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CI_Action.yml
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name: Actions 😎
on:
push:
branches:
- main
jobs:
build_windows:
name: Build for Windows ✨
runs-on: ubuntu-latest
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v4
with:
lfs: true
# Setup Node.js
- name: Setup Node.js
uses: actions/setup-node@v3
with:
node-version: '20'
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }}
restore-keys: |
Library-
# Test
# - name: Run tests
# uses: game-ci/unity-test-runner@v4
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# with:
# githubToken: ${{ secrets.TOKEN }}
# Build for Windows
- name: Build project for Windows
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: StandaloneWindows64
allowDirtyBuild: true
# Move and rename folders and files with elevated permissions
- name: Move and rename output folders and files
run: |
sudo mv build/StandaloneWindows64 build/GrayedGame
sudo mv build/GrayedGame/StandaloneWindows64_Data build/GrayedGame/GrayedGame_Data
sudo mv build/GrayedGame/StandaloneWindows64.exe build/GrayedGame/GrayedGame.exe
# Output
- uses: actions/upload-artifact@v4
with:
name: GG_Studio
path: build/GrayedGame