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DISCONTINUATION OF PROJECT

This project will no longer be maintained by Intel. Intel has ceased development and contributions including, but not limited to, maintenance, bug fixes, new releases, or updates, to this project. Intel no longer accepts patches to this project.

Intel® Texture Works Plugin for Photoshop*

Pre-Compiled Binary

Getting Started (Installation)

  1. Close Photoshop
  2. Download the IntelTextureWorks_1.0.4.zip file and expand it on your local computer
  3. Copy the desired plugin from either of the following unzipped folders
    • .../IntelTextureWorks_1.0.4\Plugins\x64\IntelTextureWorks.8bi
    • .../IntelTextureWorks_1.0.4\Plugins\Win32\IntelTextureWorks.8bi
  4. Paste the plugin into the appropriate Photoshop Plugin folder
    • D:\Program Files\Adobe Photoshop CC 2014\Required\Plug-Ins\File Formats
    • D:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins\File Formats
  5. Copy the cubemap scripts from:
    • .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-ConvertCubeMap.jsx
    • .../IntelTextureWorks_1.0.4\PhotoshopScripts\IntelTextureWorks-CubeMapGaussianBlur.jsx
  6. Paste the cubemap scripts into:
    • D:\Program Files\Adobe Photoshop CC 2014\Presets\Scripts

Saving Files via Plugin

  1. File > Save As
  2. Select "Save as type" > Intel® Texture Works (*.DDS;*.DDS)
  3. Navigate to store location
  4. Assign file name
  5. Save
  6. Select desired plugin options and preview (pan/zoom), as necessary
  7. Ok

Loading Files Saved via Plugin

Multiple resident DDS plugins can result in a texture display error on load. To avoid this, use the following process to reload textures saved with the Intel® Texture Works plugin for Photoshop

  1. File > Open As
  2. Select Intel® Texture Works (*.DDS;*.DDS) as type (to the right of "File name" field)
  3. Select file
  4. Select desired mipmap loading options if applicable
  5. Select desired color profile loading options

Logging Bugs, Enhancements, & Feedback

Use the GitHub Issue Tracking System to log your bugs, enhancement (requests), and feedback (general impressions appreciated). Labels really help here - please use them.

NOTE:

  • Not all authoring apps can read the latest BCn textures. We're keeping a running list of authoring app BCn load status on the Wiki here
  • To implement BCn texture compression in your own apps and engines download the sample source code here
  • The FAQ is also available on the Wiki

Requirements

  • Windows* (32/64) versions 7, 8, 10
  • Photoshop* CS6 through CC2015

Source Code

Prerequisites

First time set-up

  • Install Photoshop CS6 SDK on developer machine
  • Copy ispc.exe to 3rdParty\Intel\Tools\ directory
  • Open IntelTextureTools solution
  • Go to Property Manager and edit settings for Microsoft.Cpp.Win32.user and Microsoft.Cpp.x64.user, adding the following User Macro PHOTOSHOP_SDK_CS6 =
  • Choose platform appropriate to the version of Photoshop you wish to test with (Win32 or x64)
  • Build! For convenience plugin binaries will be copied to "~/Plugins/[platform]" folder.

To easily run/debug from Visual Studio

  • create an alias/shortcut to the appropriate platform folder and place it in the matching Photoshop Plug-ins folder (this will allow photoshop to load plugin from build location)
  • in plugin project, select Properties->Configuration->Debugging->Target and browse to photoshop executable

3rd Party code

This project utilizes the following code (located under 3rdParty folder)

* Other names and brands may be claimed by their owners.