0 +1,8 @@
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+guid: 6d5ad386fda14fc40b09afe26c9bd6cc
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3/spinner_3_1.anim b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3/spinner_3_1.anim
new file mode 100644
index 00000000..05f8b1e9
--- /dev/null
+++ b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3/spinner_3_1.anim
@@ -0,0 +1,145 @@
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new file mode 100644
index 00000000..89ef7337
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@@ -0,0 +1,8 @@
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new file mode 100644
index 00000000..48175cfb
--- /dev/null
+++ b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3/spinner_3_10.anim
@@ -0,0 +1,163 @@
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new file mode 100644
index 00000000..3e4038f0
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new file mode 100644
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diff --git a/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3/spinner_3_11.anim.meta b/Project_Blind/Assets/Animated Loading Icons/Animations/Spinner anim/Spinner 3/spinner_3_11.anim.meta
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new file mode 100644
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new file mode 100644
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+// MIT License
+//
+// Copyright (c) 2021 Akihiro Noguchi
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+//
+// Usage:
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+// 2. `#define GAUSSIAN_BLUR_UNROLL 1` before including this file.
+// 3. Replace the sigma and radius parameters with literal values to let the Unity shader compiler produce efficient
+// code.
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+// Do NOT use this library as is if sigma must be configurable for the shipping product.
+// Consider moving sigma calculation to CPU code in such case.
+
+#ifndef GAUSSIAN_BLUR_INCLUDED
+#define GAUSSIAN_BLUR_INCLUDED
+
+
+#endif
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diff --git a/Project_Blind/Assets/Prefabs/Floor.prefab.meta b/Project_Blind/Assets/Resources/Map/Floor.prefab.meta
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new file mode 100644
index 00000000..b05d9ad9
--- /dev/null
+++ b/Project_Blind/Assets/Resources/Materials/Blur.hlsl
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+#ifndef __BLUR_HLSL__
+#define __BLUR_HLSL__
+
+#define GAUSSIAN_BLUR_UNROLL 1
+#include "Assets/Material/Shaders/GaussianBlur.hlsl"
+
+void Blur_float(UnityTexture2D tex,float offset,float2 uv,out float res)
+{
+ res = 0;
+ float filter[25] = {
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+ 4,16,26,16,4,
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+ 4,16,26,16,4,
+ 1,4,7,4,1,
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+}
+
+void test_float(UnityTexture2D tex,float2 uv,out float res)
+{
+ res = tex2D(tex,uv).x;
+}
+
+
+#endif
+
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diff --git a/Project_Blind/Assets/Scenes/SampleScene.unity "b/Project_Blind/Assets/Scenes/\352\271\200\353\254\270\354\233\205.unity"
similarity index 52%
rename from Project_Blind/Assets/Scenes/SampleScene.unity
rename to "Project_Blind/Assets/Scenes/\352\271\200\353\254\270\354\233\205.unity"
index f83b8971..650ac820 100644
--- a/Project_Blind/Assets/Scenes/SampleScene.unity
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diff --git "a/Project_Blind/Assets/Scenes/\355\231\251\355\230\204\355\203\235_dest.unity.meta" "b/Project_Blind/Assets/Scenes/\355\231\251\355\230\204\355\203\235_dest.unity.meta"
new file mode 100644
index 00000000..7dc1231f
--- /dev/null
+++ "b/Project_Blind/Assets/Scenes/\355\231\251\355\230\204\355\203\235_dest.unity.meta"
@@ -0,0 +1,7 @@
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+guid: e8b24543407cf734a825c491aa49d710
+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Project_Blind/Assets/Scripts/Core/Components.meta b/Project_Blind/Assets/Scripts/Core/Components.meta
new file mode 100644
index 00000000..b9bf804f
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Components.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a92cad9169a04b9f87c278326b531e68
+timeCreated: 1653443741
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Components/IDamageable.cs b/Project_Blind/Assets/Scripts/Core/Components/IDamageable.cs
new file mode 100644
index 00000000..9dcbe15b
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Components/IDamageable.cs
@@ -0,0 +1,14 @@
+using UnityEngine;
+
+namespace Blind
+{
+ ///
+ /// ë°ë¯¸ì§€ë¥¼ ë°›ì„ ìˆ˜ 있는 ëª¨ë“ í´ëž˜ìŠ¤ì˜ 부모 ì¸í„°íŽ˜ì´ìŠ¤ìž…니다. ( ex : ìœ ë‹›, 공격 íšŸìˆ˜ì— ë”°ë¼ ì—´ë¦¬ëŠ” 오브ì 트 )
+ ///
+ public interface IDamageable
+ {
+ public void GetDamage(T damage);
+ public void GetHeal(T heal);
+ public T GetHP();
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Components/IDamageable.cs.meta b/Project_Blind/Assets/Scripts/Core/Components/IDamageable.cs.meta
new file mode 100644
index 00000000..09d8aac8
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Components/IDamageable.cs.meta
@@ -0,0 +1,11 @@
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+guid: 44d3ea504344f4d70b04e2a14f96b1fa
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Scripts/Core/Components/UnitHP.cs b/Project_Blind/Assets/Scripts/Core/Components/UnitHP.cs
new file mode 100644
index 00000000..98ece92b
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Components/UnitHP.cs
@@ -0,0 +1,68 @@
+using System;
+using UnityEngine;
+
+namespace Blind
+{
+ ///
+ /// ìœ ë‹›ì˜ ì²´ë ¥ì„ ê´€ë¦¬í•˜ëŠ” í´ëž˜ìŠ¤ìž…니다.
+ ///
+ public class UnitHP : IDamageable
+ {
+ private float _health;
+ private float _maxHealth;
+ private bool isInvincibility = false;
+
+ // SetHealth 실행시키면 ì—¬ê¸°ì— ë“±ë¡ëœ í•¨ìˆ˜ë“¤ì´ ì‹¤í–‰ë¨
+ // UI_FieldSceneì—ì„œ ì—°ë™í•´ë†¨ìŒ
+ public Action RefreshHpUI;
+
+ private void SetHealth()
+ {
+ if(RefreshHpUI != null)
+ RefreshHpUI.Invoke(_health, _maxHealth);
+ }
+
+ public UnitHP(int maxHealth) {
+ _maxHealth = maxHealth;
+ _health = _maxHealth;
+
+ SetHealth();
+ }
+ public void GetDamage(float damage) {
+ if(!isInvincibility)
+ _health -= damage;
+ if (_health < 0)
+ _health = 0;
+
+ SetHealth();
+ }
+ public void GetHeal(float heal) {
+ if(_health + heal > _maxHealth) {
+ _health = _maxHealth;
+ return;
+ }
+ _health += heal;
+
+ SetHealth();
+ }
+ public float GetHP() {
+ return _health;
+ }
+ public float GetMaxHP()
+ {
+ return _maxHealth;
+ }
+
+ public void Invincibility()
+ {
+ isInvincibility = true;
+ Debug.Log("무ì !");
+ }
+
+ public void unInvicibility()
+ {
+ isInvincibility = false;
+ Debug.Log("무ì 풀림");
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Components/UnitHP.cs.meta b/Project_Blind/Assets/Scripts/Core/Components/UnitHP.cs.meta
new file mode 100644
index 00000000..9f45e5e0
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Components/UnitHP.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5c9304fa9578e43548c6f7518a3295fd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Scripts/Core/DataManager.cs b/Project_Blind/Assets/Scripts/Core/DataManager.cs
new file mode 100644
index 00000000..1f16a7c1
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/DataManager.cs
@@ -0,0 +1,76 @@
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using UnityEngine;
+
+namespace Blind
+{
+ ///
+ /// Jsonì„ íŒŒì‹±í•˜ëŠ”ê²ƒì„ ë„와주는 í´ëž˜ìŠ¤
+ ///
+ public interface ILoader
+ {
+ Dictionary MakeDict();
+ }
+ public class DataManager : Manager
+ {
+ public Dictionary ConversationDict { get; private set; } = new Dictionary();
+ protected override void Awake()
+ {
+ base.Awake();
+ Init();
+ }
+ public void Init()
+ {
+ ConversationDict = LoadJson("ConversationData").MakeDict();
+ }
+ Loader LoadJson(string path) where Loader : ILoader
+ {
+ TextAsset textAsset = ResourceManager.Instance.Load($"Data/{path}");
+ return JsonUtility.FromJson(textAsset.text);
+ }
+
+ #region Load, Save Data
+ string FileName = "/GameData.json";
+ GameData _gameData;
+ public GameData GameData
+ {
+ get
+ {
+ if (_gameData == null)
+ {
+ LoadGameData();
+ SaveGameData();
+ }
+ return _gameData;
+ }
+ }
+ public void LoadGameData()
+ {
+ string filePath = Application.persistentDataPath + FileName;
+
+ Debug.Log(Application.persistentDataPath);
+
+ if (File.Exists(filePath))
+ {
+ Debug.Log("Data Load Success!");
+ string JsonData = File.ReadAllText(filePath);
+ _gameData = JsonUtility.FromJson(JsonData);
+ }
+ else
+ {
+ Debug.Log("New Data Created!");
+ _gameData = new GameData();
+ }
+ }
+ public void SaveGameData()
+ {
+ string JsonData = JsonUtility.ToJson(GameData);
+ string filePath = Application.persistentDataPath + FileName;
+ File.WriteAllText(filePath, JsonData);
+ Debug.Log("Save Completed!");
+ }
+ #endregion
+ }
+}
+
diff --git a/Project_Blind/Assets/Scripts/Core/DataManager.cs.meta b/Project_Blind/Assets/Scripts/Core/DataManager.cs.meta
new file mode 100644
index 00000000..adc58cd0
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/DataManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: befc63605f6750e4b8a99ed99ef7862f
+MonoImporter:
+ externalObjects: {}
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+ icon: {instanceID: 0}
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diff --git a/Project_Blind/Assets/Scripts/Core/GameManager.cs b/Project_Blind/Assets/Scripts/Core/GameManager.cs
index c47a00ae..d0dd3f87 100644
--- a/Project_Blind/Assets/Scripts/Core/GameManager.cs
+++ b/Project_Blind/Assets/Scripts/Core/GameManager.cs
@@ -23,7 +23,10 @@ private void Update()
private void FixedUpdate()
{
- Player.OnFixedUpdate();
+ if(Player != null)
+ {
+ Player.OnFixedUpdate();
+ }
}
}
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/CharacterController2D.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/CharacterController2D.cs
index e7cc4310..291dc28e 100644
--- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/CharacterController2D.cs
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/CharacterController2D.cs
@@ -10,24 +10,49 @@ namespace Blind
[RequireComponent(typeof(Collider2D))]
public class CharacterController2D : MonoBehaviour,IGameManagerObj
{
+
+ public LayerMask groundedLayerMask;
+ public float groundedRaycastDistance = 0.1f;
+
+
private Rigidbody2D _rigidBody2D;
- private Collider2D _collider2D;
+ protected Collider2D _collider2D;
private Vector2 _nextMovement;
private Vector2 _previousPosition;
private Vector2 _currentPosition;
+
+ private Vector2 _boxCastSize = new Vector2(0.4f,0.3f);
+ private float _boxCastMaxDistance = 1f;
private int _groundMask;
+ CapsuleCollider2D m_Capsule;
+ ContactFilter2D m_ContactFilter;
+ RaycastHit2D[] m_HitBuffer = new RaycastHit2D[5];
+ RaycastHit2D[] m_FoundHits = new RaycastHit2D[3];
+ Collider2D[] m_GroundColliders = new Collider2D[3];
+ Vector2[] m_RaycastPositions = new Vector2[3];
public Vector2 Velocity { get; private set; }
public bool IsGrounded { get; protected set; }
+ public ContactFilter2D ContactFilter { get { return m_ContactFilter; } }
+ public Collider2D[] GroundColliders { get { return m_GroundColliders; } }
+
+
+ public bool IsCeilinged { get; protected set; }
private void Awake()
{
_rigidBody2D = GetComponent();
_collider2D = GetComponent();
+ m_Capsule = GetComponent();
+
_previousPosition = _rigidBody2D.position;
_currentPosition = _rigidBody2D.position;
+ m_ContactFilter.layerMask = groundedLayerMask;
+ m_ContactFilter.useLayerMask = true;
+ m_ContactFilter.useTriggers = false;
+
_groundMask = LayerMask.GetMask("Floor");
}
@@ -40,7 +65,23 @@ public void OnFixedUpdate()
_rigidBody2D.MovePosition(_currentPosition);
_nextMovement = Vector2.zero;
- CheckGrounded();
+ CheckCapsuleEndCollisions();
+ CheckCapsuleEndCollisions(false);
+ }
+
+ public void OnDrawGizmos() {
+ var _FootPos = transform.position - new Vector3(0,1f,0);
+ RaycastHit2D raycastHit = Physics2D.BoxCast(transform.position, _boxCastSize, 0f, Vector2.down, _boxCastMaxDistance,_groundMask); // 다리 밑으로 ë ˆì´ìºìŠ¤íŠ¸ë¥¼ ì´ ë°”ë‹¥ì„ ì²´í¬í•©ë‹ˆë‹¤.
