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Just for reference here is the first / current approach
Check if there is a _import folder in the root of the mod folder
Copy everything inside the import folder into res://.import
I forgot about this part 😅
This file system is read-write only when running the project locally from the editor. When exported or when running on different devices (such as phones or consoles, or running from DVD), the file system will become read-only and writing will no longer be permitted.
[*https://docs.godotengine.org/en/stable/tutorials/scripting/filesystem.html#resource-path*](https://docs.godotengine.org/en/stable/tutorials/scripting/filesystem.html#resource-path)
So the only option then is to rewrite the .import files?
.import
folder at root of mod folder approach.import
files.import
folder.Or keep it separated and close to the mod folder?
.import
folder.import
and don’t have to mess with rewriting the.import
file of each import.The text was updated successfully, but these errors were encountered: