We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hi,
I tested the tool with the flip model sample of intel.
https://github.com/GameTechDev/FlipModelD3D12
This is what I got:
Is this really true? nsight systems and PresentMon will tell you that the latency is about 24ms.
This is the config of FlipModelD3D12
This is my flm config:
flm.txt
PresentMon output:
Application,ProcessID,SwapChainAddress,PresentRuntime,SyncInterval,PresentFlags,AllowsTearing,PresentMode,CPUStartTime,FrameTime,CPUBusy,CPUWait,GPULatency,GPUTime,GPUBusy,GPUWait,DisplayLatency,DisplayedTime,AnimationError,ClickToPhotonLatency FlipModelD3D12.exe,8196,0x24A1C67E520,DXGI,1,0,0,Hardware Composed: Independent Flip,4553.0469,16.7966,16.5902,0.2064,0.0000,16.7967,0.6480,16.1487,24.4463,16.6672,0.0941,NA
My GPU is an NVIDIA GeForce RTX 3080 Ti
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Hi,
I tested the tool with the flip model sample of intel.
https://github.com/GameTechDev/FlipModelD3D12
This is what I got:
Is this really true? nsight systems and PresentMon will tell you that the latency is about 24ms.
This is the config of FlipModelD3D12
This is my flm config:
flm.txt
PresentMon output:
My GPU is an NVIDIA GeForce RTX 3080 Ti
The text was updated successfully, but these errors were encountered: