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character.cpp
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character.cpp
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#include "character.h"
#include "graphicalui.h"
int Character::idCounter = 0;
const string &Character::getTexture() const
{
return texture;
}
void Character::setTile(Tile *newTile)
{
tile = newTile;
}
Tile *Character::getTile() const
{
return tile;
}
void Character::setController(Controller *value)
{
controller = value;
}
int Character::getMoveDirection() const
{
return moveDirection;
}
int Character::getMaxHP() {
return 20 + (stamina + 5);
}
int Character::getStrength() const
{
return strength;
}
int Character::getStamina() const
{
return stamina;
}
int Character::getHitpoints() const
{
return hitpoints;
}
bool Character::getIsPlayerCharacter() const
{
return isPlayerCharacter;
}
void Character::setIsPlayerCharacter(bool value)
{
isPlayerCharacter = value;
}
int Character::getId() const
{
return id;
}
void Character::setHitpoints(int newHitpoints)
{
hitpoints = newHitpoints;
}
void Character::setId(int value)
{
id = value;
}
void Character::setMoveDirection(int value)
{
moveDirection = value;
}
Character::Character(int strength, int stamina, int hitpoints, bool isPlayerCharacter)
{
idCounter++;
this->id = idCounter;
this->strength = strength;
this->stamina = stamina;
this->hitpoints = hitpoints;
this->isPlayerCharacter = isPlayerCharacter;
}
Character::~Character()
{
if (!isPlayerCharacter) {
delete controller;
}
/*if (controller != nullptr) {
if (dynamic_cast<GraphicalUI*>(controller) == nullptr) {
delete controller;
}
}*/
}
int Character::move() {
moveDirection = controller->move();
return moveDirection;
}