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channel.c
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channel.c
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/* vi:set ts=8 sts=4 sw=4 noet:
*
* VIM - Vi IMproved by Bram Moolenaar
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
*/
/*
* Implements communication through a socket or any file handle.
*/
#ifdef WIN32
// Must include winsock2.h before windows.h since it conflicts with winsock.h
// (included in windows.h).
# include <winsock2.h>
# include <ws2tcpip.h>
#endif
#include "vim.h"
#if defined(FEAT_JOB_CHANNEL) || defined(PROTO)
// TRUE when netbeans is running with a GUI.
#ifdef FEAT_GUI
# define CH_HAS_GUI (gui.in_use || gui.starting)
#endif
// Note: when making changes here also adjust configure.ac.
#ifdef MSWIN
// WinSock API is separated from C API, thus we can't use read(), write(),
// errno...
# define SOCK_ERRNO errno = WSAGetLastError()
# undef ECONNREFUSED
# define ECONNREFUSED WSAECONNREFUSED
# undef EWOULDBLOCK
# define EWOULDBLOCK WSAEWOULDBLOCK
# undef EINPROGRESS
# define EINPROGRESS WSAEINPROGRESS
# ifdef EINTR
# undef EINTR
# endif
# define EINTR WSAEINTR
# define sock_write(sd, buf, len) send((SOCKET)sd, buf, len, 0)
# define sock_read(sd, buf, len) recv((SOCKET)sd, buf, len, 0)
# define sock_close(sd) closesocket((SOCKET)sd)
// Support for Unix-domain sockets was added in Windows SDK 17061.
# define UNIX_PATH_MAX 108
typedef struct sockaddr_un {
ADDRESS_FAMILY sun_family;
char sun_path[UNIX_PATH_MAX];
} SOCKADDR_UN, *PSOCKADDR_UN;
#else
# include <netdb.h>
# include <netinet/in.h>
# include <arpa/inet.h>
# include <sys/socket.h>
# include <sys/un.h>
# ifdef HAVE_LIBGEN_H
# include <libgen.h>
# endif
# define SOCK_ERRNO
# define sock_write(sd, buf, len) write(sd, buf, len)
# define sock_read(sd, buf, len) read(sd, buf, len)
# define sock_close(sd) close(sd)
# define fd_read(fd, buf, len) read(fd, buf, len)
# define fd_write(sd, buf, len) write(sd, buf, len)
# define fd_close(sd) close(sd)
#endif
static void channel_read(channel_T *channel, ch_part_T part, char *func);
static ch_mode_T channel_get_mode(channel_T *channel, ch_part_T part);
static int channel_get_timeout(channel_T *channel, ch_part_T part);
static ch_part_T channel_part_send(channel_T *channel);
static ch_part_T channel_part_read(channel_T *channel);
#define FOR_ALL_CHANNELS(ch) \
for ((ch) = first_channel; (ch) != NULL; (ch) = (ch)->ch_next)
// Whether we are inside channel_parse_messages() or another situation where it
// is safe to invoke callbacks.
static int safe_to_invoke_callback = 0;
#ifdef MSWIN
static int
fd_read(sock_T fd, char *buf, size_t len)
{
HANDLE h = (HANDLE)fd;
DWORD nread;
if (!ReadFile(h, buf, (DWORD)len, &nread, NULL))
return -1;
return (int)nread;
}
static int
fd_write(sock_T fd, char *buf, size_t len)
{
size_t todo = len;
HANDLE h = (HANDLE)fd;
DWORD nwrite, size, done = 0;
OVERLAPPED ov;
while (todo > 0)
{
if (todo > MAX_NAMED_PIPE_SIZE)
size = MAX_NAMED_PIPE_SIZE;
else
size = (DWORD)todo;
// If the pipe overflows while the job does not read the data,
// WriteFile() will block forever. This abandons the write.
