- Implement raid groups
- Implement guilds
- NPC
- gossip
- creature combat
- dueling
- compile-time plugins
- better object tracking
- Mail system
- Spell system
- Admin imprisonment spells/commands
- Party/Raid system
- Trading system
- Terrain validation and boundary checks
- Zone exploration
- Implement High Sea fatigue syndrome
- AI pathfinding through map models
- Backpacks (automatic backup datapacks)
- Cheating, fuzzing and penetration testing tools, to audit Gophercraft's resilience to malicious clients (code review by people knowledgeable about exploits would be appreciated)
- AI system
- Full support for All-GM Roleplay gamemode
- Item/NPC forge
- Rich web application utilizing the Gophercraft JSON API, browsing players, stats, items and clans
- Battlegrounds
- Recording/replay system