From de33726991c451a8ef6979ab31aa32cff41e9552 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=EC=8B=9C=EC=9B=90?= <96858320+NearthYou@users.noreply.github.com> Date: Mon, 2 Dec 2024 14:53:45 +0900 Subject: [PATCH 1/4] Feat: Modify Coin Appeared Logic --- Assets/Scenes/SuperArio.unity | 959 ++++++++++-------- .../Scripts/Runtime/CH2/SuperArio/ArioCoin.cs | 15 + .../Runtime/CH2/SuperArio/ArioCoin.cs.meta | 11 + .../Runtime/CH2/SuperArio/ObstacleBase.cs | 20 +- Assets/_CH2/_SuperArio/Coin.prefab | 12 +- Assets/_CH2/_SuperArio/Obstacle1.prefab | 576 ++++++++++- Assets/_CH2/_SuperArio/Obstacle2.prefab | 614 ++++++++++- Assets/_CH2/_SuperArio/Obstacle3.prefab | 574 ++++++++++- Assets/_CH2/_SuperArio/Obstacle4.prefab | 838 ++++++++++++++- Assets/_CH2/_SuperArio/Obstacle5.prefab | 305 +++++- Assets/_CH2/_SuperArio/Obstacle6.prefab | 291 +++++- 11 files changed, 3729 insertions(+), 486 deletions(-) create mode 100644 Assets/Scripts/Runtime/CH2/SuperArio/ArioCoin.cs create mode 100644 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guid: ef837b02ad171c34e9053a1e9fa41e5c, type: 3} + m_PrefabInstance: {fileID: 6965858185488326263} + m_PrefabAsset: {fileID: 0} From 884f6fa270ade932f0df8cb4f690b2f1e8892492 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=EC=8B=9C=EC=9B=90?= <96858320+NearthYou@users.noreply.github.com> Date: Mon, 2 Dec 2024 20:49:13 +0900 Subject: [PATCH 2/4] Feat: Modify Obstacle Prefabs --- Assets/Scenes/SuperArio.unity | 1461 +++++++++-------- Assets/_CH2/_SuperArio/Obstacle1.prefab | 268 +++ Assets/_CH2/_SuperArio/Obstacle2.prefab | 280 +++- Assets/_CH2/_SuperArio/Obstacle3.prefab | 276 +++- Assets/_CH2/_SuperArio/Obstacle5.prefab | 162 +- Assets/_CH2/_SuperArio/Obstacle6.prefab | 160 +- Assets/_CH2/_SuperArio/items-objects.png | Bin 32550 -> 35796 bytes Assets/_CH2/_SuperArio/items-objects.png.meta | 6 +- 8 files changed, 1935 insertions(+), 678 deletions(-) diff --git a/Assets/Scenes/SuperArio.unity b/Assets/Scenes/SuperArio.unity index 98cb6eea..73298c3e 100644 --- a/Assets/Scenes/SuperArio.unity +++ 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z)lU4dGMr&_xU9|Ww>Mm69%Oaq>7WJ$Ni6jhmF6*LSQ_-zTlW>t+gsLa-rmqJyDqiU z0se(y{kkHZB5$C5`XdbTKmtB)%*Er8o6$nLv>0sJg&WbH`&`Z^?vP^sn$(>Gw?L#T zQu8KQP?hpQQiQ!}ubaU2ebC8{8GU^+dV2#3nJOV?w#ITOlQ8~rSNBLp(uyvPU$P`! z4%hAl$q=dICx$Ulzi?Cr1B(m|rQ44=eYf0>cO9zDf=!%&{_^Qj7&`V^jBV9d10mH; zd=zH_RK1J}SI{Ws_SWa3(wO9AN>{6EZ*MP^RW=$F8yoJS%)bq!L7vm1k{uGbsxa5t z-=U?5igg(|ta9+82vbxF;q00OBb_`IP+8fe_n(HGz<+I`|GQ&=a9rvaxaZLjK)}zl Mr<#gY@|L0h2XSZD!~g&Q diff --git a/Assets/_CH2/_SuperArio/items-objects.png.meta b/Assets/_CH2/_SuperArio/items-objects.png.meta index 8d8b93ff..65fa794e 100644 --- a/Assets/_CH2/_SuperArio/items-objects.png.meta +++ b/Assets/_CH2/_SuperArio/items-objects.png.meta @@ -324,9 +324,9 @@ TextureImporter: rect: serializedVersion: 2 x: 497 - y: 144 + y: 92 width: 14 - height: 30 + height: 82 alignment: 0 pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} @@ -1861,7 +1861,7 @@ TextureImporter: width: 16 height: 16 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] From 1e24abf6825d5297ac1c2070682402052e896da3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=EC=8B=9C=EC=9B=90?