CLEAR_FIELD(ov);
nwrite = 0;
if (!WriteFile(h, buf + done, size, &nwrite, &ov))
{
DWORD err = GetLastError();
if (err != ERROR_IO_PENDING)
return -1;
if (!GetOverlappedResult(h, &ov, &nwrite, FALSE))
return -1;
FlushFileBuffers(h);
}
else if (nwrite == 0)
// WriteFile() returns TRUE but did not write anything. This causes
// a hang, so bail out.
break;
todo -= nwrite;
done += nwrite;
}
return (int)done;
}
static void
fd_close(sock_T fd)
{
HANDLE h = (HANDLE)fd;
CloseHandle(h);
}
#endif
#ifdef MSWIN
# undef PERROR
# define PERROR(msg) (void)semsg("%s: %s", msg, strerror_win32(errno))
static char *
strerror_win32(int eno)
{
static LPVOID msgbuf = NULL;
char_u *ptr;
if (msgbuf)
{
LocalFree(msgbuf);
msgbuf = NULL;
}
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
eno,
MAKELANGID(LANG_ENGLISH, SUBLANG_DEFAULT),
(LPTSTR) &msgbuf,
0,
NULL);
if (msgbuf != NULL)
// chomp \r or \n
for (ptr = (char_u *)msgbuf; *ptr; ptr++)
switch (*ptr)
{
case '\r':
STRMOVE(ptr, ptr + 1);
ptr--;
break;
case '\n':
if (*(ptr + 1) == '\0')
*ptr = '\0';
else
*ptr = ' ';
break;
}
return msgbuf;
}
#endif
/*
* The list of all allocated channels.
*/
static channel_T *first_channel = NULL;
static int next_ch_id = 0;
/*
* Allocate a new channel. The refcount is set to 1.
* The channel isn't actually used until it is opened.
* Returns NULL if out of memory.
*/
channel_T *
add_channel(void)
{
ch_part_T part;
channel_T *channel = ALLOC_CLEAR_ONE(channel_T);
if (channel == NULL)
return NULL;
channel->ch_id = next_ch_id++;
ch_log(channel, "Created channel");
for (part = PART_SOCK; part < PART_COUNT; ++part)
{
channel->ch_part[part].ch_fd = INVALID_FD;
#ifdef FEAT_GUI_X11
channel->ch_part[part].ch_inputHandler = (XtInputId)NULL;
#endif
#ifdef FEAT_GUI_GTK
channel->ch_part[part].ch_inputHandler = 0;
#endif
channel->ch_part[part].ch_timeout = 2000;
}
if (first_channel != NULL)
{
first_channel->ch_prev = channel;
channel->ch_next = first_channel;
}
first_channel = channel;
channel->ch_refcount = 1;
return channel;
}
int
has_any_channel(void)
{
return first_channel != NULL;
}
/*
* Called when the refcount of a channel is zero.
* Return TRUE if "channel" has a callback and the associated job wasn't
* killed.
*/
int
channel_still_useful(channel_T *channel)
{
int has_sock_msg;
int has_out_msg;
int has_err_msg;
// If the job was killed the channel is not expected to work anymore.
if (channel->ch_job_killed && channel->ch_job == NULL)
return FALSE;
// If there is a close callback it may still need to be invoked.
if (channel->ch_close_cb.cb_name != NULL)
return TRUE;
// If reading from or a buffer it's still useful.
if (channel->ch_part[PART_IN].ch_bufref.br_buf != NULL)
return TRUE;
// If there is no callback then nobody can get readahead. If the fd is
// closed and there is no readahead then the callback won't be called.
has_sock_msg = channel->ch_part[PART_SOCK].ch_fd != INVALID_FD
|| channel->ch_part[PART_SOCK].ch_head.rq_next != NULL
|| channel->ch_part[PART_SOCK].ch_json_head.jq_next != NULL;
has_out_msg = channel->ch_part[PART_OUT].ch_fd != INVALID_FD
|| channel->ch_part[PART_OUT].ch_head.rq_next != NULL
|| channel->ch_part[PART_OUT].ch_json_head.jq_next != NULL;
has_err_msg = channel->ch_part[PART_ERR].ch_fd != INVALID_FD
|| channel->ch_part[PART_ERR].ch_head.rq_next != NULL
|| channel->ch_part[PART_ERR].ch_json_head.jq_next != NULL;
return (channel->ch_callback.cb_name != NULL && (has_sock_msg
|| has_out_msg || has_err_msg))
|| ((channel->ch_part[PART_OUT].ch_callback.cb_name != NULL
|| channel->ch_part[PART_OUT].ch_bufref.br_buf != NULL)
&& has_out_msg)
|| ((channel->ch_part[PART_ERR].ch_callback.cb_name != NULL
|| channel->ch_part[PART_ERR].ch_bufref.br_buf != NULL)
&& has_err_msg);
}
/*
* Return TRUE if "channel" is closeable (i.e. all readable fds are closed).
*/
int
channel_can_close(channel_T *channel)
{
return channel->ch_to_be_closed == 0;
}
/*
* Close a channel and free all its resources.
* The "channel" pointer remains valid.
*/
static void
channel_free_contents(channel_T *channel)
{
channel_close(channel, TRUE);
channel_clear(channel);
ch_log(channel, "Freeing channel");
}
/*
* Unlink "channel" from the list of channels and free it.
*/
static void
channel_free_channel(channel_T *channel)
{
if (channel->ch_next != NULL)
channel->ch_next->ch_prev = channel->ch_prev;
if (channel->ch_prev == NULL)
first_channel = channel->ch_next;
else
channel->ch_prev->ch_next = channel->ch_next;
vim_free(channel);
}
static void
channel_free(channel_T *channel)
{
if (in_free_unref_items)
return;
if (safe_to_invoke_callback == 0)
channel->ch_to_be_freed = TRUE;
else
{
channel_free_contents(channel);
channel_free_channel(channel);
}
}
/*
* Close a channel and free all its resources if there is no further action
* possible, there is no callback to be invoked or the associated job was
* killed.
* Return TRUE if the channel was freed.
*/
static int
channel_may_free(channel_T *channel)
{
if (!channel_still_useful(channel))
{
channel_free(channel);
return TRUE;
}
return FALSE;
}
/*
* Decrement the reference count on "channel" and maybe free it when it goes
* down to zero. Don't free it if there is a pending action.
* Returns TRUE when the channel is no longer referenced.
*/
int
channel_unref(channel_T *channel)
{
if (channel != NULL && --channel->ch_refcount <= 0)
return channel_may_free(channel);
return FALSE;
}
int
free_unused_channels_contents(int copyID, int mask)
{
int did_free = FALSE;
channel_T *ch;
// This is invoked from the garbage collector, which only runs at a safe
// point.
++safe_to_invoke_callback;
FOR_ALL_CHANNELS(ch)
if (!channel_still_useful(ch)
&& (ch->ch_copyID & mask) != (copyID & mask))
{
// Free the channel and ordinary items it contains, but don't
// recurse into Lists, Dictionaries etc.
channel_free_contents(ch);
did_free = TRUE;
}
--safe_to_invoke_callback;
return did_free;
}
void
free_unused_channels(int copyID, int mask)
{
channel_T *ch;
channel_T *ch_next;
for (ch = first_channel; ch != NULL; ch = ch_next)
{
ch_next = ch->ch_next;
if (!channel_still_useful(ch)
&& (ch->ch_copyID & mask) != (copyID & mask))
// Free the channel struct itself.
channel_free_channel(ch);
}
}
#if defined(FEAT_GUI) || defined(PROTO)
# if defined(FEAT_GUI_X11) || defined(FEAT_GUI_GTK)
/*
* Lookup the channel from the socket. Set "partp" to the fd index.
* Returns NULL when the socket isn't found.
*/
static channel_T *
channel_fd2channel(sock_T fd, ch_part_T *partp)
{
channel_T *channel;
ch_part_T part;
if (fd == INVALID_FD)
return NULL;
FOR_ALL_CHANNELS(channel)
{
for (part = PART_SOCK; part < PART_IN; ++part)
if (channel->ch_part[part].ch_fd == fd)
{
*partp = part;
return channel;
}
}
return NULL;
}
static void
channel_read_fd(int fd)
{
channel_T *channel;
ch_part_T part;
channel = channel_fd2channel(fd, &part);
if (channel == NULL)
ch_error(NULL, "Channel for fd %d not found", fd);
else
channel_read(channel, part, "channel_read_fd");
}
# endif
/*
* Read a command from netbeans.