+ Gizmos.color = Color.cyan;
+ if (raycastHit.collider != null)
+ {
+ Gizmos.DrawRay(_FootPos, Vector2.down * raycastHit.distance);
+ Gizmos.DrawWireCube(_FootPos + Vector3.down * raycastHit.distance, _boxCastSize);
+ }
+ else
+ {
+ Gizmos.DrawRay(_FootPos, Vector2.down * _boxCastMaxDistance);
+ }
}
public void Move(Vector2 movement)
@@ -48,15 +89,129 @@ public void Move(Vector2 movement)
_nextMovement += movement;
}
- private void CheckGrounded()
+ public void CheckCapsuleEndCollisions(bool bottom = true)
{
- if (_collider2D.IsTouchingLayers(_groundMask))
+ Vector2 raycastDirection;
+ Vector2 raycastStart;
+ float raycastDistance;
+
+ if (m_Capsule == null)
{
- IsGrounded = true;
+ raycastStart = _rigidBody2D.position + Vector2.up;
+ raycastDistance = 1f + groundedRaycastDistance;
+
+ if (bottom)
+ {
+ raycastDirection = Vector2.down;
+
+ m_RaycastPositions[0] = raycastStart + Vector2.left * 0.4f;
+ m_RaycastPositions[1] = raycastStart;
+ m_RaycastPositions[2] = raycastStart + Vector2.right * 0.4f;
+ }
+ else
+ {
+ raycastDirection = Vector2.up;
+
+ m_RaycastPositions[0] = raycastStart + Vector2.left * 0.4f;
+ m_RaycastPositions[1] = raycastStart;
+ m_RaycastPositions[2] = raycastStart + Vector2.right * 0.4f;
+ }
}
else
{
- IsGrounded = false;
+ raycastStart = _rigidBody2D.position + m_Capsule.offset;
+ raycastDistance = m_Capsule.size.x * 0.5f + groundedRaycastDistance * 2f;
+
+ if (bottom)
+ {
+ raycastDirection = Vector2.down;
+ Vector2 raycastStartBottomCentre = raycastStart + Vector2.down * (m_Capsule.size.y * 0.5f - m_Capsule.size.x * 0.5f);
+
+ m_RaycastPositions[0] = raycastStartBottomCentre + Vector2.left * m_Capsule.size.x * 0.5f;
+ m_RaycastPositions[1] = raycastStartBottomCentre;
+ m_RaycastPositions[2] = raycastStartBottomCentre + Vector2.right * m_Capsule.size.x * 0.5f;
+ }
+ else
+ {
+ raycastDirection = Vector2.up;
+ Vector2 raycastStartTopCentre = raycastStart + Vector2.up * (m_Capsule.size.y * 0.5f - m_Capsule.size.x * 0.5f);
+
+ m_RaycastPositions[0] = raycastStartTopCentre + Vector2.left * m_Capsule.size.x * 0.5f;
+ m_RaycastPositions[1] = raycastStartTopCentre;
+ m_RaycastPositions[2] = raycastStartTopCentre + Vector2.right * m_Capsule.size.x * 0.5f;
+ }
+ }
+
+ for (int i = 0; i < m_RaycastPositions.Length; i++)
+ {
+ int count = Physics2D.Raycast(m_RaycastPositions[i], raycastDirection, m_ContactFilter, m_HitBuffer, raycastDistance);
+
+ if (bottom)
+ {
+ m_FoundHits[i] = count > 0 ? m_HitBuffer[0] : new RaycastHit2D();
+ m_GroundColliders[i] = m_FoundHits[i].collider;
+ }
+ else
+ {
+ IsCeilinged = false;
+
+ for (int j = 0; j < m_HitBuffer.Length; j++)
+ {
+ if (m_HitBuffer[j].collider != null)
+ {
+ if (!PhysicHelper.ColliderHasPlatformEffector(m_HitBuffer[j].collider))
+ {
+ IsCeilinged = true;
+ }
+ }
+ }
+ }
+ }
+
+ if (bottom)
+ {
+ Vector2 groundNormal = Vector2.zero;
+ int hitCount = 0;
+
+ for (int i = 0; i < m_FoundHits.Length; i++)
+ {
+ if (m_FoundHits[i].collider != null)
+ {
+ groundNormal += m_FoundHits[i].normal;
+ hitCount++;
+ }
+ }
+
+ if (hitCount > 0)
+ {
+ groundNormal.Normalize();
+ }
+
+ Vector2 relativeVelocity = Velocity;
+
+ if (Mathf.Approximately(groundNormal.x, 0f) && Mathf.Approximately(groundNormal.y, 0f))
+ {
+ IsGrounded = false;
+ }
+ else
+ {
+ IsGrounded = relativeVelocity.y <= 0f;
+
+ if (m_Capsule != null)
+ {
+ if (m_GroundColliders[1] != null)
+ {
+ float capsuleBottomHeight = _rigidBody2D.position.y + m_Capsule.offset.y - m_Capsule.size.y * 0.5f;
+ float middleHitHeight = m_FoundHits[1].point.y;
+ IsGrounded &= middleHitHeight < capsuleBottomHeight + groundedRaycastDistance;
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < m_HitBuffer.Length; i++)
+ {
+ m_HitBuffer[i] = new RaycastHit2D();
}
}
}
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/EnemyCharacter.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/EnemyCharacter.cs
index 1d0c3e7f..47fc7d1f 100644
--- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/EnemyCharacter.cs
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/EnemyCharacter.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,64 +8,157 @@ public class EnemyCharacter : MonoBehaviour
{
private enum State
{
- Roaming,
- ChasePlayer,
- Return,
+ Patrol,
+ Default,
+ Chase,
+ Attack,
+ Hitted,
+ Die,
+ Test
}
private CharacterController2D _characterController2D;
- private Vector2 _moveVector;
+ private Rigidbody2D rigid;
private float _recognitionRange = 5f;
- private Vector2 _roamingPosition;
+ private Vector2 _patorlDirection;
private Vector2 _startingPosition;
private GameObject _player;
private State state;
- private float _speed = 0.3f;
+ private float _speed = 0.1f;
+ RaycastHit2D[] rayHit;
+
+
+ public UnitHP _damage;
+ public float _hp;
+ private MeleeAttackable _attack;
+ public bool isAttack = false;
+
+
+ private float _currentHP = 10f;
+
+ public LayerMask layerMask;
+ public Transform WallCheck;
+ //Start 위치를 기준으로 íˆ¬ëª…ë²½ì„ ê·¸ë•Œê·¸ë•Œ ìƒì„±í•˜ëŠ” 것으로 변경 ì˜ˆì •
+
+ float timer;
+ int waitTime = 1;
private void Start()
{
_characterController2D = GetComponent();
+ rigid = GetComponent();
_startingPosition = transform.position;
- _roamingPosition = new Vector2(-_speed, 0f);
_player = GameObject.Find("Player");
- state = State.Roaming;
+ state = State.Patrol;
+ //state = State.Test;
+ _damage = new UnitHP(10);
+ _patorlDirection = new Vector2(_speed, 0f);
+ //_attack = GetComponent();
+ //_attack.Init(10, 10);
}
// Update is called once per frame
private void FixedUpdate()
{
+ rayHit = Physics2D.RaycastAll(gameObject.transform.position, _patorlDirection, 50);
+ Debug.DrawRay(gameObject.transform.position, _patorlDirection * 50, new Color(1, 0, 0));
+
+
switch (state)
{
- case State.Roaming:
-
+ case State.Patrol:
+ _characterController2D.Move(_patorlDirection);
FindTarget();
+ if (Physics2D.OverlapCircle(WallCheck.position, 0.01f, layerMask))
+ {
+ timer = 0f;
+ state = State.Default;
+ //Flip();
+ }
+
+ break;
+
+ case State.Default:
+ //ìž ì‹œ 가만히 서있는 모션으로 대기 (ì• ë‹ˆë©”ì´ì…˜ ë‘ ë²ˆ ì •ë„)
+ _characterController2D.Move(Vector2.zero);
+
+ timer += Time.deltaTime;
+ if (timer > waitTime)
+ {
+ Flip();
+ state = State.Patrol;
+ }
+
break;
- case State.ChasePlayer:
+ case State.Chase:
_characterController2D.Move(new Vector2(DirectionVector(_player.transform.position), 0f));
- MissTarget();
+ //MissTarget();
+ if (MissTarget())
+ {
+ state = State.Patrol;
+ }
+ else if (Physics2D.OverlapCircle(WallCheck.position, 0.01f, layerMask))
+ {
+ state = State.Default;
+ }
+ else if (Physics2D.OverlapCircle(WallCheck.position, 0.01f, 3))
+ {
+ state = State.Attack;
+ }
+ break;
+
+ case State.Attack:
+ Debug.Log("Enemy Attack !");
+ isAttack = true;
+ StartCoroutine(AttackEnd());
+ break;
+
+ case State.Hitted:
+ Vector2 hittedVelocity = Vector2.zero;
+ if (DirectionVector(_player.transform.position) > 0) //í”Œë ˆì´ì–´ê°€ 오른쪽
+ {
+ hittedVelocity = new Vector2(-200, 400);
+ }
+ else
+ {
+ hittedVelocity = new Vector2(200, 400);
+ }
+
+ rigid.AddForce(hittedVelocity);
+
+
+ timer = 0;
+ state = State.Chase;
+
+ break;
+
+ case State.Die:
break;
+ /* Return í•„ìš”ì—†ì„ ê²ƒ 같아서 ì¼ë‹¨ 보류
case State.Return:
float direction = DirectionVector(_startingPosition);
if (direction == 0)
{
- state = State.Roaming;
+ state = State.Patrol;
break;
}
_characterController2D.Move(new Vector2(direction, 0f));
FindTarget();
break;
+ */
}
_characterController2D.OnFixedUpdate();
+ _hp = _damage.GetHP();
}
- private float DirectionVector(Vector2 goal)
+ private float DirectionVector(Vector2 goal) //ì´ë™ 방향만 ì§€ì •
{
if (goal.x - transform.position.x > 0)
- return _speed;
+ return _speed * 2;
else if (goal.x - transform.position.x < 0)
- return -_speed;
+ return -_speed * 2;
else if (Mathf.Abs(goal.x - transform.position.x) < 0.5f)
{
Debug.Log(Mathf.Abs(goal.x - transform.position.x));
@@ -74,20 +167,64 @@ private float DirectionVector(Vector2 goal)
return 0;
}
- private void FindTarget()
+ private bool FindTarget() //Player를 ë°œê²¬í–ˆì„ ë•Œ
{
- if(Vector2.Distance(transform.position, _player.transform.position) < _recognitionRange)
+ /*
+ if (Vector2.Distance(transform.position, _player.transform.position) < _recognitionRange)
{
- state = State.ChasePlayer;
+ state = State.Chase;
+ return true;
}
+ */
+ for(int i=0; i < rayHit.Length; i++)
+ {
+ if (rayHit[i].collider.tag == "Player")
+ {
+ state = State.Chase;
+ Debug.Log(i + " Player " + state);
+ return true;
+ }
+ }
+ return false;
}
- private void MissTarget()
+ private bool MissTarget() //Playerê°€ 추ì 범위 밖으로 ë‚˜ê°”ì„ ë•Œ -> ì›ìœ„치로 ë˜ëŒì•„옴
{
if (Vector2.Distance(transform.position, _player.transform.position) > _recognitionRange)
{
- state = State.Return;
+ return true;
+ }
+
+ return false;
+ }
+
+ private void Flip()
+ {
+ Vector2 thisScale = transform.localScale;
+ if (_patorlDirection.x >= 0)
+ {
+ thisScale.x = -Mathf.Abs(thisScale.x);
+ _patorlDirection = new Vector2(-_speed, 0f);
+ }
+ else
+ {
+ thisScale.x = Mathf.Abs(thisScale.x);
+ _patorlDirection = new Vector2(_speed, 0f);
}
+ transform.localScale = thisScale;
+ }
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.CompareTag("Player"))
+ state = State.Hitted;
+ }
+
+ private IEnumerator AttackEnd()
+ {
+ yield return new WaitForSeconds(0.7f);
+ isAttack = false;
+ state = State.Chase;
}
}
}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs
