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MainUI.Designer.cs
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MainUI.Designer.cs
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/*
* Creado por SharpDevelop.
* Usuario: GNR092
* Fecha: 06/02/2017
* Hora: 08:04 p.m.
*
* Para cambiar esta plantilla use Herramientas | Opciones | Codificación | Editar Encabezados Estándar
*/
namespace SecureGameGuard
{
partial class MainUI
{
/// <summary>
/// Designer variable used to keep track of non-visual components.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Disposes resources used by the form.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
/// <summary>
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainUI));
this.progressBarUI1 = new CustomProgressBar.ProgressBarUI();
this.lb_version = new System.Windows.Forms.Label();
this.lb_name = new System.Windows.Forms.Label();
this.bf_gmg = new System.Windows.Forms.NotifyIcon(this.components);
this.SuspendLayout();
//
// progressBarUI1
//
this.progressBarUI1.BackColor = System.Drawing.Color.Brown;
this.progressBarUI1.ForeColor = System.Drawing.Color.Crimson;
resources.ApplyResources(this.progressBarUI1, "progressBarUI1");
this.progressBarUI1.Name = "progressBarUI1";
this.progressBarUI1.UseWaitCursor = true;
//
// lb_version
//
resources.ApplyResources(this.lb_version, "lb_version");
this.lb_version.BackColor = System.Drawing.Color.Transparent;
this.lb_version.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.lb_version.Name = "lb_version";
this.lb_version.Tag = "version";
this.lb_version.UseWaitCursor = true;
//
// lb_name
//
resources.ApplyResources(this.lb_name, "lb_name");
this.lb_name.BackColor = System.Drawing.Color.Transparent;
this.lb_name.Name = "lb_name";
this.lb_name.Tag = "";
this.lb_name.UseWaitCursor = true;
//
// bf_gmg
//
resources.ApplyResources(this.bf_gmg, "bf_gmg");
this.bf_gmg.Click += new System.EventHandler(this.bf_gmg_Click);
//
// MainUI
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImage = global::SecureGameGuard.Properties.Resources.Splash;
this.Controls.Add(this.lb_name);
this.Controls.Add(this.lb_version);
this.Controls.Add(this.progressBarUI1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.KeyPreview = true;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MainUI";
this.ShowInTaskbar = false;
this.TopMost = true;
this.UseWaitCursor = true;
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.MainUI_KeyDown);
this.ResumeLayout(false);
this.PerformLayout();
}
private CustomProgressBar.ProgressBarUI progressBarUI1;
private System.Windows.Forms.Label lb_version;
private System.Windows.Forms.Label lb_name;
private System.Windows.Forms.NotifyIcon bf_gmg;
}
}