*/
# ifdef FEAT_GUI_X11
static void
messageFromServerX11(XtPointer clientData,
int *unused1 UNUSED,
XtInputId *unused2 UNUSED)
{
channel_read_fd((int)(long)clientData);
}
# endif
# ifdef FEAT_GUI_GTK
# if GTK_CHECK_VERSION(3,0,0)
static gboolean
messageFromServerGtk3(GIOChannel *unused1 UNUSED,
GIOCondition unused2 UNUSED,
gpointer clientData)
{
channel_read_fd(GPOINTER_TO_INT(clientData));
return TRUE; // Return FALSE instead in case the event source is to
// be removed after this function returns.
}
# else
static void
messageFromServerGtk2(gpointer clientData,
gint unused1 UNUSED,
GdkInputCondition unused2 UNUSED)
{
channel_read_fd((int)(long)clientData);
}
# endif
# endif
static void
channel_gui_register_one(channel_T *channel, ch_part_T part UNUSED)
{
if (!CH_HAS_GUI)
return;
// gets stuck in handling events for a not connected channel
if (channel->ch_keep_open)
return;
# ifdef FEAT_GUI_X11
// Tell notifier we are interested in being called when there is input on
// the editor connection socket.
if (channel->ch_part[part].ch_inputHandler == (XtInputId)NULL)
{
ch_log(channel, "Registering part %s with fd %d",
ch_part_names[part], channel->ch_part[part].ch_fd);
channel->ch_part[part].ch_inputHandler = XtAppAddInput(
(XtAppContext)app_context,
channel->ch_part[part].ch_fd,
(XtPointer)(XtInputReadMask + XtInputExceptMask),
messageFromServerX11,
(XtPointer)(long)channel->ch_part[part].ch_fd);
}
# else
# ifdef FEAT_GUI_GTK
// Tell gdk we are interested in being called when there is input on the
// editor connection socket.
if (channel->ch_part[part].ch_inputHandler == 0)
{
ch_log(channel, "Registering part %s with fd %d",
ch_part_names[part], channel->ch_part[part].ch_fd);
# if GTK_CHECK_VERSION(3,0,0)
GIOChannel *chnnl = g_io_channel_unix_new(
(gint)channel->ch_part[part].ch_fd);
channel->ch_part[part].ch_inputHandler = g_io_add_watch(
chnnl,
G_IO_IN|G_IO_HUP|G_IO_ERR|G_IO_PRI,
messageFromServerGtk3,
GINT_TO_POINTER(channel->ch_part[part].ch_fd));
g_io_channel_unref(chnnl);
# else
channel->ch_part[part].ch_inputHandler = gdk_input_add(
(gint)channel->ch_part[part].ch_fd,
(GdkInputCondition)
((int)GDK_INPUT_READ + (int)GDK_INPUT_EXCEPTION),
messageFromServerGtk2,
(gpointer)(long)channel->ch_part[part].ch_fd);
# endif
}
# endif
# endif
}
static void
channel_gui_register(channel_T *channel)
{
if (channel->CH_SOCK_FD != INVALID_FD)
channel_gui_register_one(channel, PART_SOCK);
if (channel->CH_OUT_FD != INVALID_FD
&& channel->CH_OUT_FD != channel->CH_SOCK_FD)
channel_gui_register_one(channel, PART_OUT);
if (channel->CH_ERR_FD != INVALID_FD
&& channel->CH_ERR_FD != channel->CH_SOCK_FD
&& channel->CH_ERR_FD != channel->CH_OUT_FD)
channel_gui_register_one(channel, PART_ERR);
}
/*
* Register any of our file descriptors with the GUI event handling system.
* Called when the GUI has started.