new file mode 100644
index 00000000..ac4ba98d
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs
@@ -0,0 +1,116 @@
+using UnityEngine;
+
+namespace Blind
+{
+ public class MeleeAttackable: MonoBehaviour
+ {
+ private int x;
+ private int y;
+ private int _damage = 0;
+ private bool canDamage;
+ private Vector2 size;
+ private SpriteRenderer sprite;
+ private Collider2D[] ResultObj = new Collider2D[10];
+ private ContactFilter2D _attackcontactfilter;
+ public LayerMask hitLayer;
+ private Collider2D hitobj;
+ private bool _isSpriteFlip;
+ public void Init(int x = 1, int y = 1, int _damage = 1)
+ {
+ this.x = x;
+ this.y = y;
+ this._damage = _damage;
+ size = new Vector2(x, y);
+ _attackcontactfilter.layerMask = hitLayer;
+ _attackcontactfilter.useLayerMask = true;
+ sprite = GetComponent();
+ if (sprite != null)
+ {
+ _isSpriteFlip = sprite.flipX;
+ }
+ }
+
+ public void EnableDamage()
+ {
+ canDamage = true;
+ }
+
+ public void DisableDamage()
+ {
+ canDamage = false;
+ }
+
+ public void AttackRangeReset(int x, int y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+
+ public void OnDrawGizmos()
+ {
+ Gizmos.color = Color.blue;
+ if (sprite.flipX) Gizmos.DrawWireCube(new Vector3(gameObject.transform.position.x + 1, gameObject.transform.position.y , gameObject.transform.position.z), new Vector3(x,y,0));
+ else Gizmos.DrawWireCube(new Vector3(gameObject.transform.position.x -1, gameObject.transform.position.y , gameObject.transform.position.z), new Vector3(x,y,0));
+
+ }
+
+ private void MeleeAttack()
+ {
+ int facing = 1;
+ if (sprite.flipX != _isSpriteFlip)
+ {
+ facing = -1;
+ }
+
+ Vector2 pointA = new Vector2(transform.position.x + facing, transform.position.y);
+ int hitCount = Physics2D.OverlapArea(pointA, size, _attackcontactfilter, ResultObj);
+ for (int i = 0; i < hitCount; i++)
+ {
+ hitobj = ResultObj[i];
+ if(hitobj.tag.Equals("Enemy"))
+ {
+ hitobj.GetComponent()._damage.GetDamage(_damage);
+ canDamage = false;
+ Debug.Log("맞ìŒ");
+ }
+ }
+ }
+
+ private void EnemyMeleeAttack()
+ {
+ int facing = 1;
+ if (sprite.flipX != _isSpriteFlip)
+ {
+ facing = -1;
+ }
+
+ Vector2 pointA = new Vector2(transform.position.x + facing, transform.position.y);
+ int hitCount = Physics2D.OverlapArea(pointA, size, _attackcontactfilter, ResultObj);
+ for (int i = 0; i < hitCount; i++)
+ {
+ hitobj = ResultObj[i];
+ if (hitobj.tag.Equals("Player"))
+ {
+ hitobj.GetComponent()._damage.GetDamage(_damage);
+ hitobj.GetComponent().OnHurt();
+ canDamage = false;
+ }
+ }
+ }
+ private void FixedUpdate()
+ {
+ if (gameObject.GetComponent() != null)
+ {
+ if (!canDamage) return;
+
+ MeleeAttack();
+ }
+ else
+ {
+ EnemyMeleeAttack();
+ }
+
+
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs.meta b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs.meta
new file mode 100644
index 00000000..3b1691e7
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/MeleeAttackable.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 06df7acbb0a84e6580986521c086d75c
+timeCreated: 1657687990
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs
new file mode 100644
index 00000000..a1f4c27a
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs
@@ -0,0 +1,80 @@
+using System;
+using UnityEngine;
+
+namespace Blind
+{
+ public class Paringable: MonoBehaviour
+ {
+ private int x;
+ private int y;
+ private Vector2 size;
+ private SpriteRenderer _sprite;
+ private Collider2D[] _result = new Collider2D[10];
+ private ContactFilter2D _filter;
+ private Collider2D _hitObj;
+ private bool _isFlip;
+ private bool _isParing;
+ [SerializeField] private LayerMask _hitLayer;
+
+ public void Init(int x = 1, int y = 1)
+ {
+ this.x = x;
+ this.y = y;
+ size = new Vector2(x, y);
+ _sprite = GetComponent();
+ _filter.layerMask = _hitLayer;
+ _filter.useLayerMask = true;
+ if (_sprite != null)
+ {
+ _isFlip = _sprite.flipX;
+ }
+ }
+
+ public void EnParing()
+ {
+ _isParing = true;
+ }
+
+ public void DisableParing()
+ {
+ _isParing = false;
+ }
+
+ public void OnDrawGizmos()
+ {
+ Gizmos.color = Color.red;
+ if (_sprite.flipX) Gizmos.DrawWireCube(new Vector3(gameObject.transform.position.x + 1, gameObject.transform.position.y , gameObject.transform.position.z), new Vector3(x,y,0));
+ else Gizmos.DrawWireCube(new Vector3(gameObject.transform.position.x -1, gameObject.transform.position.y , gameObject.transform.position.z), new Vector3(x,y,0));
+
+ }
+
+ public void FixedUpdate()
+ {
+ if (!_isParing) return;
+
+ int facing = 1;
+ if (_sprite.flipX != _isFlip) facing = -1;
+ Vector2 pointA = new Vector2(transform.position.x + facing, transform.position.y);
+ int hitCount = Physics2D.OverlapArea(pointA, size, _filter, _result);
+ for (int i = 0; i < hitCount; i++)
+ {
+ _hitObj = _result[i];
+ if (_hitObj.tag.Equals("Enemy"))
+ {
+ if (_hitObj.GetComponent() == null)
+ {
+ // 패ë§í–ˆì„ë•Œ ì 오브ì 트(화살같ì€)ì¸ ê²½ìš°
+ }
+ else
+ {
+ if (_hitObj.GetComponent().isAttack)
+ {
+ gameObject.GetComponent().PlayerInvincibility();
+ Debug.Log("íŒ¨ë§ ì„±ê³µ!");
+ }
+ }
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs.meta b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs.meta
new file mode 100644
index 00000000..d8ddb5fc
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/Paringable.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 737126f82bed49b8be3f8d02d81cd330
+timeCreated: 1658209275
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs
index e85fcd77..3104b56a 100644
--- a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacter.cs
@@ -1,6 +1,11 @@
using System;
+using System.Collections;
using System.Net.NetworkInformation;
+using System.Security.Cryptography;
+using Unity.VisualScripting;
+using UnityEditor;
using UnityEngine;
+using UnityEngine.Tilemaps;
namespace Blind
{
@@ -10,9 +15,15 @@ namespace Blind
public class PlayerCharacter : MonoBehaviour,IGameManagerObj
{
private Vector2 _moveVector;
- private CharacterController2D _characterController2D;
+ private PlayerCharacterController2D _characterController2D;
+ public UnitHP _damage;
+ [SerializeField] private float _hp;
+ [SerializeField] private int maxhp;
+ private MeleeAttackable _attack;
private Animator _animator;
-
+ private SpriteRenderer _renderer;
+ private Paringable _paring;
+
[SerializeField] private float _jumpSpeed = 3f;
[SerializeField] private float _jumpAbortSpeedReduction = 100f;
[SerializeField] private float _gravity = 30f;
@@ -20,12 +31,47 @@ public class PlayerCharacter : MonoBehaviour,IGameManagerObj
[SerializeField] private float _maxSpeed = 5f;
[SerializeField] private float groundAcceleration = 100f;
[SerializeField] private float groundDeceleration = 100f;
+
+ [SerializeField] private float _dashSpeed = 10f;
+ [SerializeField] private float _defaultTime = 0.1f;
+ [SerializeField] public float _attackMove = 1f;
+ [SerializeField] public float _maxComboDelay;
+ public float _lastClickTime;
+ public int _clickcount = 0;
+
+ [SerializeField] private int attack_x;
+ [SerializeField] private int attack_y;
+ [SerializeField] private int paring_x;
+ [SerializeField] private int paring_y;
+
+ private float _dashTime;
+ private float _defaultSpeed;
+ private int _dashCount;
protected const float GroundedStickingVelocityMultiplier = 3f; // This is to help the character stick to vertically moving platforms.
+ private GameObject _waveSense;
+ private GameObject _enemyObject;
private void Awake()
{
_moveVector = new Vector2();
- _characterController2D = GetComponent();
+ _characterController2D = GetComponent();
+ _attack = GetComponent();
+ _paring = GetComponent();
+ _damage = new UnitHP(maxhp);
_animator = GetComponent();
+ _renderer = GetComponent();
+ _defaultSpeed = _maxSpeed;
+ _dashSpeed = 10f;
+ _defaultTime = 0.1f;
+ _dashCount = 1;
+
+ ResourceManager.Instance.Destroy(ResourceManager.Instance.Instantiate("WaveSense").gameObject);
+ _attack.Init(attack_x,attack_y);
+ _paring.Init(paring_x, paring_y);
+
+
+ // TEST
+ if (FindObjectOfType() == null)
+ UIManager.Instance.ShowSceneUI();
}
private void Start()
@@ -37,6 +83,7 @@ public void OnFixedUpdate()
{
_characterController2D.Move(_moveVector);
_characterController2D.OnFixedUpdate();
+ _hp = _damage.GetHP();
}
public void GroundedHorizontalMovement(bool useInput, float speedScale = 0.1f)
@@ -45,18 +92,69 @@ public void GroundedHorizontalMovement(bool useInput, float speedScale = 0.1f)
float acceleration = useInput && InputController.Instance.Horizontal.ReceivingInput ? groundAcceleration : groundDeceleration;
_moveVector.x = Mathf.MoveTowards(_moveVector.x, desiredSpeed, acceleration * Time.deltaTime);
}
+
+ public void Dash()
+ {
+ if (_dashTime <= 0)
+ {
+ _maxSpeed = _defaultSpeed;
+ if (_dashCount == 1)
+ {
+ if (InputController.Instance.Jump.Down && InputController.Instance.Vertical.Value>-float.Epsilon)
+ {
+ _dashCount--;
+ _dashTime = _defaultTime;
+ StartCoroutine(ReturnDashCount());
+ }
+ }
+
+ }
+ else
+ {
+ _dashTime -= Time.deltaTime;
+ _maxSpeed = _dashSpeed;
+ int Playerflip;
+
+ if (_renderer.flipX) Playerflip = 1;
+ else Playerflip = -1;
+
+ float desiredSpeed = Playerflip * _maxSpeed * 0.1f;
+ _moveVector.x = Mathf.MoveTowards(_moveVector.x, desiredSpeed, 0.5f);
+ }
+ }
+
+ IEnumerator ReturnDashCount()
+ {
+ yield return new WaitForSeconds(1f);
+ _dashCount = 1;
+ }
///
/// ì 프 키를 ìž…ë ¥í•˜ë©´ 위로 ê°€ì†ì„ ì¤ë‹ˆë‹¤.
