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items.js
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items.js
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// Constants (catches spelling mistakes, the code will error if one of these is spelt wrong)
const N = 0;
const UC = 1;
const R = 2;
const SR = 3;
const E = 4;
const L = 5;
const M = 6;
const G = 7;
const EX = 8;
const gold = 'gold';
const exp = 'exp';
const item = 'item';
const healthPots = [
{
name: `Crude Health Potion`,
displayName: `Health Pot`,
description: `A concoction of various herbs that has some healing properties. The effects are weak, but it's better than nothing.`,
rarity: N,
pfp: `assets/pot2.jpeg`,
useable: true,
effects: [{effect: 'minorInstantHealth', chance: 100}],
hitEffect: `hpUp`,
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 10,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Lesser Health Potion`,
displayName: `Health Pot`,
description: `A poorly crafted health potion crafted with low grade ingredients. It might just be enough for your troops to withstand an extra hit or two.`,
rarity: UC,
pfp: `assets/pot7.jpeg`,
useable: true,
effects: [{effect: 'lesserInstantHealth', chance: 100}],
hitEffect: `hpUp`,
purchaceable: true,
purchacePrice: 100,
sellable: true,
sellPrice: 25,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Mediocre Health Potion`,
displayName: `Health Pot`,
description: `The standard health potion sold in most high end stores. Very useful but expensive.`,
rarity: R,
pfp: `assets/pot8.jpeg`,
useable: true,
effects: [{effect: 'mediumInstantHealth', chance: 100}],
hitEffect: `hpUp`,
purchaceable: true,
purchacePrice: 400,
sellable: true,
sellPrice: 150,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Potion of Regeneration`,
displayName: `Regen Pot`,
description: `An experimental healing potion designed by a master alchemist. The consumer will continuously regenerate health for a lengthy period of time.`,
rarity: R,
pfp: `assets/pot5.jpeg`,
useable: true,
effects: [{effect: 'lesserInstantHealth', chance: 100}, {effect: 'mediumHealOverTime', chance: 100}],
hitEffect: `hpUp`,
purchaceable: true,
purchacePrice: 300,
sellable: true,
sellPrice: 125,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Greater Health Potion`,
displayName: `Health Pot`,
description: `An incredible healing potion refined for years by a master alchemist. A single potion can heal even the most grevious injuries and replenishes lost mana.`,
rarity: E,
pfp: `assets/pot1.jpeg`,
useable: true,
effects: [{effect: 'greaterInstantHealth', chance: 100}, {effect: 'lesserInstantMana', chance: 100}],
hitEffect: `hpUp`,
purchaceable: true,
purchacePrice: 2500,
sellable: true,
sellPrice: 1000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Superior Health Potion`,
displayName: `Health Pot`,
description: `A great alchemist didicated their entire lives to the refinement of this incredible healing potion. There are so few of them in existance that even the largest kingdoms only have a few stockpiled in their treasury.`,
rarity: L,
pfp: `assets/pot4.jpeg`,
useable: true,
effects: [{effect: 'superiorInstantHealth', chance: 100}, {effect: 'mediumHealOverTime', chance: 100}, {effect: 'mediumInstantMana', chance: 100}],
hitEffect: `hpUp`,
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 10000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Ascended Health Potion`,
displayName: `Health Pot`,
description: `A priceless relic from the age of the gods, this potion can bring even the strongest of heroes back to full health. It would surely be worth millions of gold.`,
rarity: G,
pfp: `assets/pot10.jpeg`,
useable: true,
effects: [{effect: 'ascendedInstantHealth', chance: 100}, {effect: 'ascendedHealOverTime', chance: 100}, {effect: 'mediumInstantMana', chance: 100}],
hitEffect: `hpUp`,
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 1000000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
];
const buffPots = [
{
name: `Lesser Reinforcement Potion`,
displayName: `Defence Pot`,
