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game.py
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import pygame
import sys
import random
import time
pygame.init()
WIDTH = 800
HEIGHT = 600
FPS = 30
#Colors
RED = (255, 0, 0)
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
#Elements
player_size = 50
player_pos = [WIDTH/2 , HEIGHT - 2*player_size]
enemy_size = 50
falling_speed = 10
random_pos = random.randint(0, WIDTH - enemy_size)
enemy_pos = [random_pos, 0]
max_enemy = 7
enemy_list = []
screen = pygame.display.set_mode((WIDTH, HEIGHT))
score = 0
prop = 0.4
clock = pygame.time.Clock()
game_over = False
myFont = pygame.font.SysFont("monospcae", 35)
def set_level(score, max_enemy):
if(score<10):
falling_speed = 5
elif(score < 30):
falling_speed = 10
elif(score < 60):
falling_speed = 15
elif(score < 100):
falling_speed = 20
else:
falling_speed = int(score*prop)
max_enemy = 15
return falling_speed
def drop_enemies(enemy_list):
delay = random.random()
if (len(enemy_list)<max_enemy and delay < 0.2):
x_pos = random.randint(0, WIDTH - enemy_size)
y_pos = 0
enemy_list.append([x_pos, y_pos])
def draw_enemies(enemy_list):
for enemy_pos in enemy_list:
pygame.draw.rect(screen, BLUE, (enemy_pos[0], enemy_pos[1], enemy_size, enemy_size))
def update_enemy_positions(enemy_list, score):
for idx, enemy_pos in enumerate(enemy_list):
if enemy_pos[1] >=0 and enemy_pos[1] < HEIGHT:
enemy_pos[1] += falling_speed
else:
enemy_list.pop(idx)
score += 1
return score
def collision_check(enemy_list):
for enemy_pos in enemy_list:
if(detect_collisions(player_pos, enemy_pos)):
return True
return False
def detect_collisions(player_pos, enemy_pos):
p_x = player_pos[0]
p_y = player_pos[1]
e_x = enemy_pos[0]
e_y = enemy_pos[1]
if(abs(p_x - e_x)<(player_size-5) and abs(p_y - e_y)<(player_size-5)):
return True
return False
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
#Positiosns of Enemy
if event.type == pygame.KEYDOWN:
x = player_pos[0]
y = player_pos[1]
if event.key == pygame.K_LEFT:
x -= player_size
elif event.key == pygame.K_RIGHT:
x += player_size
player_pos = [x, y]
screen.fill(BLACK)
drop_enemies(enemy_list)
score = update_enemy_positions(enemy_list, score)
falling_speed = set_level(score, max_enemy)
print('SP - '+str(falling_speed))
text = "Score: " + str(score)
label = myFont.render(text, 1, YELLOW)
screen.blit(label, (WIDTH-200, HEIGHT-40))
pygame.draw.rect(screen, RED, (player_pos[0], player_pos[1], player_size, player_size))
draw_enemies(enemy_list)
if collision_check(enemy_list):
screen.fill(BLACK)
myFont2 = pygame.font.SysFont("monospcae", 50)
myFont3 = pygame.font.SysFont("comicsansms", 40)
text = "SCORE: " + str(score)
thank = "Thanks for Playing :) ~Gourav Kumar Shaw"
label = myFont.render(text, 1, YELLOW)
label2 = myFont3.render(thank, 1, YELLOW)
screen.blit(label, (WIDTH/2 - 60, HEIGHT/2))
screen.blit(label2, (100, HEIGHT-40))
pygame.display.update()
time.sleep(2)
game_over=True
break
clock.tick(FPS)
pygame.display.update()