///
public void Jump()
{
- if (InputController.Instance.Jump.Down)
+ if (InputController.Instance.Vertical.Value >0)
{
- _moveVector.y = _jumpSpeed;
+ if(!(InputController.Instance.Vertical.Value < 0)) { // 아래 ë²„íŠ¼ì„ ëˆ„ë¥´ì§€ 않았다면
+ _moveVector.y = _jumpSpeed;
+ }
_animator.SetTrigger("Jump");
}
}
+
+ public void WaveSensePress()
+ {
+ if (InputController.Instance.Wave.Down)
+ {
+ if (WaveSense.IsUsing)
+ return;
+
+ var waveSense = ResourceManager.Instance.Instantiate("WaveSense").GetComponent();
+ waveSense.transform.position = transform.position;
+ waveSense.StartSpread();
+ }
+ }
public void UpdateJump()
{
@@ -72,7 +170,7 @@ public void AirborneVerticalMovement()
{
if (Mathf.Approximately(_moveVector.y, 0f) )//|| CharacterController2D.IsCeilinged && _moveVector.y > 0f) ë‚˜ì¤‘ì— ì²œìž¥ 코드 구현ë˜ë©´ ê·¸ ë•Œ ìˆ˜ì •
{
- _moveVector.y = 0f;
+ _moveVector.y = 0;
}
_moveVector.y -= _gravity * Time.deltaTime;
}
@@ -89,15 +187,169 @@ public void GroundedVerticalMovement()
public void CheckForGrounded()
{
bool grounded = _characterController2D.IsGrounded;
-
_animator.SetBool("Grounded",grounded);
}
+ public bool CheckForParing()
+ {
+ return InputController.Instance.Paring.Down;
+ }
+
+ public void Paring()
+ {
+ _animator.SetTrigger("Paring");
+ }
+
+ public void EnableParing()
+ {
+ _paring.EnParing();
+ }
+
+ public void DisableParing()
+ {
+ _paring.DisableParing();
+ }
+ public void PlayerInvincibility()
+ {
+ StartCoroutine(Invincibility());
+ }
+
+ IEnumerator Invincibility()
+ {
+ _damage.Invincibility();
+ yield return new WaitForSeconds(0.5f);
+ _damage.unInvicibility();
+ // ë‚˜ì¤‘ì— ë°ë¯¸ì§€ê´€ë ¨ class만들어서 무ì ë„£ì„ ì˜ˆì •
+ }
+
+ public bool CheckForAttack()
+ {
+ return InputController.Instance.Attack.Down;
+ }
+
+ public bool CheckForAttackTime()
+ {
+ return Time.time - _lastClickTime > _maxComboDelay;
+ }
+
+ public void ReAttackSize(int x, int y)
+ {
+ _attack.Init(x, y);
+ }
+ public void MeleeAttack()
+ {
+ _animator.SetBool("Attack", true);
+ }
+
+ public void MeleeAttackCombo1()
+ {
+ _animator.SetBool("Attack2", true);
+ }
+
+ public void MeleeAttackCombo2()
+ {
+ _animator.SetBool("Attack3", true);
+ }
+
+ public void MeleeAttackCombo3()
+ {
+ _animator.SetBool("Attack4", true);
+ }
+
+ public void MeleeAttackComoEnd()
+ {
+ _animator.SetBool("Attack", false);
+ _animator.SetBool("Attack2" ,false);
+ _animator.SetBool("Attack3", false);
+ _animator.SetBool("Attack4", false);
+ _clickcount = 0;
+ }
+ public void AttackableMove(float newMoveVector)
+ {
+ _moveVector.x = newMoveVector;
+ }
+
+ public void enableAttack()
+ {
+ _attack.EnableDamage();
+ }
+
+ public void DisableAttack()
+ {
+ _attack.DisableDamage();
+ }
+ ///
+ /// 아래 키를 누른 ìƒíƒœì— ì 프키를 ëˆŒë €ëŠ”ì§€ ì²´í¬
+ ///
+ public bool CheckForFallInput()
+ {
+ return InputController.Instance.Vertical.Value < -float.Epsilon && InputController.Instance.Jump.Down;
+ }
+
+ ///
+ /// ë ˆì´ìºìŠ¤íŠ¸ì— ë§žì€ ì˜¤ë¸Œì 트가 PlatformEffector를 ê°€ì§€ê³ ìžˆëŠ”ì§€ íŒë³„ 후 있다면 아래ì 프 실행
+ ///
+ public void MakePlatformFallthrough()
+ {
+ _characterController2D.MakePlatformFallthrough();
+ }
+
+ public void OnHurt()
+ {
+ if(_hp > 1) _animator.SetBool("Hurt", true);
+ }
+ public bool CheckForDeed()
+ {
+ return _hp <= 0;
+ }
+
+ public void Deed()
+ {
+ Debug.Log("ddw");
+ _animator.SetBool("Dead", true);
+ }
+
+ public void GetItem()
+ {
+ _animator.SetTrigger("Item");
+ }
+ public void Talk()
+ {
+ _animator.SetBool("Talk", true);
+ }
+
+ public void UnTalk()
+ {
+ _animator.SetBool("Talk" , false);
+ }
+
public void UpdateVelocity()
{
Vector2 velocity = _characterController2D.Velocity;
_animator.SetFloat("RunningSpeed",Mathf.Abs(velocity.x));
_animator.SetFloat("VerticalSpeed",velocity.y);
}
+
+ public void UpdateFacing()
+ {
+ bool faceLeft = InputController.Instance.Horizontal.Value < 0f;
+ bool faceRight = InputController.Instance.Horizontal.Value > 0f;
+ if (faceLeft)
+ {
+ _renderer.flipX = false;
+ }
+ else if(faceRight)
+ {
+ _renderer.flipX = true;
+ }
+ }
+
+ public int GetFacing()
+ {
+ return _renderer.flipX ? 1 : -1;
+ }
+ public void Log() {
+ Debug.Log(_characterController2D.IsGrounded ? "땅" : "공중");
+ }
}
}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacterController2D.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacterController2D.cs
new file mode 100644
index 00000000..8f32a854
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacterController2D.cs
@@ -0,0 +1,40 @@
+using UnityEngine;
+
+namespace Blind
+{
+ public class PlayerCharacterController2D: CharacterController2D
+ {
+ public void MakePlatformFallthrough()
+ {
+ int colliderCount = 0;
+ int fallthroughColliderCount = 0;
+
+ for (int i = 0; i < GroundColliders.Length; i++)
+ {
+ Collider2D col = GroundColliders[i];
+ if(col == null)
+ continue;
+
+ colliderCount++;
+
+ if (PhysicHelper.ColliderHasPlatformEffector (col))
+ fallthroughColliderCount++;
+ }
+
+ if (fallthroughColliderCount == colliderCount)
+ {
+ for (int i = 0; i < GroundColliders.Length; i++)
+ {
+ Collider2D col = GroundColliders[i];
+ if (col == null)
+ continue;
+
+ PlatformEffector2D effector;
+ PhysicHelper.TryGetPlatformEffector (col, out effector);
+ FallthroughReseter reseter = effector.gameObject.AddComponent();
+ reseter.StarFall(effector);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacterController2D.cs.meta b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacterController2D.cs.meta
new file mode 100644
index 00000000..e8a11b89
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/PlayerCharacterController2D.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 0f23621e48da409db8fdfcff3674cc4f
+timeCreated: 1653765182
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs
new file mode 100644
index 00000000..8924602c
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using UnityEngine;
+using UnityEngine.Rendering.Universal;
+
+namespace Blind
+{
+ ///
+ /// 파ë™ì— ë§žì€ ì˜¤ë¸Œì 트를 처리하는 í´ëž˜ìŠ¤ìž…니다.
+ ///
+ public class WaveHitObj : MonoBehaviour
+ {
+ private Coroutine _coroutine = null;
+ public void Awake()
+ {
+ GetComponent().intensity = 0;
+ }
+
+ public void GetHit()
+ {
+ if(_coroutine != null) StopCoroutine(_coroutine);
+ _coroutine = StartCoroutine(Glow());
+ }
+
+ private IEnumerator Glow()
+ {
+ GetComponent().intensity = 1;
+ if (GetComponent() != null)
+ GetComponent().maskInteraction = SpriteMaskInteraction.None;
+ yield return new WaitForSeconds(5f);
+ if (GetComponent() != null)
+ GetComponent().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
+ GetComponent().intensity = 0;
+ _coroutine = null;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs.meta b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs.meta
new file mode 100644
index 00000000..e977f78f
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveHitObj.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 64c83f67d634474b896a07754de28b28
+timeCreated: 1653047965
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs
new file mode 100644
index 00000000..d3b59a75
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs
@@ -0,0 +1,65 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering.Universal;
+
+namespace Blind
+{
+ ///
+ /// 파ë™ì˜ ë¡œì§ì„ 처리하는 í´ëž˜ìŠ¤ìž…니다.
+ ///
+ public class WaveSense : MonoBehaviour
+ {
+ private float _maxRadious = 20f;
+ private float _spreadSpeed = 0.5f;
+ private CircleCollider2D _collider2D;
+ private Coroutine _coroutine = null;
+ private float _radius;
+
+ private static bool _isUsing;
+ public static bool IsUsing
+ {
+ get { return _isUsing; }
+ }
+ private void Awake()
+ {
+ _collider2D = GetComponent();
+ _collider2D.enabled = false;
+ _radius = 0;
+ }
+
+ public void StartSpread()
+ {
+ if(_coroutine != null) return;
+ _coroutine = StartCoroutine(Spread());
+ _isUsing = true;
+ }
+
+ private IEnumerator Spread()
+ {
+ _collider2D.enabled = true;
+ while (_radius < _maxRadious)
+ {
+ _radius += _spreadSpeed;
+ transform.localScale = new Vector3(_radius, _radius, 0);
+ yield return new WaitForSeconds(.05f);
+ }
+ _radius = 0;
+ _collider2D.enabled = false;
+ _coroutine = null;
+ _isUsing = false;
+ ResourceManager.Instance.Destroy(this.gameObject);
+ }
+
+ private void OnTriggerEnter2D(Collider2D col)
+ {
+ var waveHitObj = col.gameObject.GetComponent();
+ if (waveHitObj != null)
+ {
+ waveHitObj.GetHit();
+ }
+ }
+
+ }
+}
diff --git a/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs.meta b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs.meta
new file mode 100644
index 00000000..dac74d2f
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/MonoBehaviour/WaveSense.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: db88691af35287f45b2c25e792c5ff41
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Scripts/Core/PoolManager.cs b/Project_Blind/Assets/Scripts/Core/PoolManager.cs
index 4c0cf962..4c62384a 100644
--- a/Project_Blind/Assets/Scripts/Core/PoolManager.cs
+++ b/Project_Blind/Assets/Scripts/Core/PoolManager.cs
@@ -1,17 +1,17 @@
-using Blind;
+using Blind;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
-/// PoolManager Ŭ·¡½ºÀÔ´Ï´Ù. ¿ÀºêÁ§Æ® Ç®¸µÀ» °ü¸®ÇÕ´Ï´Ù.