description: `Consuming this potion grants a significant increase in resistance against all attacks. Does not come with pain surpression.`,
rarity: R,
pfp: `assets/pot17.jpeg`,
useable: true,
effects: [{effect: 'lesserResistDamage', chance: 100}],
hitEffect: `defUp`,
purchaceable: true,
purchacePrice: 500,
sellable: true,
sellPrice: 100,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Greater Reinforcement Potion`,
displayName: `Defence Pot`,
description: `Consuming this potion grants a significant increase in resistance against all attacks. Does not come with pain surpression.`,
rarity: E,
pfp: `assets/pot16.jpeg`,
useable: true,
effects: [{effect: 'greaterResistDamage', chance: 100}],
hitEffect: `defUp`,
purchaceable: true,
purchacePrice: 2000,
sellable: true,
sellPrice: 500,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Crude Mana Potion`,
displayName: `Mana Pot`,
description: `Condensed mana ready for consumption. Grants mp immediately after use.`,
rarity: N,
pfp: `assets/pot19.jpeg`,
useable: true,
effects: [{effect: 'minorInstantMana', chance: 100}],
hitEffect: `mpUp`,
purchaceable: true,
purchacePrice: 50,
sellable: true,
sellPrice: 10,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Lesser Mana Potion`,
displayName: `Mana Pot`,
description: `Condensed mana ready for consumption. Grants mp immediately after use.`,
rarity: UC,
pfp: `assets/pot20.jpeg`,
useable: true,
effects: [{effect: 'lesserInstantMana', chance: 100}],
hitEffect: `mpUp`,
purchaceable: true,
purchacePrice: 100,
sellable: true,
sellPrice: 25,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Mediocre Mana Potion`,
displayName: `Mana Pot`,
description: `Condensed mana ready for consumption. Grants mp immediately after use.`,
rarity: R,
pfp: `assets/pot18.jpeg`,
useable: true,
effects: [{effect: 'mediumInstantMana', chance: 100}],
hitEffect: `mpUp`,
purchaceable: true,
purchacePrice: 600,
sellable: true,
sellPrice: 100,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Greater Mana Potion`,
displayName: `Mana Pot`,
description: `Condensed mana ready for consumption. Grants mp immediately after use.`,
rarity: E,
pfp: `assets/pot21.jpeg`,
useable: true,
effects: [{effect: 'greaterInstantMana', chance: 100}],
hitEffect: `mpUp`,
purchaceable: true,
purchacePrice: 2750,
sellable: true,
sellPrice: 600,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Superior Mana Potion`,
displayName: `Mana Pot`,
description: `Condensed mana ready for consumption. Grants mp immediately after use.`,
rarity: L,
pfp: `assets/pot22.jpeg`,
useable: true,
effects: [{effect: 'superiorInstantMana', chance: 100}],
hitEffect: `mpUp`,
purchaceable: true,
purchacePrice: 7500,
sellable: true,
sellPrice: 2000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
];
const offensiveItems = [
{
name: `Lesser Lightning Spell`,
displayName: `Lightning`,
description: `A vial of lightning elemental mana that has a tendency to explode.`,
rarity: R,
pfp: `assets/pot12.jpeg`,
useable: true,
effects: [{effect: 'lesserLightningSpell', chance: 100}],
hitEffect: `lightning`,
purchaceable: true,
purchacePrice: 500,
sellable: true,
sellPrice: 200,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Greater Lightning Spell`,
displayName: `Lightning`,
description: `A bottle of potent lightning elemental mana primed to blast enemies into bits.`,
rarity: E,
pfp: `assets/pot14.jpeg`,
useable: true,
effects: [{effect: 'greaterLightningSpell', chance: 100}],
hitEffect: `lightning`,
purchaceable: true,
purchacePrice: 3000,
sellable: true,
sellPrice: 1000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Ascended Lightning Spell`,
displayName: `Lightning`,
description: `A bottle of pure lightning elemental mana that unleashes a storm of destructive energy when broken.`,
rarity: G,
pfp: `assets/pot13.jpeg`,
useable: true,
effects: [{effect: 'ascendedLightningSpell', chance: 100}],
hitEffect: `lightning`,
purchaceable: true,
purchacePrice: 25000,
sellable: true,
sellPrice: 7500,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Poison Vial`,
displayName: `Poison Vial`,
description: `A vial of posionous gas that isn't very nice to inhale.`,
rarity: SR,
pfp: `assets/pot15.jpeg`,
useable: true,
effects: [{effect: 'poisonPotion', chance: 100}],
hitEffect: `poisonUp`,
purchaceable: true,
purchacePrice: 1500,
sellable: true,
sellPrice: 400,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Terrorist Bomb`,
displayName: `Bomb`,
description: `A bomb commonly used by terrorists.`,
rarity: M,
pfp: `assets/terroristBomb.jpeg`,
useable: true,
effects: [{effect: 'terroristBomb', chance: 100}],
hitEffect: `explosion`,
purchaceable: true,
purchacePrice: 15000,
sellable: false,
sellPrice: 0,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Terrorist Nuke`,
displayName: `Nuke`,
description: `A mini nuke commonly used by terrorists.`,
rarity: EX,
pfp: `assets/terroristNuke.jpeg`,
useable: true,
effects: [{effect: 'terroristNuke', chance: 100}],
hitEffect: `explosion`,
purchaceable: true,
purchacePrice: 500000,
sellable: false,
sellPrice: 0,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
];
const stones = [
{
name: `Crude Magic Stone`,
displayName: `Magic Stone`,
description: `A rock that very faintly emits mana. It doesn't look very useful...`,
rarity: N,
pfp: `assets/blueRocks.png`,
useable: false,
effects: [],
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 20,
quantity: 1,
stackSize: 999999999,
},
{
name: `Low Grade Magic Stone`,
displayName: `Magic Stone`,
description: `A rock that faintly emits mana. Perhaps it could have some uses.`,
rarity: UC,
pfp: `assets/blueRocks.png`,
useable: false,
effects: [],
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 100,
quantity: 1,
stackSize: 999999999,
},
{
name: `Medium Grade Magic Stone`,
displayName: `Magic Stone`,
description: `A beautiful rock with mana swirling within it. This magic stone could be used to forge equipment or brew potions.`,
rarity: R,
pfp: `assets/blueRocks.png`,
useable: false,
effects: [],
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 600,
quantity: 1,
stackSize: 999999999,
},
{
name: `High Grade Magic Stone`,
displayName: `Magic Stone`,
description: `A beautiful rock surrounded by an aura of mana. It has many useful magical properties.`,
rarity: E,
pfp: `assets/blueRocks.png`,
useable: false,
effects: [],
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 2000,
quantity: 1,
stackSize: 999999999,
},
{
name: `Perfected Magic Stone`,
displayName: `Magic Stone`,
description: `A flawless magical stone containing immense mana.`,
rarity: L,
pfp: `assets/blueRocks.png`,
useable: false,
effects: [],
purchaceable: false,
purchacePrice: 0,
sellable: true,
sellPrice: 10000,
quantity: 1,
stackSize: 999999999,
},
];
const misc = [
{
name: `Gold Bars`,
displayName: `Gold Bars`,
description: `Very expensive. Would make a good investment if the stock market is ever added to the game (it will not be). `,
rarity: L,
pfp: `assets/gold.jpeg`,
useable: false,
effects: [],
purchaceable: true,
purchacePrice: 250000,
sellable: true,
sellPrice: 250000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Roast Chmkin`,
displayName: `Chimkin`,
description: `A delicious roast chicken prepared by π-thagoreas herself. This meal restores both health and mana.`,
rarity: UC,
pfp: `assets/roastChicken.jpeg`,
useable: true,
effects: [{effect: 'lesserInstantHealth', chance: 100}, {effect: 'lesserInstantMana', chance: 100}],
hitEffect: `hpUp`,
purchaceable: false,
purchacePrice: 0,
sellable: false,
sellPrice: 0,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `Amulet of Protection`,
displayName: `Amulet`,
description: `Originally created and owned by WSM, this magical amulet was stolen by MacELine™ and mass produced. It can protect the user from almost all attacks but unlike the original, will shatter after some time.`,
rarity: SR,
pfp: `assets/amulet.jpeg`,
useable: true,
effects: [{effect: 'greaterRaiseGuard', chance: 100}],
hitEffect: `defUp`,
purchaceable: true,
purchacePrice: 2000,
sellable: true,
sellPrice: 750,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `MacELine™ Steroids`,
