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Humanizer Plugin - 3D Character Creator for Godot 4
converted from MakeHuman and MPFB2 plugin for blender
download zip file from https://github.com/NitroxNova/humanizer/releases/tag/v1.0.0.beta and extract into your addons folder (make sure its just named 'humanizer')
features and installation - https://www.youtube.com/watch?v=HcscAIpmVgE

FEATURES:
fully customizable character weight/height/gender/race/age
over a thousand shapekeys for endless variety of unique characters
mixamo animations compatible with retargeted standard and game engine rigs
facial mocap capability on standard retargeted rig
body parts and clothing can have bones attached
change eye, hair and skin colors with overlay system
physical ragdolls
base clothing and body part assets from MakeHuman

optional (but higly recommended):
jolt engine - https://godotengine.org/asset-library/asset/1918

setup and usage (FAQ):
global config settings - https://www.youtube.com/watch?v=nAn8TILgigM
mixamo animation retargeting - https://www.youtube.com/watch?v=6eWP1-ws-JE
blender plugin setup (mpfb2, makeclothes2) - https://www.youtube.com/watch?v=UUwC_xWNlsk
new mpfb2 clothing import - https://youtu.be/CKi8rJdgSFY
rigged assets - https://www.youtube.com/watch?v=NMK_w39wKi0
materials and overlays - https://www.youtube.com/watch?v=LnubU2OzvQA
adding custom shapekey targets - https://www.youtube.com/watch?v=scM3nRpdX20
stress testing & implications - https://www.youtube.com/watch?v=dtIaeQt59hs
in-game example menu - https://github.com/NitroxNova/Humanizer_Example

UPCOMING:
bake in pose (statues)
dismemberment
more material and overlay options
procedurally generated skin textures
compute shaders and visual shaders for faster everything (maybe)
bone poses for clothing (like high heals)

and if you want to help support this project, so we can continue providing free and open source tools, please donate at https://www.patreon.com/EmberlightStudios

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