+/// PoolManager í´ëž˜ìŠ¤ìž…니다. 오브ì 트 í’€ë§ì„ 관리합니다.
///
namespace Blind
{
public class PoolManager : Manager
{
- // ¿ÀºêÁ§Æ®µéÀÌ ´ã°ÜÀÖ´Â pool
+ // 오브ì íŠ¸ë“¤ì´ ë‹´ê²¨ìžˆëŠ” pool
#region Pool
class Pool
{
@@ -22,13 +22,13 @@ class Pool
public void Init(GameObject original, int count = 5)
{
- // Ç®ÀÌ ´ã°íÀÖ´Â ¿ÀºêÁ§Æ®ÀÇ ¿øº»
+ // í’€ì´ ë‹´ê³ ìžˆëŠ” 오브ì íŠ¸ì˜ ì›ë³¸
Original = original;
Root = new GameObject().transform;
Root.name = $"{original.name}_Root";
- // count ¸¸Å ¿ÀºêÁ§Æ®¸¦ »ý¼ºÇÏ°í Ç®¿¡ ³Ö¾îÁØ´Ù.
+ // count ë§Œí¼ ì˜¤ë¸Œì 트를 ìƒì„±í•˜ê³ í’€ì— ë„£ì–´ì¤€ë‹¤.
for (int i = 0; i < count; i++)
Push(Create());
}
@@ -40,26 +40,26 @@ Poolable Create()
return go.GetOrAddComponent();
}
- // Ç®¿¡ ¿ÀºêÁ§Æ®¸¦ ³Ö¾îÁÖ´Â ÇÔ¼ö.
- // Ç®¿¡ ÀÖÀ¸¸é ¸Þ¸ð¸®¿¡¼¸¸ Á¸ÀçÇÏ°í °ÔÀÓ¿¡¼´Â º¸ÀÌ¸é ¾ÈµÇ±â ¶§¹®¿¡
- // ºñÈ°¼ºÈ »óÅ·Π¹Ù²ãÁØ´Ù.
+ // í’€ì— ì˜¤ë¸Œì 트를 넣어주는 함수.
+ // í’€ì— ìžˆìœ¼ë©´ 메모리ì—서만 ì¡´ìž¬í•˜ê³ ê²Œìž„ì—서는 ë³´ì´ë©´ 안ë˜ê¸° 때문ì—
+ // 비활성화 ìƒíƒœë¡œ 바꿔준다.
public void Push(Poolable poolable)
{
if (poolable == null)
return;
- poolable.transform.parent = Root;
+ poolable.transform.SetParent(Root);
poolable.gameObject.SetActive(false);
poolable.IsUsing = false;
_poolStack.Push(poolable);
}
- // Ç®¿¡¼ ¿ÀºêÁ§Æ®¸¦ ²¨³»´Â ÇÔ¼ö
- // Ç®¿¡ ÀÖ´Â ¿ÀºêÁ§Æ®µéÀÌ ÀÌ¹Ì ¸ðµÎ »ç¿ëÁßÀÌ¾î¼ ²¨³¾ ¼ö ¾ø´Ù¸é
- // ¿ÀºêÁ§Æ®¸¦ »õ·Î ¸¸µé¾îÁØ´Ù.
- // »õ·Î ¸¸µç ¿ÀºêÁ§Æ®µµ »ç¿ëÀÌ ³¡³ª°í Resource Manager¿¡¼ Destory¸¦ È£ÃâÇϸé
- // Push¸¦ ÅëÇØ Ç®¿¡ µé¾î°¡°Ô µÈ´Ù.
+ // í’€ì—ì„œ 오브ì 트를 꺼내는 함수
+ // í’€ì— ìžˆëŠ” 오브ì íŠ¸ë“¤ì´ ì´ë¯¸ ëª¨ë‘ ì‚¬ìš©ì¤‘ì´ì–´ì„œ 꺼낼 수 없다면
+ // 오브ì 트를 새로 만들어준다.
+ // 새로 ë§Œë“ ì˜¤ë¸Œì íŠ¸ë„ ì‚¬ìš©ì´ ëë‚˜ê³ Resource Managerì—ì„œ Destory를 호출하면
+ // Push를 통해 í’€ì— ë“¤ì–´ê°€ê²Œ ëœë‹¤.
public Poolable Pop(Transform parent)
{
Poolable poolable;
@@ -71,11 +71,12 @@ public Poolable Pop(Transform parent)
poolable.gameObject.SetActive(true);
- // DontDestroyOnLoad ÇØÁ¦ ¿ëµµ
+ // DontDestroyOnLoad í•´ì œ ìš©ë„
if (parent == null)
- poolable.transform.parent = SceneController.Instance.CurrentScene.transform;
+ poolable.transform.SetParent(ResourceManager.Instance.PrefabsRoot.transform);
+ else
+ poolable.transform.parent = parent;
- poolable.transform.parent = parent;
poolable.IsUsing = true;
return poolable;
@@ -83,7 +84,7 @@ public Poolable Pop(Transform parent)
}
#endregion
- // Pool µéÀ» °ü¸®ÇÏ´Â µñ¼Å³Ê¸®
+ // Pool ë“¤ì„ ê´€ë¦¬í•˜ëŠ” 딕셔너리
Dictionary _pool = new Dictionary();
Transform _root;
@@ -97,7 +98,7 @@ protected override void Awake()
}
}
- // Ç®À» »õ·Î ¸¸µé¾îÁÖ´Â ÇÔ¼ö
+ // í’€ì„ ìƒˆë¡œ 만들어주는 함수
public void CreatePool(GameObject original, int count = 5)
{
Pool pool = new Pool();
@@ -107,7 +108,7 @@ public void CreatePool(GameObject original, int count = 5)
_pool.Add(original.name, pool);
}
- // ¿ÀºêÁ§Æ®¸¦ Ç®¿¡ Push ÇØÁÖ´Â ÇÔ¼ö
+ // 오브ì 트를 í’€ì— Push 해주는 함수
public void Push(Poolable poolable)
{
string name = poolable.gameObject.name;
@@ -120,8 +121,8 @@ public void Push(Poolable poolable)
_pool[name].Push(poolable);
}
- // Ç®¿¡¼ popÀ» ÇÏ·Á Çߴµ¥ Ç®ÀÌ ¾ø´Ù¸é Ç®À» »õ·Î ¸¸µé¾îÁØ´Ù.
- // Ç®¿¡¼ ¿ÀºêÁ§Æ®¸¦ pop Çؼ parentÀÇ ÀڽĿ¡ ºÙÀÌ°í ¹ÝȯÇØÁØ´Ù.
+ // í’€ì—ì„œ popì„ í•˜ë ¤ í–ˆëŠ”ë° í’€ì´ ì—†ë‹¤ë©´ í’€ì„ ìƒˆë¡œ 만들어준다.
+ // í’€ì—ì„œ 오브ì 트를 pop í•´ì„œ parentì˜ ìžì‹ì— 붙ì´ê³ 반환해준다.
public Poolable Pop(GameObject original, Transform parent = null)
{
if (_pool.ContainsKey(original.name) == false)
@@ -137,8 +138,8 @@ public GameObject GetOriginal(string name)
return _pool[name].Original;
}
- // root ¹Ø¿¡ ÀÖ´Â ¿ÀºêÁ§Æ®µéÀ» ÀüºÎ »èÁ¦ÇÑ´Ù.
- // ¾ÀÀÌ º¯°æµÇ°Å³ª ÇÒ ¶§ È£ÃâÇÏ¸é µÉ µí?
+ // root ë°‘ì— ìžˆëŠ” 오브ì íŠ¸ë“¤ì„ ì „ë¶€ ì‚ì œí•œë‹¤.
+ // ì”¬ì´ ë³€ê²½ë˜ê±°ë‚˜ í• ë•Œ 호출하면 ë 듯?
public void Clear()
{
foreach (Transform child in _root)
diff --git a/Project_Blind/Assets/Scripts/Core/Poolable.cs b/Project_Blind/Assets/Scripts/Core/Poolable.cs
index ce10419c..6c074291 100644
--- a/Project_Blind/Assets/Scripts/Core/Poolable.cs
+++ b/Project_Blind/Assets/Scripts/Core/Poolable.cs
@@ -1,9 +1,9 @@
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
-/// Poolable Ŭ·¡½ºÀÔ´Ï´Ù. ¿ÀºêÁ§Æ® Ç®¸µÀ» ÇÒ ÇÁ¸®ÆÕ¿¡ ÀÌ ÄÄÆ÷³ÍÆ®¸¦ ºÙ¿©ÁÖ¸é µË´Ï´Ù.
+/// Poolable í´ëž˜ìŠ¤ìž…니다. 오브ì 트 í’€ë§ì„ í• í”„ë¦¬íŒ¹ì— ì´ ì»´í¬ë„ŒíŠ¸ë¥¼ 붙여주면 ë©ë‹ˆë‹¤.
///
namespace Blind
diff --git a/Project_Blind/Assets/Scripts/Core/ResourceManager.cs b/Project_Blind/Assets/Scripts/Core/ResourceManager.cs
index 127e5074..754001d9 100644
--- a/Project_Blind/Assets/Scripts/Core/ResourceManager.cs
+++ b/Project_Blind/Assets/Scripts/Core/ResourceManager.cs
@@ -1,25 +1,37 @@
-using Blind;
+using Blind;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
-/// ResourceManager Ŭ·¡½ºÀÔ´Ï´Ù. ¸®¼Ò½ºµéÀ» °ü¸®ÇÕ´Ï´Ù.
+/// ResourceManager í´ëž˜ìŠ¤ìž…니다. ë¦¬ì†ŒìŠ¤ë“¤ì„ ê´€ë¦¬í•©ë‹ˆë‹¤.
///
namespace Blind
{
public class ResourceManager : Manager
{
- // PoolManager¿¡ ÀúÀåµÇ¾î ÀÖÀ¸¸é ±×°ÍÀ» °¡Á®¿À°í,
- // ¾Æ´Ï¸é »õ·Î Load ÇÑ´Ù.
+ GameObject _prefabs = null;
+ public GameObject PrefabsRoot
+ {
+ get
+ {
+ if (_prefabs == null)
+ {
+ _prefabs = new GameObject() { name = "@Prefabs_Root" };
+ }
+ return _prefabs;
+ }
+ }
+ // PoolManagerì— ì €ìž¥ë˜ì–´ 있으면 ê·¸ê²ƒì„ ê°€ì ¸ì˜¤ê³ ,
+ // 아니면 새로 Load 한다.
public T Load(string path) where T : Object
{
if (typeof(T) == typeof(GameObject))
{
string name = path;
- // path¿¡¼ ¿ÀºêÁ§Æ®ÀÇ À̸§À» ÃßÃâ
+ // pathì—ì„œ 오브ì íŠ¸ì˜ ì´ë¦„ì„ ì¶”ì¶œ
int index = name.LastIndexOf('/');
if (index >= 0)
name = name.Substring(index + 1);
@@ -32,8 +44,8 @@ public T Load(string path) where T : Object
return Resources.Load(path);
}
- // Poolable ÄÄÆ÷³ÍÆ®°¡ ºÙ¾îÀÖ´Ù¸é ¿ÀºêÁ§Æ® Ç®¸µÀ» ÇÏ°í,
- // ¾Æ´Ï¸é ±×³É »ý¼ºÇÑ´Ù.
