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Collision.h
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Collision.h
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#ifndef COLLISION_H
#define COLLISION_H
namespace Collision {
//////
/// Test for a collision between two sprites by comparing the alpha values of overlapping pixels
/// Supports scaling and rotation
/// AlphaLimit: The threshold at which a pixel becomes "solid". If AlphaLimit is 127, a pixel with
/// alpha value 128 will cause a collision and a pixel with alpha value 126 will not.
///
/// This functions creates bitmasks of the textures of the two sprites by
/// downloading the textures from the graphics card to memory -> SLOW!
/// You can avoid this by using the "CreateTextureAndBitmask" function
//////
bool PixelPerfectTest(const sf::Sprite& Object1, const sf::Sprite& Object2, sf::Uint8 AlphaLimit = 0);
//////
/// Replaces Texture::loadFromFile
/// Load an imagefile into the given texture and create a bitmask for it
/// This is much faster than creating the bitmask for a texture on the first run of "PixelPerfectTest"
///
/// The function returns false if the file could not be opened for some reason
//////
bool CreateTextureAndBitmask(sf::Texture &LoadInto, const std::string& Filename);
//////
/// Test for collision using circle collision dection
/// Radius is averaged from the dimensions of the sprite so
/// roughly circular objects will be much more accurate
//////
bool CircleTest(const sf::Sprite& Object1, const sf::Sprite& Object2);
//////
/// Test for bounding box collision using the Separating Axis Theorem
/// Supports scaling and rotation
//////
bool BoundingBoxTest(const sf::Sprite& Object1, const sf::Sprite& Object2);
}
#endif /* COLLISION_H */