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Problems with 4.4.dev #35
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@gro-david I've experienced the same thing. Will try and take a look later what is going on but this plugin doesn't do much, it simply passes on the LSP requests to Godot using netcat so can't imagine how we can fix it on this end. |
Yes you are most probably right. I have found the following issue on the Godot GitHub issue and pull request: godotengine/godot#100950. This addresses it. Should I close this issue then, or should I leave it open so other people can find it? |
Oh great find! Yep, probably worth keeping open for now and close when the next release comes out assuming the fix is in ❤️ |
The PR was closed recently, which in fact did fix the problem. |
I'm submitting a...
Bug report
I just updated Godot to version 4.4.dev (from the AUR), to be able to use it on Wayland with less problems. Since then the LSP cannot seem to connect, the error from stderr is missing:
This is the output in Zed:
What is the current behavior?
The LSP does not connect, and fails without errors.
What is the expected behavior?
The LSP should connect without problem.
Tell us the steps to reproduce the bug, and if possible share a minimal demo of the problem.
I have absolutely no idea if this is because of 4.4.dev or something else, up to this point it had beed working without issues. Otherwise just build Godot from the GitHub repo and try it with that. Ideally on Linux.
Feature request
Describe the problem you're trying to solve.
Tell us which solutions you've explored, the solution you would pick, and why you think it would be the best for everyone.
Other
Other information
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