+ // Poolable ì»´í¬ë„ŒíŠ¸ê°€ 붙어있다면 오브ì 트 í’€ë§ì„ í•˜ê³ ,
+ // 아니면 그냥 ìƒì„±í•œë‹¤.
public GameObject Instantiate(string path, Transform parent = null)
{
GameObject original = Load($"Prefabs/{path}");
@@ -43,7 +55,7 @@ public GameObject Instantiate(string path, Transform parent = null)
return null;
}
- // Poolable ÄÄÆ÷³ÍÆ®°¡ ºÙ¾îÀÖ´Ù¸é ¿ÀºêÁ§Æ® Ç®¸µÀ» ÇÑ´Ù.
+ // Poolable ì»´í¬ë„ŒíŠ¸ê°€ 붙어있다면 오브ì 트 í’€ë§ì„ 한다.
if (original.GetComponent() != null)
return PoolManager.Instance.Pop(original, parent).gameObject;
@@ -52,7 +64,7 @@ public GameObject Instantiate(string path, Transform parent = null)
return go;
}
- // ¿ÀºêÁ§Æ® Ç®¸µ ÁßÀÎ ¿ÀºêÁ§Æ®¶ó¸é ´Ù½Ã Ç®¿¡ ³Ö°í, ¾Æ´Ï¶ó¸é Destroy¸¦ ÇÑ´Ù.
+ // 오브ì 트 í’€ë§ ì¤‘ì¸ ì˜¤ë¸Œì 트ë¼ë©´ 다시 í’€ì— ë„£ê³ , 아니ë¼ë©´ Destroy를 한다.
public void Destroy(GameObject go)
{
if (go == null)
diff --git a/Project_Blind/Assets/Scripts/Core/Sight.meta b/Project_Blind/Assets/Scripts/Core/Sight.meta
new file mode 100644
index 00000000..a55eac69
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c65717c48a1304272a37de340d3600d7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data.meta
new file mode 100644
index 00000000..dabd2dba
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a66ac1644e4e44a188dc0b6e34f40084
+timeCreated: 1657788620
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs
new file mode 100644
index 00000000..ef2ecadb
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs
@@ -0,0 +1,28 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Blind
+{
+ public class FOWMap
+ {
+ private List map = new List();
+
+ public int MapSizeX { get; private set; }
+ public int MapSizeY { get; private set; }
+
+ public Vector2 MapSize
+ {
+ get
+ {
+ return new Vector3(MapSizeX,MapSizeY);
+ }
+ }
+
+ public FOWMap(int x, int y)
+ {
+ MapSizeX = x;
+ MapSizeY = y;
+
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs.meta
new file mode 100644
index 00000000..a6742201
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWMap.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c40f6d58826e48679d9871775473d4df
+timeCreated: 1657788933
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs
new file mode 100644
index 00000000..e45d6b30
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs
@@ -0,0 +1,24 @@
+namespace Blind
+{
+ public class FOWTile
+ {
+ public TilePos pos;
+
+ /// (x,y) 좌표, width를 ì´ìš©í•´ 계산한 ì¼ì°¨ì› ë°°ì—´ ë‚´ ì¸ë±ìŠ¤
+ public int Index;
+
+ public int X => pos.x;
+ public int Y => pos.y;
+
+ public bool IsBlock = false;
+
+ public FOWTile(bool isBlock, int x, int y, int width)
+ {
+ pos.x = x;
+ pos.y = y;
+ IsBlock = isBlock;
+
+ Index = x + y * width;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs.meta
new file mode 100644
index 00000000..5955ea08
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data/FOWTile.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: effee7008029420786be697007a70ce1
+timeCreated: 1657788633
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs b/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs
new file mode 100644
index 00000000..2e3ea62f
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs
@@ -0,0 +1,37 @@
+namespace Blind
+{
+ public struct TilePos
+ {
+ public int x;
+ public int y;
+
+ public TilePos(int x, int y)
+ {
+ this.x = x;
+ this.y = y;
+ }
+ public int Distance(TilePos other)
+ {
+ int distX = other.x - x;
+ int distY = other.y - x;
+ return (distX * distX) + (distY * distY);
+ }
+
+ /// (x, y) ì¸ë±ìŠ¤ë¥¼ ì¼ì°¨ì›ë°°ì—´ì˜ ì¸ë±ìŠ¤ë¡œ 변환
+ public int GetTileIndex(in int mapWidth)
+ {
+ return x + y * mapWidth;
+ }
+
+ public override string ToString()
+ {
+ return $"{x} , {y}";
+ }
+
+ public static TilePos operator +(TilePos p1,TilePos p2)
+ {
+ return new TilePos(p1.x + p2.x, p1.y + p2.y);
+ }
+
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs.meta
new file mode 100644
index 00000000..52012714
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/Data/TilePos.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: acf42014263e495cab2d10d45e9ff980
+timeCreated: 1657788676
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs b/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs
new file mode 100644
index 00000000..ab490ac6
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs
@@ -0,0 +1,141 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Profiling;
+
+namespace Blind
+{
+ public class FOWRenderer : MonoBehaviour
+ {
+ public float brushSize = 0.1f;
+ public float Offset = 3f;
+
+ private Texture2D _brushTexture;
+ private Texture2D _mainTex;
+ private Texture2D _originalRT;
+ private MeshRenderer _mr;
+ private RenderTexture _rt;
+ private RenderTexture _preRt;
+
+ private int _resolution = 512;
+
+ public Vector3 Size { get; private set; }
+ public Bounds Bounds { get; private set; }
+
+ private void Awake()
+ {
+ TryGetComponent(out _mr);
+ _mr.enabled = true;
+
+ // 사ì´ì¦ˆ ì¸¡ì •
+
+ Bounds = _mr.bounds;
+ Size = Bounds.size;
+
+ _resolution = (int)Size.x * 64;
+
+ if (_mr.material.mainTexture != null)
+ {
+ _mainTex = _mr.material.mainTexture as Texture2D;
+ }
+ // ë©”ì¸ í…스ì³ê°€ ì—†ì„ ê²½ìš°, 하얀 í…스ì³ë¥¼ ìƒì„±í•˜ì—¬ 사용
+ else
+ {
+ _mainTex = new Texture2D(_resolution, _resolution);
+ }
+
+
+ _rt = new RenderTexture(_resolution, _resolution, 32);
+ _preRt = new RenderTexture(_resolution,_resolution,32);
+
+ _originalRT = new Texture2D(_mainTex.width, _mainTex.height);
+
+ Color32[] resetColorArray = _originalRT.GetPixels32();
+
+ for (int i = 0; i < resetColorArray.Length; i++) {
+ resetColorArray[i] = Color.white;
+ }
+
+ _originalRT.SetPixels32(resetColorArray);
+ _originalRT.Apply();
+
+ Graphics.Blit(_originalRT,_preRt);
+ Graphics.Blit(_originalRT,_rt);
+
+ _mr.material.SetTexture("_RenderTexture",_rt);
+
+ // 시야 í…ìŠ¤ì³ ì¶”ê°€
+ _brushTexture = new Texture2D(_resolution, _resolution);
+ int rSquared = (_resolution/2) * (_resolution/2);
+ int x = _resolution / 2, y = x;
+ for (int u = 0; u < _resolution; u++)
+ {
+ for (int v = 0; v < _resolution; v++)
+ {
+ if ((x-u)*(x-u) + (y-v)*(y-v) < rSquared) {
+ _brushTexture.SetPixel(u, v, new Color(0,0,0,1f));
+ }
+ else
+ {
+ _brushTexture.SetPixel(u, v, new Color(0,0,0,0));
+ }
+ }
+ }
+ _brushTexture.Apply();
+ }
+ public void DrawTexture(IEnumerable positions)
+ {
+ var res = new List();
+ Profiler.BeginSample("UvPoint Calc");
+ foreach (var pos in positions)
+ {
+ Vector2 size = (Bounds.max - Bounds.min);
+ Vector2 uvPoint = ((Vector3)pos - Bounds.min) / size;
+ uvPoint = new Vector2(1,1)-uvPoint;
+ uvPoint *= _resolution;
+ res.Add(uvPoint);
+ }
+ Profiler.EndSample();
+ _DrawTexture(res);
+ }
+
+
+ /// ë Œë” í…스ì³ì— 브러시 í…스ì³ë¡œ 그리기
+ private void _DrawTexture(in IEnumerable uvList)
+ {
+ var sightSetAlpha = Resources.Load("Materials/Sight/SightSetAlpha");
+ sightSetAlpha.SetFloat("_Alpha",0.5f);
+ Material blurMat = Resources.Load("Materials/Sight/SightBlur");
+ blurMat.SetFloat("_Offset",Offset);
+
+ Graphics.Blit(_preRt, _rt);
+ RenderTexture.active = _rt; // 페ì¸íŒ…ì„ ìœ„í•´ 활성 ë Œë” í…ìŠ¤ì³ ìž„ì‹œ í• ë‹¹
+ GL.PushMatrix(); // 매트ë¦ìŠ¤ 백업
+ GL.LoadPixelMatrix(0, _resolution, _resolution, 0); // ì•Œë§žì€ í¬ê¸°ë¡œ 픽셀 매트ë¦ìŠ¤ ì„¤ì •
+
+ float brushPixelSize = brushSize * _resolution;
+
+ Profiler.BeginSample("_DrawTexture");
+ // ë Œë” í…스ì³ì— 브러시 í…스ì³ë¥¼ ì´ìš©í•´ 그리기
+ foreach (var uv in uvList)
+ {
+ Graphics.DrawTexture(
+ new Rect(
+ uv.x - brushPixelSize * 0.5f,
+ (_rt.height - uv.y) - brushPixelSize * 0.5f,
+ brushPixelSize,
+ brushPixelSize
+ ),
+ _brushTexture
+ );
+ }
+ Profiler.EndSample();
+ GL.PopMatrix(); // 매트ë¦ìŠ¤ 복구
+ RenderTexture.active = null; // 활성 ë Œë” í…ìŠ¤ì³ í•´ì œ
+
+ Graphics.Blit(_rt,_preRt,sightSetAlpha,0);
+ Graphics.Blit(_rt,_rt,blurMat,0);
+ Graphics.Blit(_rt,_rt,blurMat,0);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs.meta
new file mode 100644
index 00000000..74135a69
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/FOWRenderer.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: dbce3b7a53d140d8956223d2b5f5edd1
+timeCreated: 1656932006
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs b/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs
new file mode 100644
index 00000000..13cc0bbf
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs
@@ -0,0 +1,144 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Profiling;
+
+namespace Blind
+{
+ public class SightController : SingletonDontCreate
+ {
+ public bool ShowGizmos = true;
+ [Space(8f)]
+ public float TileSize = 1; // íƒ€ì¼ í•˜ë‚˜ì˜ í¬ê¸°
+
+ private List _visibleTiles = new List();
+ private List _unitList = new List();
+
+ private Vector3 _size;
+ private Vector3 _origin;
+ private Vector3 _center;
+ private Bounds _bounds;
+
+ private FOWMap _fowMap;
+ private FOWRenderer _firstLayer;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ _firstLayer = transform.GetChild(0).GetComponent();
+ }
+
+ private void Start()
+ {
+ _size = _firstLayer.Size;
+ _bounds = _firstLayer.Bounds;
+ _center = _bounds.center;
+ int sizeX = (int)(_size.x / (float)TileSize);
+ int sizeY = (int)(_size.y / (float)TileSize);
+ _fowMap = new FOWMap(sizeX,sizeY);
+ _origin = _center - (Vector3)_fowMap.MapSize / 2;
+
+ FowMapInit();
+ StartCoroutine(UpdateFog());
+ }
+
+ private IEnumerator UpdateFog()
+ {
+ while (true)
+ {
+ _visibleTiles.Clear();
+ foreach (var unit in _unitList)
+ {
+ int x = unit.Range;
+ for (int i = -unit.Range; i < unit.Range; i++)
+ {
+ for (int j = -unit.Range; j < unit.Range; j++)
+ {
+ if ((i*i) + (j*j) < x * x)
+ {
+ _visibleTiles.Add(GetUnitTilePos(unit.transform) + new TilePos(i, j));
+ }
+ }
+ }
+ }
+
+ var positions = new List();
+ foreach (var tile in _visibleTiles)
+ {
+ positions.Add(GetTileCenterPos(tile));
+ }
+
+ _firstLayer.DrawTexture(positions);
+ yield return new WaitForSeconds(0.02f);
+ }
+ }
+
+ ///
+ /// 맵 초기화
+ ///
+ public void FowMapInit()
+ {
+ var mapSize = _fowMap.MapSize;
+ for (var i = -1; i < mapSize.x; i++)
+ {
+ for (var j = -1; j < mapSize.y; j++)
+ {
+ int layermask = 1 << LayerMask.NameToLayer("Floor");
