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Godot OpenXR GDNative module

This module is provided as is, all files are contained within the addons/godot-openxr folder

This module requires Godot 3.3 or newer to run

The scenes subfolder contains a number of godot scenes that help you set up your project. For basic functionality start with adding ovr_first_person.tcn to your project. Also make sure that vsync is turned off in your project settings.

Source code for this module can be found here: https://github.com/GodotVR/godot_openxr

Also note that we have a support asset containing a number of useful scenes to get you going building VR applications in Godot: https://github.com/GodotVR/godot-xr-tools

Documentation on using this asset can be found here: https://github.com/GodotVR/godot_openxr/wiki

Licensing

The Godot OpenXR module and the godot scenes in this add on are all supplied under an MIT License.

About this repository

The original version of the Godot OpenXR plugin was developed by Christoph Haag with Bastiaan Olij later on helping maintain the Windows build. This asset repository is maintained by Bastiaan Olij.