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main.js
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main.js
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var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
// create web audio api context
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var arrLen = 50;
canvas.height = Math.floor(window.innerHeight * 0.3);
canvas.width = Math.floor((window.innerWidth / arrLen) * 0.95) * arrLen;
console.log(canvas.width);
var list = [];
var delay = 100;
var muted = 0;
var lenRatio = canvas.height / arrLen;
var lineWidth = canvas.width / arrLen;
ctx.lineWidth = lineWidth;
var nSlider = document.getElementById("arrLen");
var nOutput = document.getElementById("lenNr");
nSlider.value = arrLen;
nOutput.innerHTML = nSlider.value;
nSlider.oninput = function () {
arrLen = this.value;
nOutput.innerHTML = this.value;
reset();
};
var dSlider = document.getElementById("delay");
var dOutput = document.getElementById("delayNr");
dSlider.value = delay;
dOutput.innerHTML = dSlider.value + " ms";
dSlider.oninput = function () {
delay = this.value;
dOutput.innerHTML = this.value + " ms";
};
document
.getElementById("arrLen")
.setAttribute("max", Math.floor(window.innerWidth * 0.9));
var htmlList = document.getElementById("array");
setInterval(() => {
htmlList.innerHTML = list;
}, 1);
init();
function init() {
initArr();
scrambleArr();
drawArr();
debug();
}
function clearAll() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function clearLine(index) {
ctx.clearRect(index * lineWidth, 0, lineWidth, canvas.height);
}
function reset() {
clearAll();
canvas.height = Math.floor(window.innerHeight * 0.3);
canvas.width = Math.floor((window.innerWidth / arrLen) * 0.95) * arrLen;
lenRatio = canvas.height / arrLen;
lineWidth = canvas.width / arrLen;
ctx.lineWidth = lineWidth;
while (list.length) {
list.pop();
}
init();
}
function initArr() {
for (i = 0; i < arrLen; i++) {
list.push(i + 1);
}
if (arrLen <= 50) htmlList.style.display = "block";
else {
htmlList.style.display = "none";
}
}
function scrambleArr() {
var tempIndex;
for (i = 0; i < list.length; i++) {
tempIndex = getRndInteger(0, list.length);
swap(i, tempIndex, 0);
}
}
async function swap(i, j, isDelayed = 1) {
aux = list[i];
list[i] = list[j];
list[j] = aux;
clearLine(i);
clearLine(j);
if (delay >= 100 && isDelayed) {
drawLine(list[i], i, "blue");
drawLine(list[j], j, "blue");
await sleep();
}
}
function drawArr() {
clearAll();
//list.forEach(drawLine);
for (var i = 0; i <= arrLen; i++) {
drawLine(list[i], i, "black", 0);
}
}
function drawLine(length, index, color = "black", sound = 1) {
/* ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(index * lineWidth + lineWidth / 2, canvas.height);
ctx.lineTo(
index * lineWidth + lineWidth / 2,
canvas.height - length * lenRatio
);
ctx.closePath();
ctx.stroke(); */
ctx.fillStyle = color;
ctx.fillRect(
index * lineWidth,
canvas.height - length * lenRatio,
lineWidth,
canvas.height
);
playSoundForLength(length, sound);
}
function playSoundForLength(length, sound) {
if (!muted)
if (Number.isFinite(length) && sound) {
playNote(length, delay / 2);
}
}
function debug() {
console.log(list);
}
function getRndInteger(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
async function bubbleSort() {
var n = list.length;
for (i = 0; i < n - 1; i++)
for (j = 0; j < n - i - 1; j++) {
drawLine(list[j], j, "red");
drawLine(list[j + 1], j + 1, "red");
await sleep();
