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the measurement looks wrong for FlipModelD3D12 sample #4

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tarizela opened this issue Jul 28, 2024 · 0 comments
Open

the measurement looks wrong for FlipModelD3D12 sample #4

tarizela opened this issue Jul 28, 2024 · 0 comments

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@tarizela
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tarizela commented Jul 28, 2024

Hi,

I tested the tool with the flip model sample of intel.

https://github.com/GameTechDev/FlipModelD3D12

This is what I got:

image

Is this really true? nsight systems and PresentMon will tell you that the latency is about 24ms.

This is the config of FlipModelD3D12

image

This is my flm config:

flm.txt

PresentMon output:

Application,ProcessID,SwapChainAddress,PresentRuntime,SyncInterval,PresentFlags,AllowsTearing,PresentMode,CPUStartTime,FrameTime,CPUBusy,CPUWait,GPULatency,GPUTime,GPUBusy,GPUWait,DisplayLatency,DisplayedTime,AnimationError,ClickToPhotonLatency
FlipModelD3D12.exe,8196,0x24A1C67E520,DXGI,1,0,0,Hardware Composed: Independent Flip,4553.0469,16.7966,16.5902,0.2064,0.0000,16.7967,0.6480,16.1487,24.4463,16.6672,0.0941,NA

My GPU is an NVIDIA GeForce RTX 3080 Ti

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