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A root folder is required by the Godot Asset Library, the contents of this root folder will be extracted into the Godot project resulting in the correct file structure.
The text was updated successfully, but these errors were encountered:
Note that if you're importing the plugin using the Release version of the zip, you need to make sure the "Ignore asset root" box is checked on the import screen. Otherwise the "asset" folder gets included and the import fails
So there is an important difference between the zip file created for a PR as an artifact and the zip file created as part of a release.
The zip file on the artifact will contain the following entries:
android/plugins/GodotOpenXRLoaders_CHANGES.md
android/plugins/godotopenxrmeta.gdap
android/plugins/godotopenxrmeta/license.txt
android/plugins/godotopenxrmeta/godotopenxrmeta-release.aar
android/plugins/godotopenxrmeta/godotopenxrmeta-debug.aar
This is what you would expect to see.
The zip file on the release however will contain the following entries:
asset/android/plugins/GodotOpenXRLoaders_CHANGES.md
asset/android/plugins/godotopenxrmeta.gdap
asset/android/plugins/godotopenxrmeta/license.txt
asset/android/plugins/godotopenxrmeta/godotopenxrmeta-release.aar
asset/android/plugins/godotopenxrmeta/godotopenxrmeta-debug.aar
A root folder is required by the Godot Asset Library, the contents of this root folder will be extracted into the Godot project resulting in the correct file structure.
The text was updated successfully, but these errors were encountered: