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SecureGameGuard.csproj
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SecureGameGuard.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{529ADC28-236C-4A67-B050-E7B9DCCB30E3}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>SecureGameGuard</RootNamespace>
<AssemblyName>SecureGameGuard</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<NoWin32Manifest>False</NoWin32Manifest>
<AssemblyOriginatorKeyMode>File</AssemblyOriginatorKeyMode>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
<NoStdLib>False</NoStdLib>
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<DebugType>Full</DebugType>
<RunCodeAnalysis>False</RunCodeAnalysis>
<SourceAnalysisOverrideSettingsFile>C:\Users\GNR092\AppData\Roaming\ICSharpCode\SharpDevelop5\Settings.SourceAnalysis</SourceAnalysisOverrideSettingsFile>
<AssemblyOriginatorKeyFile>SecureGameGuard.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>True</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<SignAssembly>True</SignAssembly>
<AssemblyOriginatorKeyFile>SecureGameGuard.snk</AssemblyOriginatorKeyFile>
<DelaySign>True</DelaySign>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
<StartAction>Project</StartAction>
<DefineConstants>DEBUG;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<SignAssembly>True</SignAssembly>
<AssemblyOriginatorKeyFile>SecureGameGuard.snk</AssemblyOriginatorKeyFile>
<DelaySign>True</DelaySign>
<StartAction>Project</StartAction>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<BaseIntermediateOutputPath>obj\</BaseIntermediateOutputPath>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>False</SignAssembly>
</PropertyGroup>
<ItemGroup>
<Reference Include="GUI">
<HintPath>..\..\..\GitHub\CustomProgressBar\bin\Debug\GUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MessageBoxAutoClosing.cs" />
<Compile Include="DataEncript.cs" />
<Compile Include="DefaultList.cs" />
<Compile Include="Enums.cs" />
<Compile Include="GameGuard.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Configs.cs" />
<Compile Include="MainUI.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainUI.Designer.cs">
<DependentUpon>MainUI.cs</DependentUpon>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="SecureGame.cs" />
<Compile Include="SS.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SS.Designer.cs">
<DependentUpon>SS.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MainUI.es-MX.resx">
<DependentUpon>MainUI.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainUI.resx">
<DependentUpon>MainUI.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\Splash.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\GUI.dll" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<BaseAddress>4194304</BaseAddress>
<PlatformTarget>AnyCPU</PlatformTarget>
<RegisterForComInterop>False</RegisterForComInterop>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<FileAlignment>4096</FileAlignment>
</PropertyGroup>
</Project>