+ var ray = new Ray(GetTileCenterPos(i, j), new Vector3(0, 0, 1) * 10);
+ RaycastHit hit;
+ var raycast = Physics.Raycast(ray, out hit);
+ if (raycast)
+ {
+ Debug.Log(10);
+ }
+ }
+ }
+ }
+
+ public void AssignUnit(SightUnit unit)
+ {
+ _unitList.Add(unit);
+ }
+
+ private TilePos GetUnitTilePos(Transform pos)
+ {
+ var tmp = (pos.position - _origin) / TileSize;
+ return new TilePos((int) tmp.x, (int) tmp.y);
+ }
+
+ private Vector2 GetTileCenterPos(TilePos tile)
+ {
+ return GetTileCenterPos(tile.x, tile.y);
+ }
+
+ private Vector2 GetTileCenterPos(int x, int y)
+ {
+ var res = new Vector2(x * TileSize + TileSize / 2, y * TileSize + TileSize / 2);
+ res = (Vector2) _origin + res;
+ return res;
+ }
+
+ private void OnDrawGizmos()
+ {
+ if (Application.isPlaying == false) return;
+
+ foreach (var tile in _visibleTiles)
+ {
+ Vector2 pos = GetTileCenterPos(tile.x, tile.y);
+ Gizmos.color = Color.green;
+ Gizmos.DrawCube(new Vector3(pos.x, pos.y, 0f), new Vector3(TileSize, TileSize, 1f));
+ }
+
+ if (ShowGizmos == false) return;
+ for (int i = 0; i < _fowMap.MapSizeX; i++)
+ {
+ for (int j = 0; j < _fowMap.MapSizeY; j++)
+ {
+ Gizmos.color = Color.white;
+ Gizmos.DrawWireCube(GetTileCenterPos(i, j), new Vector3(TileSize, TileSize, 0));
+ }
+ }
+ }
+ }
+}
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs.meta
new file mode 100644
index 00000000..0e9b76a5
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/SightController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5631adda6e9146a58e71517606909cf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs b/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs
new file mode 100644
index 00000000..caa9a855
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Serialization;
+
+namespace Blind
+{
+ public class SightUnit : MonoBehaviour
+ {
+ public int Range = 3;
+
+ private void Awake()
+ {
+ if (SightController.Instance is not null)
+ SightController.Instance.AssignUnit(this);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs.meta b/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs.meta
new file mode 100644
index 00000000..d13b55b8
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/Sight/SightUnit.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 972683b9027243d281efa06cf3279fd6
+timeCreated: 1657776640
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/SoundManager.cs b/Project_Blind/Assets/Scripts/Core/SoundManager.cs
new file mode 100644
index 00000000..0da00055
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/SoundManager.cs
@@ -0,0 +1,136 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Blind
+{
+ ///
+ /// Sound를 관리하는 ë§¤ë‹ˆì €
+ /// BGM ìž¬ìƒ : SoundManager.Instance.Play(경로 or audioClip, Define.Sound.Bgm);
+ /// EFFECT ìž¬ìƒ : SoundManager.Instance.Play(경로 or audioClip, Define.Sound.Effect);
+ /// BGM 중지 : SoundManager.Instance.StopBGM();
+ /// 한번 재ìƒëœ í´ë¦½ì€ _audioClips ë”•ì…”ë„ˆë¦¬ì— ì €ìž¥í•´ì„œ 다ìŒë²ˆì— 재ìƒí• ë•Œ ë¹ ë¥´ê²Œ ê°€ì ¸ì˜´(ìºì‹±)
+ ///
+ public class SoundManager : Manager
+ {
+ AudioSource[] _audioSources = new AudioSource[(int)Define.Sound.MaxCount];
+ float[] _volumes = new float[(int)Define.Sound.MaxCount];
+ Dictionary _audioClips = new Dictionary();
+
+ //private float _masterVolume = DataManager.Instance.GameData.mastetVolume;
+
+ protected override void Awake()
+ {
+ base.Awake();
+ Init();
+ }
+
+ public void Init()
+ {
+ string[] soundNames = System.Enum.GetNames(typeof(Define.Sound));
+ for (int i = 0; i < soundNames.Length - 1; i++)
+ {
+ GameObject go = new GameObject { name = soundNames[i] };
+ _audioSources[i] = go.AddComponent();
+ go.transform.parent = transform;
+ }
+ _volumes[(int)Define.Sound.Bgm] = DataManager.Instance.GameData.bgmVolume;
+ _volumes[(int)Define.Sound.Effect] = DataManager.Instance.GameData.effectVolume;
+ _audioSources[(int)Define.Sound.Bgm].loop = true;
+ }
+ public void Clear()
+ {
+ foreach (AudioSource audioSource in _audioSources)
+ {
+ audioSource.clip = null;
+ audioSource.Stop();
+ }
+ _audioClips.Clear();
+ }
+ public void Play(string path, Define.Sound type = Define.Sound.Effect, float pitch = 1.0f)
+ {
+ AudioClip audioClip = GetOrAddAudioClip(path, type);
+ Play(audioClip, type, pitch);
+ }
+ public void Play(AudioClip audioClip, Define.Sound type = Define.Sound.Effect, float pitch = 1.0f)
+ {
+ if (audioClip == null) return;
+
+ if (type == Define.Sound.Bgm)
+ {
+ AudioSource audioSource = _audioSources[(int)Define.Sound.Bgm];
+ if (audioSource.isPlaying)
+ audioSource.Stop();
+ audioSource.pitch = pitch;
+ audioSource.clip = audioClip;
+ audioSource.Play();
+ }
+ else
+ {
+ AudioSource audioSource = _audioSources[(int)Define.Sound.Effect];
+ audioSource.pitch = pitch;
+ audioSource.PlayOneShot(audioClip);
+ }
+ }
+ public void StopBGM()
+ {
+ _audioSources[(int)Define.Sound.Bgm].Stop();
+ _audioSources[(int)Define.Sound.Bgm].clip = null;
+ }
+ AudioClip GetOrAddAudioClip(string path, Define.Sound type = Define.Sound.Effect)
+ {
+ if (path.Contains("Sounds/") == false)
+ {
+ path = $"Sounds/{path}";
+ }
+ AudioClip audioClip = null;
+ if (type == Define.Sound.Bgm)
+ {
+ audioClip = ResourceManager.Instance.Load(path);
+ }
+ else
+ {
+ if (_audioClips.TryGetValue(path, out audioClip) == false)
+ {
+ audioClip = ResourceManager.Instance.Load(path);
+ _audioClips.Add(path, audioClip);
+ }
+ }
+
+ if (audioClip == null)
+ {
+ Debug.Log($"AudioClip Missing! {path}");
+ }
+
+ return audioClip;
+ }
+ public void ChangeMasterVolume(float volume)
+ {
+ DataManager.Instance.GameData.mastetVolume = volume;
+ //_masterVolume = volume;
+ RefreshSound();
+ }
+ public void ChangeVolume(Define.Sound sound, float volume)
+ {
+ switch (sound)
+ {
+ case Define.Sound.Bgm:
+ DataManager.Instance.GameData.bgmVolume = volume;
+ break;
+ case Define.Sound.Effect:
+ DataManager.Instance.GameData.effectVolume = volume;
+ break;
+ }
+ _volumes[(int)sound] = volume;
+ _audioSources[(int)sound].volume = _volumes[(int)sound] * DataManager.Instance.GameData.mastetVolume;
+ }
+ private void RefreshSound()
+ {
+ for(int i = 0; i < (int)Define.Sound.MaxCount; i++)
+ {
+ _audioSources[i].volume = _volumes[i] * DataManager.Instance.GameData.mastetVolume;
+ }
+ }
+ }
+}
+
diff --git a/Project_Blind/Assets/Scripts/Core/SoundManager.cs.meta b/Project_Blind/Assets/Scripts/Core/SoundManager.cs.meta
new file mode 100644
index 00000000..3b385a0e
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/SoundManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 13df8b56ed90c7341b42ca1d3c945df8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/GroundSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/GroundSMB.cs
index df78cc4b..6dd67ec5 100644
--- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/GroundSMB.cs
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/GroundSMB.cs
@@ -7,14 +7,36 @@ namespace Blind
///
public class GroundSMB : SceneLinkedSMB
{
+ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) {
+ _monoBehaviour.Log();
+ _monoBehaviour.CheckForGrounded();
+ }
public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
AnimatorControllerPlayable controller)
{
+ _monoBehaviour.CheckForGrounded();
_monoBehaviour.Jump();
+ _monoBehaviour.Dash();
+ _monoBehaviour.WaveSensePress();
_monoBehaviour.GroundedVerticalMovement();
_monoBehaviour.GroundedHorizontalMovement(true);
_monoBehaviour.UpdateVelocity();
- _monoBehaviour.CheckForGrounded();
+ _monoBehaviour.UpdateFacing();
+ if (_monoBehaviour.CheckForFallInput())
+ _monoBehaviour.MakePlatformFallthrough();
+ if(_monoBehaviour.CheckForParing())
+ _monoBehaviour.Paring();
+ if (_monoBehaviour.CheckForAttack())
+ {
+ _monoBehaviour.MeleeAttack();
+ _monoBehaviour._lastClickTime = Time.time;
+ _monoBehaviour._clickcount++;
+ _monoBehaviour._clickcount = Mathf.Clamp(_monoBehaviour._clickcount, 0, 4);
+ }
+ if(_monoBehaviour.CheckForDeed())
+ {
+ _monoBehaviour.Deed();
+ }
}
}
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/JumpingSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/JumpingSMB.cs
index 4d77775e..59e5b4d5 100644
--- a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/JumpingSMB.cs
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/JumpingSMB.cs
@@ -7,14 +7,20 @@ namespace Blind
///
public class JumpingSMB : SceneLinkedSMB
{
+ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) {
+ _monoBehaviour.CheckForGrounded();
+ }
public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
AnimatorControllerPlayable controller)
{
+ _monoBehaviour.CheckForGrounded();
+ _monoBehaviour.Dash();
+ _monoBehaviour.WaveSensePress();
_monoBehaviour.UpdateJump();
_monoBehaviour.AirborneVerticalMovement();
_monoBehaviour.GroundedHorizontalMovement(true);
_monoBehaviour.UpdateVelocity();
- _monoBehaviour.CheckForGrounded();
+ _monoBehaviour.UpdateFacing();
}
}
}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs
new file mode 100644
index 00000000..0ad7a7a0
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEngine.Animations;
+
+namespace Blind
+{
+ public class MeleeAttackCombo2SMB: SceneLinkedSMB
+ {
+ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) {
+ _monoBehaviour.enableAttack();
+ _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing());
+ }
+ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
+ AnimatorControllerPlayable controller)
+ {
+ _monoBehaviour.GroundedHorizontalMovement(false);
+
+ if (_monoBehaviour.CheckForAttack())
+ {
+ _monoBehaviour._lastClickTime = Time.time;
+ _monoBehaviour._clickcount++;
+ _monoBehaviour._clickcount = Mathf.Clamp(_monoBehaviour._clickcount, 0, 4);
+ }
+
+ if (_monoBehaviour.CheckForAttackTime())
+ _monoBehaviour._clickcount = 0;
+ if(_monoBehaviour._clickcount>=3)
+ _monoBehaviour.MeleeAttackCombo2();
+ if(_monoBehaviour._clickcount == 0)
+ _monoBehaviour.MeleeAttackComoEnd();
+ }
+ public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ if(_monoBehaviour._clickcount == 2)
+ _monoBehaviour.MeleeAttackComoEnd();
