Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[story] Lock dependencies #16

Open
3 tasks
UncleGoogle opened this issue Jun 16, 2023 · 0 comments
Open
3 tasks

[story] Lock dependencies #16

UncleGoogle opened this issue Jun 16, 2023 · 0 comments

Comments

@UncleGoogle
Copy link
Contributor

UncleGoogle commented Jun 16, 2023

Extracted from discussion: GOG-Nebula/galaxy-integration-steam#1 (comment)

As a devs we want to ensure that plugin builds are deterministic and does not depends on time passed
so that we have less problems

Acceptance criteria:

  • dependencies (with their inner dependencies) are locked and committed for all plugins we support

TODOs:

  • research if it is possible to have one cross-platform lock
  • think about new security policy so that we require only pinned, flatten dependencies in requirement file
    • currently we take requirements file and build action compilies it on runtime. Maybe just we can require have such file already prepared? It may be possible to have locks from 2 machines combined into one file with proper OS marks , but probably eaiser for devs would be to maintain 2 separate files?)
  • add support for lock files in build action (let say for now in form of compiled requirements file produced by pip-tools)
    • probably multiple different lock files
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant