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Review the existing slides to plan a solid 10 minutes pitch Godot #26
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Heyo, finally got my environment fixed to run Godot again. So something that I realized is that we will need to know the audience first. This is mandatory because it can be the difference between removing some slides that aims for a more educational audience and or adding more slides aiming the educational audience. For instance, if it is a talk to game development studios they will most likely give more attention to its features, while if we are presenting to students, then they will care more about the games made with Godot and even content creators, so they have solid examples of what the engine can achieve and where they can find content, while if the presentation is for college teachers to adhere to the engine, then we shall focus on the structure, the languages it supports and depending on the type of college, even show the repository data, it is becoming common to ask students to solve issues from open source tools as exercises or homework. The port to That said... The structureSo I'd say a good structure would be:
The answer to each of these questions should not take more than 2min, so I think it is safe, the content is already on the current presentation so it won't take more work to create. It will depend more on "how it is answered" than on "what is answering it". Media
These are some that came out of my mind, but I'm sure there are lots with more eyecandy. StructureYeah, by going for
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You mean, playing the game's directly in the presentation? That would be awesome! But won't that be kinda of time consuming? 10min is a blink of an eye. |
It's possible to make it work with tool scripts to enhance the editor, load and edit slides in the viewport... but it's probably quite a bit of work to make this efficient. As I told you before, at first the presentation worked with .tscn file, and it took ages to edit. So imo it would take as much time to build the tools than to improve the pres, and then we'd likely face serious issues that'd require more tools: e.g. to translate the presentation in other languages. Hence JSON. It's not about making it work with external tools, but separating data from the slides' scenes. |
Alright, so after reviewing slide by slide I think that this is a more concise feedback. Deponia PS4, Made with Godot
All-in-One Package
New All in One Breakthrough Proposal
Virtual Reality
Godot 3.0 is Out!
Godot is in Great Shape
Overall
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All good, let me prepare some issues for the two of us to tackle from that! |
I had to make a short presentation for an event in Osaka. As it turns out, for other events in Japan, they want 5 to 10-minute presentations as well.
I'd like a review of the itchy pixel presentation, should be loaded by default when you open the project right now. To start with, I need some brief notes and in an overview of how we could improve:
Keep it in note-taking style, I want a condensed review/organized bullet list(s) to get the discussion started and plan the work you'll do on the pres.
I already plan to embed some gameplay demo from the Godot course/upcoming FOSS game project when it's ready, to really show the engine in action, show that the system is made in Godot and that it uses its advanced UI tools. Even in its current basic form, it impressed quite a few viewers already!
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