= <96858320+NearthYou@users.noreply.github.com> Date: Mon, 2 Dec 2024 20:50:00 +0900 Subject: [PATCH 3/4] Feat: Add Star Item Sprite Change, Count --- Assets/Scripts/Runtime/CH2/SuperArio/Ario.cs | 48 ++++++++-------- .../Runtime/CH2/SuperArio/ArioManager.cs | 47 +++++++++++----- .../Runtime/CH2/SuperArio/ArioStarUI.cs | 56 +++++++++++++++++++ .../Runtime/CH2/SuperArio/ArioStarUI.cs.meta | 11 ++++ .../Runtime/CH2/SuperArio/ArioUIController.cs | 11 +++- .../Runtime/CH2/SuperArio/ObstacleManager.cs | 5 +- 6 files changed, 138 insertions(+), 40 deletions(-) create mode 100644 Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs create mode 100644 Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs.meta diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/Ario.cs b/Assets/Scripts/Runtime/CH2/SuperArio/Ario.cs index 37a971eb..70b1bab9 100644 --- a/Assets/Scripts/Runtime/CH2/SuperArio/Ario.cs +++ b/Assets/Scripts/Runtime/CH2/SuperArio/Ario.cs @@ -1,4 +1,5 @@ using Runtime.ETC; +using System; using System.Collections; using UnityEngine; using UnityEngine.InputSystem; @@ -13,13 +14,13 @@ public class Ario : MonoBehaviour private bool _isJump; private bool _isTop; - private bool _isPause; private Vector2 _startPos; private CapsuleCollider2D _col; private Animator _animator; private SpriteRenderer _spr; private Sprite _initSprite; + private GameObject _pipe; private int _life = 1; private bool _isInvincible = false; // 무적 상태 여부 @@ -29,12 +30,18 @@ public class Ario : MonoBehaviour private void Start() { + _pipe = transform.GetChild(0).gameObject; _spr = GetComponent(); _col = GetComponent(); _animator = GetComponent(); _initSprite = _spr.sprite; _startPos = transform.position; - ArioManager.instance.onPlay += InitData; + ArioManager.instance.OnPlay += InitData; + } + + private void OnDestroy() + { + ArioManager.instance.OnPlay -= InitData; } private void FixedUpdate() @@ -70,7 +77,8 @@ private void FixedUpdate() public void OnMove(InputAction.CallbackContext context) { - if (!ArioManager.instance.isPlay || _isPause) return; + if (!ArioManager.instance.isPlay || ArioManager.instance.isPause) + return; Vector2 moveInput = context.ReadValue(); @@ -99,39 +107,35 @@ public void OnMove(InputAction.CallbackContext context) private void InitData(bool isPlay) { + transform.position = _startPos; + _isJump = false; + _isTop = false; if (isPlay) { - transform.position = _startPos; - _isJump = false; - _isTop = false; + _life = 1; _animator.enabled = true; + _pipe.SetActive(false); } else { - _life = 1; _animator.enabled = false; - _isJump = false; + _pipe.SetActive(true); } } - - public void PauseKeyInput() - { - _isPause = !_isPause; - } private IEnumerator UseItemCoroutine() { _invincibleDuration = 20f; - _isInvincible = true; // 무적 상태 활성화 - _originalColor = _spr.color; // 원래 색상 저장 + _isInvincible = true; + _originalColor = _spr.color; float elapsedTime = 0f; while (elapsedTime < _invincibleDuration) { // 무지개 색상을 계산 - float hue = (elapsedTime % 1f) / 1f; // 0~1 사이의 값을 사용 - _spr.color = Color.HSVToRGB(hue, 1f, 1f); // HSV로 색상 변경 + float hue = (elapsedTime % 1f) / 1f; + _spr.color = Color.HSVToRGB(hue, 1f, 1f); elapsedTime += Time.deltaTime; yield return null; @@ -144,9 +148,10 @@ private IEnumerator UseItemCoroutine() public void UseInvincibleItem() { - if (_isInvincible && !ArioManager.instance.GetItem) return; // 이미 무적 상태라면 무시 - - ArioManager.instance.ChangeItemSprite(true); + if (_isInvincible || !ArioManager.instance.GetItem || !ArioManager.instance.isPlay) + return; + + ArioManager.instance.ChangeItemSprite(); StartCoroutine(UseItemCoroutine()); } @@ -166,9 +171,8 @@ private IEnumerator InvincibilityCoroutine() yield return new WaitForSeconds(_blinkInterval); } - // 깜빡임 종료 후 원래 상태로 복구 _spr.enabled = true; - _isInvincible = false; // 무적 상태 종료 + _isInvincible = false; } private void OnTriggerEnter2D(Collider2D other) diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ArioManager.cs