We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I downloaded build #966 and tried to implement a new system, but the 'with_component' method doesn't exist:
extends System func _prepare(): with_component(ECS.TransformComponent, System.IMMUTABLE)
I get this error:
Function "with_component()" not found in base self.
The Godot editor shows me the following methods in the System class:
void _prepare() virtualvoidexecute_after(system_name: int) voide xecute_before(system_name: int) void execute_in(phase: Phase, dispatcher: int = 0xFFFFFFFF) int get_system_id() const void with_databag(databag_id: int, mutability: Mutability) void with_events_emitter(event_id: int) void with_events_receiver(event_id: int, emitter_name: String) void with_query(query: Object)voidwith_storage(component_id: int)
Sorry if I am missing something extremely obvious, but it's supposed to be here, right?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I downloaded build #966 and tried to implement a new system, but the 'with_component' method doesn't exist:
I get this error:
Function "with_component()" not found in base self.
The Godot editor shows me the following methods in the System class:
Sorry if I am missing something extremely obvious, but it's supposed to be here, right?
The text was updated successfully, but these errors were encountered: