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d3_c17_13 barney restart #333
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There is an option to disable damage to friendly NPCs. |
Just checked the cvar in d1_canals_01 either value of 1 or 0 still allows for killing npcs if attackerIsPlayer == true and self:IsNPCMissionCritical(target) and self:GetSetting("allow_npcdmg") == false then
DbgPrint("Filtering damage on restricted NPC")
dmginfo:SetDamage(0)
return true
end Still i do think this is more of a bug because with physics props you can kill allies (even players) https://www.youtube.com/live/rXfSPVgHdfc?si=z9j_y1xhJuS2TKlT&t=10782 also in end of coast you can hit with the vehicle the guy that is waiting for you in the faro and restart the map. then the medic citizen that is supposed to open the faro door for you also can be killed and players are unable to continue by normal means i do suspect when a prop hits something TakeDamage's attacker is not always passed on by, or is that a timed pointer til "this attack is not anymore from X player" |
Sorry sent a wrong timestamp. |
I will have to look into it. |
Barney can be killed by troll players by using physics props-w-gravity gun and then restart the match
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