b/Assets/Scripts/Runtime/CH2/SuperArio/ArioManager.cs index 1218f820..142d9933 100644 --- a/Assets/Scripts/Runtime/CH2/SuperArio/ArioManager.cs +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ArioManager.cs @@ -1,3 +1,5 @@ +using Cinemachine; +using System; using System.Collections; using UnityEngine; @@ -19,18 +21,21 @@ private void Awake() instance = this; } - #endregion - public delegate void OnPlay(bool isPlay); - public OnPlay onPlay; + public Action OnPlay; + public Action OnEnterStore; [SerializeField] private ArioUIController ui; // UI 컨트롤러 [SerializeField] private ObstacleManager obstacleManager; // 장애물 매니저 [SerializeField] private ObstacleSpawnDataSet dataSet; // ScriptableObject 데이터셋 - + [SerializeField] private CinemachineVirtualCamera stageCamera; + [SerializeField] private CinemachineVirtualCamera storeCamera; + + public float gameSpeed = 1; // 현재 게임 속도 public bool isPlay; + public bool isPause = true; private int _coinCnt; public string _currentStage = "1-1"; // 초기 스테이지 설정 @@ -44,10 +49,19 @@ private void Start() public void RestartSuperArio() { + storeCamera.Priority = 10; if (!isPlay) StartGame(); } + public void EnterStore() + { + // 카메라 변경 + storeCamera.Priority = 12; + OnEnterStore.Invoke(true); + // 입장 연출 + } + private IEnumerator WaitStart() { yield return new WaitForSeconds(0.5f); @@ -58,20 +72,22 @@ private void StartGame() { ui.ChangeCoinText("RAPLEY\n" + _coinCnt); ui.ActiveRestartText(false); - ui.ChangeItemSprite(false); ui.ChangeObstacleText(0); ChangeHeartUI(1); isPlay = true; + isPause = false; GetItem = true; - onPlay.Invoke(isPlay); + OnPlay.Invoke(isPlay); UpdateStage(_currentStage); } private void GameOver() { + ui.ChangeObstacleText(0); + UpdateStage(_currentStage); ui.ActiveRestartText(true); isPlay = false; - onPlay.Invoke(isPlay); + OnPlay.Invoke(isPlay); } public void ChangeHeartUI(int life) @@ -87,11 +103,16 @@ public void GetCoin() ui.ChangeCoinText("RAPLEY\n" + _coinCnt); } - public void ChangeItemSprite(bool isUse) + public void ChangeItemSprite() + { + GetItem = false; + ui.ChangeItemSprite(); + } + + public void GetItemSprite() { - if (isUse) - GetItem = false; - ui.ChangeItemSprite(isUse); + GetItem = true; + ui.GetItemSprite(); } public void ChangeObstacleCnt(int count) @@ -128,7 +149,7 @@ public void NextStage(string nextStage) { UpdateStage(nextStage); // 일반 스테이지 업데이트 isPlay = true; - onPlay.Invoke(isPlay); + OnPlay.Invoke(isPlay); } } @@ -136,7 +157,7 @@ private void EnterRewardRoom() { // 보상 방으로 이동하는 로직 isPlay = false; - onPlay.Invoke(isPlay); // 게임 상태 정지 + OnPlay.Invoke(isPlay); // 게임 상태 정지 } public string CalculateNextStage(string currentStage) diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs new file mode 100644 index 00000000..14634fa8 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs @@ -0,0 +1,56 @@ +using System; +using System.Collections; +using TMPro; +using UnityEngine; +using UnityEngine.Serialization; +using UnityEngine.UI; + +public class ArioStarUI : MonoBehaviour +{ + [SerializeField] private TMP_Text _count; + private Image _image; + private Color _originalColor; + + private void Start() + { + _image = GetComponent(); + _count.gameObject.SetActive(false); + _originalColor = _image.color; + } + + public void StartCount() + { + _count.gameObject.SetActive(true); + StartCoroutine(ItemCount()); + SetImageColorGray(); + } + + private IEnumerator ItemCount() + { + int num = 20; + + while (num >= 0) + { + _count.text = num.ToString(); + yield return new WaitForSeconds(1f); + num--; + } + _count.gameObject.SetActive(false); + } + + private void SetImageColorGray() + { + if (_image != null) + { + _image.color = Color.gray; // 회색으로 설정 + } + } + + public void ResetImageColor() + { + if (_image != null) + { + _image.color = _originalColor; // 원래 색상으로 복구 + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs.meta b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs.meta new file mode 100644 index 00000000..fbd21120 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStarUI.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87d570d7d03a6864bba0021d6bc087dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ArioUIController.cs b/Assets/Scripts/Runtime/CH2/SuperArio/ArioUIController.cs index 31eecb95..707c9ddc 100644 --- a/Assets/Scripts/Runtime/CH2/SuperArio/ArioUIController.cs +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ArioUIController.cs @@ -10,7 +10,7 @@ public class ArioUIController : MonoBehaviour [SerializeField] private TMP_Text _stageText; [SerializeField] private TMP_Text _coinText; [SerializeField] private TMP_Text _obstacleText; - [SerializeField] private Image _itemImg; + [SerializeField] private ArioStarUI _itemImg; [SerializeField] private ArioHeartsUI _hearts; public void ActiveRestartText(bool isRestart) @@ -41,9 +41,14 @@ public void ChangeObstacleText(int count) _obstacleText.text = count.ToString(); } - public void ChangeItemSprite(bool isUse) + public void ChangeItemSprite() { - _itemImg.enabled = !isUse; + _itemImg.StartCount(); + } + + public void GetItemSprite() + { + _itemImg.ResetImageColor(); } } } diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ObstacleManager.cs b/Assets/Scripts/Runtime/CH2/SuperArio/ObstacleManager.cs index 25d2f8bf..9a6863a3 100644 --- a/Assets/Scripts/Runtime/CH2/SuperArio/ObstacleManager.cs +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ObstacleManager.cs @@ -63,19 +63,19 @@ private IEnumerator CreateObstacle() while (ArioManager.instance.isPlay && _remainingSpawnCount > 0) { - ArioManager.instance.ChangeObstacleCnt(_remainingSpawnCount); // 비활성화된 장애물 중에서 하나를 활성화 int obstacleIndex = DeactiveObstacle(); if (obstacleIndex != -1) { _obstaclePool[obstacleIndex].SetActive(true); _remainingSpawnCount--; // 스폰 카운트 감소 + ArioManager.instance.ChangeObstacleCnt(_remainingSpawnCount); } // 남은 스폰 카운트가 0이면 코루틴 종료 if (_remainingSpawnCount <= 0) { - yield return new WaitForSeconds(1.0f); + yield return new WaitForSeconds(5.0f); string nextStage = ArioManager.instance.CalculateNextStage(ArioManager.instance._currentStage); ArioManager.instance.NextStage(nextStage); // 다음 스테이지 이동 @@ -84,6 +84,7 @@ private IEnumerator CreateObstacle() // 다음 장애물을 생성하기 전에 대기 (스폰 딜레이 적용) yield return new WaitForSeconds(_spawnDelay); + ArioManager.instance.GetCoin(); } } From 5d074030e9d8ef4bcaa2ffe4acbe176275b08376 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=EC=8B=9C=EC=9B=90?= <96858320+NearthYou@users.noreply.github.com> Date: Mon, 2 Dec 2024 20:50:14 +0900 Subject: [PATCH 4/4] Feat: Enter Store --- .../Runtime/CH2/SuperArio/ArioStore.cs | 25 +++++++++++++++++++ .../Runtime/CH2/SuperArio/ArioStore.cs.meta | 11 ++++++++ Assets/Scripts/Runtime/CH2/SuperArio/Mario.cs | 17 ++++++++----- .../Runtime/CH2/SuperArio/SAKeyBinder.cs | 21 +++++++++++++++- .../Scripts/Runtime/Input/InGameKeyBinder.cs | 2 +- 5 files changed, 68 insertions(+), 8 deletions(-) create mode 100644 Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs create mode 100644 Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs.meta diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs new