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GameServerSet Implementation #156

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Apr 10, 2018
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Empty file added build/install.yaml
Empty file.
24 changes: 17 additions & 7 deletions cmd/controller/main.go
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ import (
"agones.dev/agones/pkg/client/clientset/versioned"
"agones.dev/agones/pkg/client/informers/externalversions"
"agones.dev/agones/pkg/gameservers"
"agones.dev/agones/pkg/gameserversets"
"agones.dev/agones/pkg/util/runtime"
"agones.dev/agones/pkg/util/signals"
"agones.dev/agones/pkg/util/webhooks"
Expand Down Expand Up @@ -128,7 +129,8 @@ func main() {
agonesInformerFactory := externalversions.NewSharedInformerFactory(agonesClient, 30*time.Second)
kubeInformationFactory := informers.NewSharedInformerFactory(kubeClient, 30*time.Second)

c := gameservers.NewController(wh, health, minPort, maxPort, sidecarImage, alwaysPullSidecar, kubeClient, kubeInformationFactory, extClient, agonesClient, agonesInformerFactory)
gsController := gameservers.NewController(wh, health, minPort, maxPort, sidecarImage, alwaysPullSidecar, kubeClient, kubeInformationFactory, extClient, agonesClient, agonesInformerFactory)
gsSetController := gameserversets.NewController(wh, health, kubeClient, extClient, agonesClient, agonesInformerFactory)

stop := signals.NewStopChannel()

Expand All @@ -140,6 +142,18 @@ func main() {
logger.WithError(err).Fatal("could not run webhook server")
}
}()
go func() {
err = gsController.Run(2, stop)
if err != nil {
logger.WithError(err).Fatal("Could not run gameserver controller")
}
}()
go func() {
err = gsSetController.Run(2, stop)
if err != nil {
logger.WithError(err).Fatal("Could not run gameserverset controller")
}
}()
go func() {
logger.Info("Starting health check...")
srv := &http.Server{
Expand All @@ -158,10 +172,6 @@ func main() {
}
}()

err = c.Run(2, stop)
if err != nil {
logger.WithError(err).Fatal("Could not run gameserver controller")
}

logger.Info("Shut down gameserver controller")
<-stop
logger.Info("Shut down agones controllers")
}
33 changes: 33 additions & 0 deletions examples/cpp-simple/gameserverset.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,33 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

# Usually you would define a Fleet rather than a GameServerSet
# directly. This is here mostly for testing purposes

apiVersion: "stable.agones.dev/v1alpha1"
kind: GameServerSet
metadata:
name: cpp-simple
spec:
replicas: 5
template:
spec:
containerPort: 7654
template:
spec:
health:
initialDelaySeconds: 15
containers:
- name: cpp-simple
image: gcr.io/agones-images/cpp-simple-server:0.1
31 changes: 31 additions & 0 deletions examples/simple-udp/server/gameserverset.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,31 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

# Usually you would define a Fleet rather than a GameServerSet
# directly. This is here mostly for testing purposes

apiVersion: "stable.agones.dev/v1alpha1"
kind: GameServerSet
metadata:
name: simple-udp
spec:
replicas: 2
template:
spec:
containerPort: 7654
template:
spec:
containers:
- name: simple-udp
image: gcr.io/agones-images/udp-server:0.1
108 changes: 108 additions & 0 deletions install/helm/agones/templates/crds/_gameserverspecvalidation.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,108 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