*/
void
channel_gui_register_all(void)
{
channel_T *channel;
FOR_ALL_CHANNELS(channel)
channel_gui_register(channel);
}
static void
channel_gui_unregister_one(channel_T *channel UNUSED, ch_part_T part UNUSED)
{
# ifdef FEAT_GUI_X11
if (channel->ch_part[part].ch_inputHandler != (XtInputId)NULL)
{
ch_log(channel, "Unregistering part %s", ch_part_names[part]);
XtRemoveInput(channel->ch_part[part].ch_inputHandler);
channel->ch_part[part].ch_inputHandler = (XtInputId)NULL;
}
# else
# ifdef FEAT_GUI_GTK
if (channel->ch_part[part].ch_inputHandler != 0)
{
ch_log(channel, "Unregistering part %s", ch_part_names[part]);
# if GTK_CHECK_VERSION(3,0,0)
g_source_remove(channel->ch_part[part].ch_inputHandler);
# else
gdk_input_remove(channel->ch_part[part].ch_inputHandler);
# endif
channel->ch_part[part].ch_inputHandler = 0;
}
# endif
# endif
}
static void
channel_gui_unregister(channel_T *channel)
{
ch_part_T part;
for (part = PART_SOCK; part < PART_IN; ++part)
channel_gui_unregister_one(channel, part);
}
#endif // FEAT_GUI
/*
* For Unix we need to call connect() again after connect() failed.
* On Win32 one time is sufficient.
*/
static int
channel_connect(
channel_T *channel,
const struct sockaddr *server_addr,
int server_addrlen,
int *waittime)
{
int sd = -1;
#ifdef MSWIN
u_long val = 1;
#endif
while (TRUE)
{
long elapsed_msec = 0;
int waitnow;
int ret;
if (sd >= 0)
sock_close(sd);
sd = socket(server_addr->sa_family, SOCK_STREAM, 0);
if (sd == -1)
{
ch_error(channel, "in socket() in channel_connect().");
PERROR(_(e_socket_in_channel_connect));
return -1;
}
if (*waittime >= 0)
{
// Make connect() non-blocking.
if (
#ifdef MSWIN
ioctlsocket(sd, FIONBIO, &val) < 0
#else
fcntl(sd, F_SETFL, O_NONBLOCK) < 0
#endif
)
{
SOCK_ERRNO;
ch_error(channel,
"channel_connect: Connect failed with errno %d", errno);
sock_close(sd);
return -1;
}
}
// Try connecting to the server.
ch_log(channel, "Connecting...");
ret = connect(sd, server_addr, server_addrlen);
if (ret == 0)
// The connection could be established.
break;
SOCK_ERRNO;
if (*waittime < 0 || (errno != EWOULDBLOCK
&& errno != ECONNREFUSED
#ifdef EINPROGRESS
&& errno != EINPROGRESS
#endif
))
{
ch_error(channel,
"channel_connect: Connect failed with errno %d", errno);
PERROR(_(e_cannot_connect_to_port));
sock_close(sd);
return -1;
}
else if (errno == ECONNREFUSED)
{
ch_error(channel, "channel_connect: Connection refused");
sock_close(sd);
return -1;
}
// Limit the waittime to 50 msec. If it doesn't work within this
// time we close the socket and try creating it again.
waitnow = *waittime > 50 ? 50 : *waittime;
// If connect() didn't finish then try using select() to wait for the
// connection to be made. For Win32 always use select() to wait.