file mode 100644 index 00000000..0240e523 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs @@ -0,0 +1,25 @@ +using Runtime.CH2.SuperArio; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ArioStore : MonoBehaviour +{ + [SerializeField] private GameObject _ario; + + private void Start() + { + ArioManager.instance.OnEnterStore += EnterStore; + } + + private void OnDestroy() + { + ArioManager.instance.OnEnterStore -= EnterStore; + } + + public void EnterStore(bool isTrue) + { + _ario.SetActive(true); + } +} diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs.meta b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs.meta new file mode 100644 index 00000000..a5bf4eb8 --- /dev/null +++ b/Assets/Scripts/Runtime/CH2/SuperArio/ArioStore.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: affff306f76f61246b63d2aa7d5fe766 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/Mario.cs b/Assets/Scripts/Runtime/CH2/SuperArio/Mario.cs index 0a04d369..b18c2890 100644 --- a/Assets/Scripts/Runtime/CH2/SuperArio/Mario.cs +++ b/Assets/Scripts/Runtime/CH2/SuperArio/Mario.cs @@ -23,7 +23,12 @@ private void Start() _spr = GetComponent(); initSprite = _spr.sprite; _startPos = transform.position; - ArioManager.instance.onPlay += InitData; + ArioManager.instance.OnPlay += InitData; + } + + private void OnDestroy() + { + ArioManager.instance.OnPlay -= InitData; } private void Update() @@ -67,18 +72,18 @@ private IEnumerator Sit() private void InitData(bool isPlay) { + transform.position = _startPos; + _spr.sprite = initSprite; + _isJump = false; + _isTop = false; + if (isPlay) { - transform.position = _startPos; - _isJump = false; - _isTop = false; _ani.enabled = true; - _spr.sprite = initSprite; } else { _ani.enabled = false; - _isJump = false; StopAllCoroutines(); } } diff --git a/Assets/Scripts/Runtime/CH2/SuperArio/SAKeyBinder.cs b/Assets/Scripts/Runtime/CH2/SuperArio/SAKeyBinder.cs index 268de30a..235ae853 100644 --- a/Assets/Scripts/Runtime/CH2/SuperArio/SAKeyBinder.cs +++ b/Assets/Scripts/Runtime/CH2/SuperArio/SAKeyBinder.cs @@ -1,5 +1,6 @@ using Runtime.Common.View; using UnityEngine; +using UnityEngine.InputSystem; namespace Runtime.CH2.SuperArio { @@ -22,7 +23,7 @@ private void InitKeyBinding() public void PauseKeyInput() { - Ario.PauseKeyInput(); + ArioManager.instance.isPause = !ArioManager.instance.isPause; } public void ItemKeyInput() @@ -34,5 +35,23 @@ public void RestartSuperArio() { ArioManager.instance.RestartSuperArio(); } + + public void EnterStoreKeyInput(InputAction.CallbackContext context) + { + // 아래 방향키 + if (ArioManager.instance.isPlay || ArioManager.instance.isPause) + return; + + Vector2 moveInput = context.ReadValue(); + + if (context.performed) + { + if (moveInput.y < 0) // 아래쪽 + { + //EnterStore + ArioManager.instance.EnterStore(); + } + } + } } } diff --git a/Assets/Scripts/Runtime/Input/InGameKeyBinder.cs b/Assets/Scripts/Runtime/Input/InGameKeyBinder.cs index b8b4563d..9fc47791 100644 --- a/Assets/Scripts/Runtime/Input/InGameKeyBinder.cs +++ b/Assets/Scripts/Runtime/Input/InGameKeyBinder.cs @@ -55,10 +55,10 @@ public void SAKeyBinding(SAKeyBinder keyBinder, SettingsUIView settingsUIView) _gameOverControls.Player.Enable(); _gameOverControls.Player.Move.performed += keyBinder.Ario.OnMove; + _gameOverControls.Player.Move.performed += keyBinder.EnterStoreKeyInput; _gameOverControls.Player.Move.started += keyBinder.Ario.OnMove; _gameOverControls.Player.Move.canceled += keyBinder.Ario.OnMove; _gameOverControls.Player.Interaction.performed += _ => keyBinder.ItemKeyInput(); - } // CH1