+ _monoBehaviour.DisableAttack();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs.meta b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs.meta
new file mode 100644
index 00000000..e9efb537
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo2SMB.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a5ccb648c96f442cbffb96b15a461d49
+timeCreated: 1657894029
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs
new file mode 100644
index 00000000..cad8d301
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEngine.Animations;
+
+namespace Blind
+{
+ public class MeleeAttackCombo3SMB : SceneLinkedSMB
+ {
+ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) {
+ _monoBehaviour.enableAttack();
+ _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing());
+ }
+ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
+ AnimatorControllerPlayable controller)
+ {
+ _monoBehaviour.GroundedHorizontalMovement(false);
+
+ if (_monoBehaviour.CheckForAttack())
+ {
+ _monoBehaviour._lastClickTime = Time.time;
+ _monoBehaviour._clickcount++;
+ _monoBehaviour._clickcount = Mathf.Clamp(_monoBehaviour._clickcount, 0, 4);
+ }
+
+ if (_monoBehaviour.CheckForAttackTime())
+ _monoBehaviour._clickcount = 0;
+ if(_monoBehaviour._clickcount>=4)
+ _monoBehaviour.MeleeAttackCombo3();
+ if(_monoBehaviour._clickcount == 0)
+ _monoBehaviour.MeleeAttackComoEnd();
+ }
+ public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ if(_monoBehaviour._clickcount == 3)
+ _monoBehaviour.MeleeAttackComoEnd();
+ _monoBehaviour.DisableAttack();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs.meta b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs.meta
new file mode 100644
index 00000000..e6120eb2
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo3SMB.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8e28bf88facc4c93a3b8732d56f959c2
+timeCreated: 1657903503
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs
new file mode 100644
index 00000000..3dec38fe
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+using UnityEngine.Animations;
+
+namespace Blind
+{
+ public class MeleeAttackCombo4SMB: SceneLinkedSMB
+ {
+ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) {
+ _monoBehaviour.enableAttack();
+ _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing());
+ }
+ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
+ AnimatorControllerPlayable controller)
+ {
+ _monoBehaviour.GroundedHorizontalMovement(false);
+ }
+ public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ _monoBehaviour.DisableAttack();
+ _monoBehaviour.MeleeAttackComoEnd();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs.meta b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs.meta
new file mode 100644
index 00000000..4b177264
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackCombo4SMB.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d7630a56772e4ea9b106280dcbfe465f
+timeCreated: 1658477159
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs
new file mode 100644
index 00000000..16e184ff
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs
@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEngine.Animations;
+namespace Blind
+{
+ public class MeleeAttackComboSMB: SceneLinkedSMB
+ {
+ public override void OnSLStateEnter(Animator animator,AnimatorStateInfo stateInfo,int layerIndex) {
+ _monoBehaviour.enableAttack();
+ _monoBehaviour.AttackableMove(_monoBehaviour._attackMove * _monoBehaviour.GetFacing());
+ }
+ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
+ AnimatorControllerPlayable controller)
+ {
+ _monoBehaviour.GroundedHorizontalMovement(false);
+ if (_monoBehaviour.CheckForAttack())
+ {
+ _monoBehaviour._lastClickTime = Time.time;
+ _monoBehaviour._clickcount++;
+ _monoBehaviour._clickcount = Mathf.Clamp(_monoBehaviour._clickcount, 0, 4);
+ }
+ if (_monoBehaviour.CheckForAttackTime())
+ _monoBehaviour._clickcount = 0;
+ if (_monoBehaviour._clickcount >= 2)
+ _monoBehaviour.MeleeAttackCombo1();
+ if(_monoBehaviour._clickcount == 0)
+ _monoBehaviour.MeleeAttackComoEnd();
+
+ }
+ public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ if (_monoBehaviour._clickcount == 1)
+ {
+ _monoBehaviour.MeleeAttackComoEnd();
+ }
+ _monoBehaviour.DisableAttack();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs.meta b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs.meta
new file mode 100644
index 00000000..ed734f57
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/MeleeAttackComboSMB.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 114e41943c4749ff996cfc09d1d44dd0
+timeCreated: 1657783037
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/ParingSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/ParingSMB.cs
new file mode 100644
index 00000000..2a215458
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/ParingSMB.cs
@@ -0,0 +1,24 @@
+using UnityEngine;
+using UnityEngine.Animations;
+
+namespace Blind
+{
+ public class ParingSMB: SceneLinkedSMB
+ {
+ public override void OnSLStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ _monoBehaviour.EnableParing();
+ }
+
+ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
+ AnimatorControllerPlayable controller)
+ {
+ Debug.Log("paring 실행");
+ }
+
+ public override void OnSLStateExit (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
+ {
+ _monoBehaviour.DisableParing();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/ParingSMB.cs.meta b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/ParingSMB.cs.meta
new file mode 100644
index 00000000..4c16bddb
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/ParingSMB.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fd47e0b93f344526bfe3190318610170
+timeCreated: 1656052761
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/TalkSMB.cs b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/TalkSMB.cs
new file mode 100644
index 00000000..bfde0113
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/TalkSMB.cs
@@ -0,0 +1,17 @@
+using UnityEngine;
+using UnityEngine.Animations;
+namespace Blind
+{
+ public class TalkSMB: SceneLinkedSMB
+ {
+ public override void OnSLStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex){
+
+ }
+
+ public override void OnSLStateNoTransitionUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex,
+ AnimatorControllerPlayable controller)
+ {
+
+ }
+ }
+}
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/TalkSMB.cs.meta b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/TalkSMB.cs.meta
new file mode 100644
index 00000000..951dcc4a
--- /dev/null
+++ b/Project_Blind/Assets/Scripts/Core/StateMachineBehaviour/Player/TalkSMB.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 7a407d5c2571455cb4dd509b10b217e2
+timeCreated: 1657188290
\ No newline at end of file
diff --git a/Project_Blind/Assets/Scripts/Core/UIManager.cs b/Project_Blind/Assets/Scripts/Core/UIManager.cs
index 7e135491..7ad39d18 100644
--- a/Project_Blind/Assets/Scripts/Core/UIManager.cs
+++ b/Project_Blind/Assets/Scripts/Core/UIManager.cs
@@ -1,23 +1,93 @@
-using Blind;
+using Blind;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
-/// UIManager Ŭ·¡½ºÀÔ´Ï´Ù. UI¸¦ °ü¸®ÇÕ´Ï´Ù.
+/// UIManager í´ëž˜ìŠ¤ìž…니다. UI를 관리합니다.
///
namespace Blind
{
public class UIManager : Manager
{
- // sortingOrderÀ» °ü¸®Çϱâ À§ÇÑ º¯¼ö
+ // sortingOrderì„ ê´€ë¦¬í•˜ê¸° 위한 변수
int _order = 10;
- // Æ˾÷ UIµéÀ» ´ã°íÀÖ´Â ½ºÅÃ
+ // íŒì—… UIë“¤ì„ ë‹´ê³ ìžˆëŠ” 스íƒ
Stack _popupStack = new Stack();
- // °¢ ¾À¸¶´Ù ÀÖ´Â °íÀ¯ÇÑ UI
+ // WorldSpace UIë“¤ì„ ê´€ë¦¬í•˜ëŠ” HashSet
+ HashSet _worldSpaceUIs = new HashSet();
+
+ // Normal UIë“¤ì„ ê´€ë¦¬í•˜ëŠ” HashSet
+ HashSet _normalUIs = new HashSet();
+ private int _uiNum = 0;
+
+ Define.Resolution _resolution = new Define.Resolution() { width = 1080, height = 1920 };
+ bool _isWindowMode;
+
+ int _deviceWidth = Screen.width;
+ int _deviceHeight = Screen.height;
+ public Define.Resolution Resolution
+ {
+ get
+ {
+ return _resolution;
+ }
+ set
+ {
+ _resolution = value;
+ Screen.SetResolution(_resolution.width,
+ (int)(((float)_deviceHeight / _deviceWidth) * _resolution.width), !_isWindowMode);
+ if ((float)_resolution.width / _resolution.height < (float)_deviceWidth / _deviceHeight) // ê¸°ê¸°ì˜ í•´ìƒë„ 비가 ë” í° ê²½ìš°
+ {
+ float newWidth = ((float)_resolution.width / _resolution.height) / ((float)_deviceWidth / _deviceHeight); // 새로운 너비
+ Camera.main.rect = new Rect((1f - newWidth) / 2f, 0f, newWidth, 1f); // 새로운 Rect ì ìš©
+ }
+ else // ê²Œìž„ì˜ í•´ìƒë„ 비가 ë” í° ê²½ìš°
+ {
+ float newHeight = ((float)_deviceWidth / _deviceHeight) / ((float)_resolution.width / _resolution.height); // 새로운 높ì´
+ Camera.main.rect = new Rect(0f, (1f - newHeight) / 2f, 1f, newHeight); // 새로운 Rect ì ìš©
+ }
+ }
+ }
+ public bool IsWindowMode
+ {
+ get
+ {
+ return _isWindowMode;
+ }
+ set
+ {
+ _isWindowMode = value;
+ Screen.SetResolution(_resolution.width,
+ (int)(((float)_deviceHeight / _deviceWidth) * _resolution.width), !_isWindowMode);
+ if ((float)_resolution.width / _resolution.height < (float)_deviceWidth / _deviceHeight) // ê¸°ê¸°ì˜ í•´ìƒë„ 비가 ë” í° ê²½ìš°
+ {
+ float newWidth = ((float)_resolution.width / _resolution.height) / ((float)_deviceWidth / _deviceHeight); // 새로운 너비
+ Camera.main.rect = new Rect((1f - newWidth) / 2f, 0f, newWidth, 1f); // 새로운 Rect ì ìš©
+ }
+ else // ê²Œìž„ì˜ í•´ìƒë„ 비가 ë” í° ê²½ìš°
+ {
+ float newHeight = ((float)_deviceWidth / _deviceHeight) / ((float)_resolution.width / _resolution.height); // 새로운 높ì´
+ Camera.main.rect = new Rect(0f, (1f - newHeight) / 2f, 1f, newHeight); // 새로운 Rect ì ìš©
+ }
+ }
+ }
+ public int UINum
+ {
+ get
+ {
+ return _uiNum;
+ }
+ private set
+ {
+ _uiNum = value;
+ }
+ }
+
+ // ê° ì”¬ë§ˆë‹¤ 있는 ê³ ìœ í•œ UI
public UI_Scene SceneUI { get; private set; }
public GameObject Root
@@ -47,8 +117,14 @@ public void SetCanvas(GameObject go, bool sort = true)
canvas.sortingOrder = 0;
}
}
- // ¾À¿¡ ÀÖ´Â °íÀ¯ÇÑ UI¸¦ º¸¿©ÁÖ´Â ÇÔ¼ö.
- // ¾ÀÀÌ ½ÃÀÛµÉ ¶§ Çѹø È£ÃâÇÏ¸é µÉµí?
+ public void SetCanvasWorldSpace(GameObject go)
+ {
+ Canvas canvas = Util.GetOrAddComponent