{
struct timeval tv;
fd_set rfds;
fd_set wfds;
#ifndef MSWIN
int so_error = 0;
socklen_t so_error_len = sizeof(so_error);
struct timeval start_tv;
struct timeval end_tv;
#endif
FD_ZERO(&rfds);
FD_SET(sd, &rfds);
FD_ZERO(&wfds);
FD_SET(sd, &wfds);
tv.tv_sec = waitnow / 1000;
tv.tv_usec = (waitnow % 1000) * 1000;
#ifndef MSWIN
gettimeofday(&start_tv, NULL);
#endif
ch_log(channel,
"Waiting for connection (waiting %d msec)...", waitnow);
ret = select(sd + 1, &rfds, &wfds, NULL, &tv);
if (ret < 0)
{
SOCK_ERRNO;
ch_error(channel,
"channel_connect: Connect failed with errno %d", errno);
PERROR(_(e_cannot_connect_to_port));
sock_close(sd);
return -1;
}
#ifdef MSWIN
// On Win32: select() is expected to work and wait for up to
// "waitnow" msec for the socket to be open.
if (FD_ISSET(sd, &wfds))
break;
elapsed_msec = waitnow;
if (*waittime > 1 && elapsed_msec < *waittime)
{
*waittime -= elapsed_msec;
continue;
}
#else
// On Linux-like systems: See socket(7) for the behavior
// After putting the socket in non-blocking mode, connect() will
// return EINPROGRESS, select() will not wait (as if writing is
// possible), need to use getsockopt() to check if the socket is
// actually able to connect.
// We detect a failure to connect when either read and write fds
// are set. Use getsockopt() to find out what kind of failure.
if (FD_ISSET(sd, &rfds) || FD_ISSET(sd, &wfds))
{
ret = getsockopt(sd,
SOL_SOCKET, SO_ERROR, &so_error, &so_error_len);
if (ret < 0 || (so_error != 0
&& so_error != EWOULDBLOCK
&& so_error != ECONNREFUSED
# ifdef EINPROGRESS
&& so_error != EINPROGRESS
# endif
))
{
ch_error(channel,
"channel_connect: Connect failed with errno %d",
so_error);
PERROR(_(e_cannot_connect_to_port));
sock_close(sd);
return -1;
}
else if (errno == ECONNREFUSED)
{
ch_error(channel, "channel_connect: Connection refused");
sock_close(sd);
return -1;
}
}
if (FD_ISSET(sd, &wfds) && so_error == 0)
// Did not detect an error, connection is established.
break;
gettimeofday(&end_tv, NULL);
elapsed_msec = (end_tv.tv_sec - start_tv.tv_sec) * 1000
+ (end_tv.tv_usec - start_tv.tv_usec) / 1000;
#endif
}
#ifndef MSWIN
if (*waittime > 1 && elapsed_msec < *waittime)
{
// The port isn't ready but we also didn't get an error.
// This happens when the server didn't open the socket
// yet. Select() may return early, wait until the remaining
// "waitnow" and try again.
waitnow -= elapsed_msec;
*waittime -= elapsed_msec;
if (waitnow > 0)
{
mch_delay((long)waitnow, MCH_DELAY_IGNOREINPUT);
ui_breakcheck();
*waittime -= waitnow;
}
if (!got_int)
{
if (*waittime <= 0)
// give it one more try
*waittime = 1;
continue;
}
// we were interrupted, behave as if timed out
}
#endif
// We timed out.
ch_error(channel, "Connection timed out");
sock_close(sd);
return -1;
}
if (*waittime >= 0)
{
#ifdef MSWIN
val = 0;
ioctlsocket(sd, FIONBIO, &val);
#else
(void)fcntl(sd, F_SETFL, 0);
#endif
}
return sd;
}
/*
* Open a socket channel to the UNIX socket at "path".
* Returns the channel for success.
* Returns NULL for failure.