{{/* Validation for a gameserver spec */}}
{{- define "gameserver.validation" }}
required:
- spec
properties:
spec:
required:
- containerPort
- template
properties:
template:
type: object
required:
- spec
properties:
spec:
type: object
required:
- containers
properties:
containers:
type: array
items:
type: object
required:
- image
properties:
name:
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
image:
type: string
minLength: 1
minItems: 1
container:
title: The container name running the gameserver
description: if there is more than one container, specify which one is the game server
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
portPolicy:
title: the port policy that will be applied to the game server
description: |
portPolicy has two options:
- "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
- "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
port is available. When static is the policy specified, `hostPort` is required to be populated
type: string
enum:
- dynamic
- static
protocol:
title: Protocol being used. Defaults to UDP. TCP is the only other option
type: string
enum:
- UDP
- TCP
containerPort:
title: The port that is being opened on the game server process
type: integer
minimum: 0
maximum: 65535
hostPort:
title: The port exposed on the host
description: Only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
type: integer
minimum: 0
maximum: 65535
health:
type: object
title: Health checking for the running game server
properties:
disabled:
title: Disable health checking. defaults to false, but can be set to true
type: boolean
initialDelaySeconds:
title: Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
type: integer
minimum: 0
maximum: 2147483648
periodSeconds:
title: How long before the server is considered not healthy
type: integer
minimum: 0
maximum: 2147483648
failureThreshold:
title: Minimum consecutive failures for the health probe to be considered failed after having succeeded.
type: integer
minimum: 1
maximum: 2147483648
{{- end }}
92 changes: 1 addition & 91 deletions install/helm/agones/templates/crds/gameserver.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -34,94 +34,4 @@ spec:
singular: gameserver
validation:
openAPIV3Schema:
required:
- spec
properties:
spec:
required:
- containerPort
- template
properties:
template:
type: object
required:
- spec
properties:
spec:
type: object
required:
- containers
properties:
containers:
type: array
items:
type: object
required:
- image
properties:
name:
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
image:
type: string
minLength: 1
minItems: 1
container:
title: The container name running the gameserver
description: if there is more than one container, specify which one is the game server
type: string
minLength: 0
maxLength: 63
pattern: "^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
portPolicy:
title: the port policy that will be applied to the game server
description: |
portPolicy has two options:
- "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
- "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
port is available. When static is the policy specified, `hostPort` is required to be populated
type: string
enum:
- dynamic
- static
protocol:
title: Protocol being used. Defaults to UDP. TCP is the only other option
type: string
enum:
- UDP
- TCP
containerPort:
title: The port that is being opened on the game server process
type: integer
minimum: 0
maximum: 65535
hostPort:
title: The port exposed on the host
description: Only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
type: integer
minimum: 0
maximum: 65535
health:
type: object
title: Health checking for the running game server
properties:
disabled:
title: Disable health checking. defaults to false, but can be set to true
type: boolean
initialDelaySeconds:
title: Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
type: integer
minimum: 0
maximum: 2147483648
periodSeconds:
title: How long before the server is considered not healthy
type: integer
minimum: 0
maximum: 2147483648
failureThreshold:
title: Minimum consecutive failures for the health probe to be considered failed after having succeeded.
type: integer
minimum: 1
maximum: 2147483648
{{- include "gameserver.validation" . | indent 6 }}
48 changes: 48 additions & 0 deletions install/helm/agones/templates/crds/gameserverset.yaml
Original file line number Diff line number Diff line change
@@ -0,0 +1,48 @@
# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

apiVersion: apiextensions.k8s.io/v1beta1
kind: CustomResourceDefinition
metadata:
name: gameserversets.stable.agones.dev
labels:
component: crd
app: {{ template "agones.name" . }}
chart: {{ template "agones.chart" . }}
release: {{ .Release.Name }}
heritage: {{ .Release.Service }}
spec:
group: stable.agones.dev
version: v1alpha1
scope: Namespaced
names:
kind: GameServerSet
plural: gameserversets
shortNames:
- gss
- gsset
singular: gameserverset
validation:
openAPIV3Schema:
properties:
spec:
required:
- replicas
- template
properties:
replicas:
type: integer
minimum: 0
template:
{{- include "gameserver.validation" . | indent 14 }}
4 changes: 2 additions & 2 deletions install/helm/agones/templates/serviceaccounts/controller.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -47,8 +47,8 @@ rules:
resources: ["customresourcedefinitions"]
verbs: ["get"]
- apiGroups: ["stable.agones.dev"]
resources: ["gameservers"]
verbs: ["delete", "get", "list", "update", "watch"]
resources: ["gameservers", "gameserversets"]
verbs: ["create", "delete", "get", "list", "update", "watch"]
---
apiVersion: rbac.authorization.k8s.io/v1
kind: ClusterRoleBinding
Expand Down
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