if (list[j] > list[j + 1]) {
swap(j, j + 1);
}
await sleep();
drawLine(list[j], j);
drawLine(list[j + 1], j + 1);
}
}
function sleep() {
return new Promise((resolve) => setTimeout(resolve, delay));
}
function mergeSort() {
sort(list, 0, arrLen - 1);
}
async function merge(arr, l, m, r) {
// Find sizes of two subarrays to be merged
var n1 = m - l + 1;
var n2 = r - m;
/* Create temp arrays */
var L = [];
var R = [];
/*Copy data to temp arrays*/
for (var i = 0; i < n1; ++i) L.push(arr[l + i]);
for (var j = 0; j < n2; ++j) R.push(arr[m + 1 + j]);
/* Merge the temp arrays */
// Initial indexes of first and second subarrays
var i = 0;
var j = 0;
// Initial index of merged subarry array
var k = l;
while (i < n1 && j < n2) {
if (L[i] <= R[j]) {
arr[k] = L[i];
i++;
drawLine(arr[k], k, "red");
await sleep();
drawArr();
} else {
arr[k] = R[j];
j++;
drawLine(arr[k], k, "red");
await sleep();
drawArr();
}
k++;
}
/* Copy remaining elements of L[] if any */
while (i < n1) {
arr[k] = L[i];
i++;
drawLine(arr[k], k, "red");
await sleep();
drawArr();
k++;
}
/* Copy remaining elements of R[] if any */
while (j < n2) {
arr[k] = R[j];
j++;
drawLine(arr[k], k, "red");
await sleep();
drawArr();
k++;
}
}
async function sort(arr, l, r) {
if (l < r) {
// Find the middle point
var m = Math.floor(l + (r - l) / 2);
// Sort first and second halves
await sort(arr, l, m);
await sort(arr, m + 1, r);
drawArr();
await sleep();
// Merge the sorted halves
await merge(arr, l, m, r);
}
}
// Reference:https://www.geeksforgeeks.org/quick-sort/
async function partition(low, high) {
// pivot
var pivot = list[high];
// Index of smaller element and
// indicates the right position
// of pivot found so far
var i = low - 1;
for (var j = low; j <= high - 1; j++) {
// If current element is smaller
// than the pivot
if (list[j] < pivot) {
// Increment index of
// smaller element
i++;
swap(i, j);
await sleep();
drawLine(list[i], i);
drawLine(list[j], j);
}
}
swap(i + 1, high);
await sleep();
drawLine(list[i + 1], i + 1);
drawLine(list[high], high);
return i + 1;
}
/* The main function that implements QuickSort
low --> Starting index,
high --> Ending index
*/
async function quickSort(low = 0, high = arrLen - 1) {
if (low < high) {
// pi is partitioning index, list
// is now at right place
var pi = await partition(low, high);
// Separately sort elements before
// partition and after partition
quickSort(low, pi - 1);
quickSort(pi + 1, high);
}
}
async function quickSortSynced(low = 0, high = arrLen - 1) {
if (low < high) {
// pi is partitioning index, list
// is now at right place
var pi = await partition(low, high);
// Separately sort elements before
// partition and after partition
await quickSort(low, pi - 1);
await quickSort(pi + 1, high);
}
}
function playNote(frequency, duration) {
// create Oscillator node
var oscillator = audioCtx.createOscillator();
oscillator.type = "square";
oscillator.frequency.value = Math.round(
normalizeFrequencyForArrLen(frequency) * 1000
); // value in hertz
oscillator.connect(audioCtx.destination);
oscillator.start();
setTimeout(function () {
oscillator.stop();
}, duration);
}
function normalizeFrequencyForArrLen(frequency) {
return (frequency - 1) / (arrLen - 1);
}
muteButton = document.getElementById("muteButton");
function toggleMute() {
if (muted == 0) {
muteButton.style.backgroundImage = "url(./Assets/unmute.png)";
muted = 1;
} else if (muted == 1) {
muteButton.style.backgroundImage = "url(./Assets/Mute.svg)";
muted = 0;
}
}