*/
static channel_T *
channel_open_unix(
const char *path,
void (*nb_close_cb)(void))
{
channel_T *channel = NULL;
int sd = -1;
size_t path_len = STRLEN(path);
struct sockaddr_un server;
size_t server_len;
int waittime = -1;
if (*path == NUL || path_len >= sizeof(server.sun_path))
{
semsg(_(e_invalid_argument_str), path);
return NULL;
}
channel = add_channel();
if (channel == NULL)
{
ch_error(NULL, "Cannot allocate channel.");
return NULL;
}
CLEAR_FIELD(server);
server.sun_family = AF_UNIX;
STRNCPY(server.sun_path, path, sizeof(server.sun_path) - 1);
ch_log(channel, "Trying to connect to %s", path);
server_len = offsetof(struct sockaddr_un, sun_path) + path_len + 1;
sd = channel_connect(channel, (struct sockaddr *)&server, (int)server_len,
&waittime);
if (sd < 0)
{
channel_free(channel);
return NULL;
}
ch_log(channel, "Connection made");
channel->CH_SOCK_FD = (sock_T)sd;
channel->ch_nb_close_cb = nb_close_cb;
channel->ch_hostname = (char *)vim_strsave((char_u *)path);
channel->ch_port = 0;
channel->ch_to_be_closed |= (1U << PART_SOCK);
#ifdef FEAT_GUI
channel_gui_register_one(channel, PART_SOCK);
#endif
return channel;
}
/*
* Open a socket channel to "hostname":"port".
* "waittime" is the time in msec to wait for the connection.
* When negative wait forever.
* Returns the channel for success.
* Returns NULL for failure.
*/
channel_T *
channel_open(
const char *hostname,
int port,
int waittime,
void (*nb_close_cb)(void))
{
int sd = -1;
channel_T *channel = NULL;
#ifdef FEAT_IPV6
int err;
struct addrinfo hints;
struct addrinfo *res = NULL;
struct addrinfo *addr = NULL;
#else
struct sockaddr_in server;
struct hostent *host = NULL;
#endif
#ifdef MSWIN
channel_init_winsock();
#endif
channel = add_channel();
if (channel == NULL)
{
ch_error(NULL, "Cannot allocate channel.");
return NULL;
}
// Get the server internet address and put into addr structure fill in the
// socket address structure and connect to server.
#ifdef FEAT_IPV6
CLEAR_FIELD(hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
# if defined(__ANDROID__)
hints.ai_flags = AI_ADDRCONFIG;
# elif defined(AI_ADDRCONFIG) && defined(AI_V4MAPPED)
hints.ai_flags = AI_ADDRCONFIG | AI_V4MAPPED;
# endif
// Set port number manually in order to prevent name resolution services
// from being invoked in the environment where AI_NUMERICSERV is not
// defined.
if ((err = getaddrinfo(hostname, NULL, &hints, &res)) != 0)
{
ch_error(channel, "in getaddrinfo() in channel_open()");
semsg(_(e_getaddrinfo_in_channel_open_str), gai_strerror(err));
channel_free(channel);
return NULL;
}
for (addr = res; addr != NULL; addr = addr->ai_next)
{
const char *dst = hostname;
# ifdef HAVE_INET_NTOP
const void *src = NULL;
char buf[NUMBUFLEN];
# endif
if (addr->ai_family == AF_INET6)
{
struct sockaddr_in6 *sai = (struct sockaddr_in6 *)addr->ai_addr;
sai->sin6_port = htons(port);
# ifdef HAVE_INET_NTOP
src = &sai->sin6_addr;
# endif
}
else if (addr->ai_family == AF_INET)
{
struct sockaddr_in *sai = (struct sockaddr_in *)addr->ai_addr;
sai->sin_port = htons(port);
# ifdef HAVE_INET_NTOP
src = &sai->sin_addr;
#endif
}
# ifdef HAVE_INET_NTOP
if (src != NULL)
{
dst = inet_ntop(addr->ai_family, src, buf, sizeof(buf));
if (dst == NULL)
dst = hostname;
else if (STRCMP(hostname, dst) != 0)
ch_log(channel, "Resolved %s to %s", hostname, dst);
}
# endif
ch_log(channel, "Trying to connect to %s port %d", dst, port);
// On Mac and Solaris a zero timeout almost never works. Waiting for
// one millisecond already helps a lot. Later Mac systems (using IPv6)
// need more time, 15 milliseconds appears to work well.
// Let's do it for all systems, because we don't know why this is
// needed.
if (waittime == 0)
waittime = 15;
sd = channel_connect(channel, addr->ai_addr, (int)addr->ai_addrlen,
&waittime);
if (sd >= 0)
break;
}
freeaddrinfo(res);
#else
CLEAR_FIELD(server);