The importer zip files can be downloaded from the latest release files on the Releases page.
Which zip file you need to download depends on which application you are using:
- Blender
- Versions earlier than 4.2: Download the zip with
xplatform
in the name - Version 4.2 or later: Download the zip with
windows
orlinux
in the name, depending on your operating system
- Versions earlier than 4.2: Download the zip with
- 3DS Max
- Download the zip with
xplatform
in the name
- Download the zip with
- Minimum supported version: 2.91
- Maximum supported version: 4.1
- Highest tested version: 4.1
- In Blender go to
Edit > Preferences > Add-ons
and clickInstall
- Browse to and select the
reclaimer_rmf_importer.zip
file then clickInstall Add-on
- In the Add-ons preferences, select the
Community
tab and scroll down to the add-on namedImport-Export: RMF format
- Enable the add-on
- In the Preferences section below the add-on details, click
Install Dependencies
- This step requires administrator permissions. If an error occurs, you may need to close Blender then open it again using the
Run as adminstrator
option in the right-click menu.
- This step requires administrator permissions. If an error occurs, you may need to close Blender then open it again using the
- Restart Blender after the dependencies have been installed
- After restarting Blender you should now have a new menu option under
File > Import > RMF (.rmf)
The RMF Importer has add-on preferences that can be managed by going to 'Edit > Preferences > Add-ons' then scrolling down to the the add-on named Import-Export: RMF format
in the Community
tab. If you expand the add-on details you can scroll down to view and edit the preferences for it.
These preferences determine the starting settings that the import window will use each time you import a file. Changing the settings in the import window is only effective for the duration of that import. Changes made in the import window will not save back to the preferences for the next import.
- Minimum supported version: 4.2
- Highest tested version: 4.3.2
- In Blender go to
Edit > Preferences > Add-ons
and selectInstall from Disk...
from the dropdown menu in the top right - Browse to and select the
reclaimer_rmf_importer.zip
file then clickInstall from Disk
- In the Add-ons preferences, scroll down to the add-on named
RMF format
- Enable the add-on
- After enabling the add-on you should now have a new menu option under
File > Import > RMF (.rmf)
The RMF Importer has add-on preferences that can be managed by going to 'Edit > Preferences > Add-ons' then scrolling down to the the add-on named RMF format
. If you expand the add-on details you can scroll down to view and edit the preferences for it.
These preferences determine the starting settings that the import window will use each time you import a file. Changing the settings in the import window is only effective for the duration of that import. Changes made in the import window will not save back to the preferences for the next import.
- Minimum supported version: 2021
- Highest tested version: 2021
In 3ds Max the RMF Importer can either be run via the Scripting > Run Script...
menu by browsing for the script each time, or you can set it up as an extra menu option under the Import
menu.
- Extract the
Reclaimer
folder fromreclaimer_rmf_importer.zip
file - In 3ds Max go to
Scripting > Run Script...
- Browse to the extracted
Reclaimer
folder and choose the file namedimport_rmf.py
- Note that this script is not standalone - the
Reclaimer
folder must not be renamed and all files under that folder are required
- Note that this script is not standalone - the
- Extract the
Reclaimer
folder fromreclaimer_rmf_importer.zip
file - Place that
Reclaimer
folder in thescripts
folder of your 3ds Max install directory- For example, the path to the scripts folder may be
C:\Program Files\Autodesk\3ds Max 2021\scripts
- For example, the path to the scripts folder may be
- In the
Reclaimer
folder, find the file under\autodesk\resources\Macro_ImportRMF.mcr
and copy it into theMacroScripts
folder of your 3ds Max install directory- For example, the path to the MacroScripts folder may be
C:\Program Files\Autodesk\3ds Max 2021\MacroScripts
- If 3ds Max was already open, you may need to restart it after this step
- For example, the path to the MacroScripts folder may be
- In 3ds Max, go to
Customize > Customize User Interface...
and select theMenus
tab - Set the Group filter to
Main UI
and the Category filter toFile
- In the
Action
list, scroll down toImport RMF
. Drag and drop theImport RMF
action into the menu tree on the right to add it anywhere in the menu layout.- The recommended location is to drop it under
File > File-Import
- A new menu item would then appear under
File > Import > Import RMF
- The recommended location is to drop it under
- Use the
Import RMF
menu option at any time to start the import process
Currently in 3ds Max the RMF Importer can only be configured via the import window. Changing the settings in the import window is only effective for the duration of that import. The import window will revert to the default settings on each subsequent import.
In 3ds Max the RMF Importer uses OSL shaders for terrain blending and color change maps. These shaders will not preview correctly in the viewport unless you set it to High Quality
mode.
The Bitmaps Folder
setting can be left blank if the RMF file and all of its bitmaps are in a supported directory layout configuration.
For example, if you have a file called masterchief.rmf
and it uses a bitmap called objects\characters\masterchief\bitmaps\masterchief.tif
then the bitmap folder can be detected automatically in the following scenarios:
- The files have the same layout as a batch extract:
.\folder\objects\characters\masterchief\masterchief.rmf
.\folder\objects\characters\masterchief\bitmaps\masterchief.tif
- The bitmaps were batch extracted to the same folder as the rmf file:
.\folder\masterchief.rmf
.\folder\objects\characters\masterchief\bitmaps\masterchief.tif
- The bitmaps were batch extracted to the same folder as the rmf file (but in a subfolder by the same name as the rmf file):
.\folder\masterchief.rmf
.\folder\masterchief\objects\characters\masterchief\bitmaps\masterchief.tif
If you specify a value for the Bitmaps Folder
then that path will always be checked first, but it will still look in the locations listed above as a fallback when the bitmaps are not found.
The File Extension
setting can be specified with or without a leading .
character. This setting can be left blank if the extension is .png
or .tif
.
If you specify a value for the File Extension
then that extension will always be checked first, but it will still try the extensions listed above as a fallback when the bitmaps are not found.