displayName: `Steroids`,
description: `After a visit to Doctor Prawns' clinic, MacE had an ephiphany and invented the MacELine™ Steroids. These performance enhancing drugs can greatly increase one's strength with no side effects at all and are avalaible at all MacELine™ stores.`,
rarity: L,
pfp: `assets/pills.jpeg`,
useable: true,
effects: [{effect: 'superiorStrengthEnhancement', chance: 100}],
hitEffect: `attackUp`,
purchaceable: true,
purchacePrice: 5000,
sellable: true,
sellPrice: 1500,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
{
name: `A.J. Sadler Math Specialist Unit 3&4`,
displayName: `Textbook`,
description: `This textbook greatly increases the intelligence of the reader but also inflicts significant emotional damage and causes crippling depression.`,
rarity: G,
pfp: `assets/specTextbook.png`,
useable: true,
effects: [{effect: 'smart', chance: 100}, {effect: 'spec', chance: 100}],
hitEffect: `attackUp`,
purchaceable: true,
purchacePrice: 40000,
sellable: true,
sellPrice: 10000,
quantity: 1,
stackSize: 999999999,
isReward: true,
},
];
const gachaGameDrops = {
dungeon: {
normal: [{type: exp, quantity: 1000, chance: 100}, {type: gold, quantity: 100, chance: 100}],
big: [{type: exp, quantity: 2500, chance: 100}, {type: gold, quantity: 250, chance: 100}],
boss: [{type: exp, quantity: 10000, chance: 100}, {type: gold, quantity: 1000, chance: 100}],
},
clear: {
goblinDen: [{type: exp, quantity: 7500, chance: 100}, {type: gold, quantity: 1000, chance: 100}],
shadowCavern: [{type: exp, quantity: 10000, chance: 100}, {type: gold, quantity: 1000, chance: 100}],
militaryBase: [{type: exp, quantity: 20000, chance: 100}, {type: gold, quantity: 2000, chance: 100}],
dragonPeaks: [{type: exp, quantity: 50000, chance: 100}, {type: gold, quantity: 10000, chance: 100}],
macelineFactory: [{type: exp, quantity: 25000, chance: 100}, {type: gold, quantity: 5000, chance: 100}],
chickenLake: [{type: exp, quantity: 250000, chance: 100}, {type: gold, quantity: 10000, chance: 100}],
debugDungeon: [{type: exp, quantity: 1000000, chance: 100}],
goblinDenFirst: [{type: exp, quantity: 50000, chance: 100}],
shadowCavernFirst: [{type: exp, quantity: 25000, chance: 100}],
militaryBaseFirst: [{type: exp, quantity: 50000, chance: 100}, {type: gold, quantity: 2000, chance: 100}],
dragonPeaksFirst: [{type: exp, quantity: 100000, chance: 100}, {type: gold, quantity: 10000, chance: 100}],
macelineFactoryFirst: [{type: exp, quantity: 75000, chance: 100}, {type: gold, quantity: 10000, chance: 100}],
chickenLakeFirst: [{type: exp, quantity: 1000000, chance: 100}, {type: gold, quantity: 50000, chance: 100}],
debugDungeonFirst: [{type: exp, quantity: 1000000, chance: 100}],
},
enemy: {
goblinGrunt: [{type: exp, quantity: 100, chance: 100}, {type: gold, quantity: 25, chance: 100}, {type: item, quantity: 1, chance: 25, item: 'stone1'}],
goblinArcher: [{type: exp, quantity: 150, chance: 100}, {type: gold, quantity: 30, chance: 100}, {type: item, quantity: 1, chance: 50, item: 'stone1'}],
goblinWarrior: [{type: exp, quantity: 300, chance: 100}, {type: gold, quantity: 50, chance: 100}, {type: item, quantity: 1, chance: 75, item: 'stone1'}],
goblinGuard: [{type: exp, quantity: 500, chance: 100}, {type: gold, quantity: 90, chance: 100}, {type: item, quantity: 1, chance: 75, item: 'stone1'}],
goblinBoss: [{type: exp, quantity: 2500, chance: 100}, {type: gold, quantity: 400, chance: 100}, {type: item, quantity: 1, chance: 100, item: 'stone2'}],
dragonGreen: [{type: exp, quantity: 2500, chance: 100}, {type: gold, quantity: 500, chance: 100}, {type: item, quantity: 1, chance: 25, item: 'stone4'}],
dragonRainbow: [{type: exp, quantity: 7500, chance: 100}, {type: gold, quantity: 1000, chance: 100}, {type: item, quantity: 1, chance: 50, item: 'stone4'}],
dragonBlue: [{type: exp, quantity: 15000, chance: 100}, {type: gold, quantity: 3000, chance: 100}, {type: item, quantity: 1, chance: 90, item: 'stone4'}],
dragonRed: [{type: exp, quantity: 25000, chance: 100}, {type: gold, quantity: 5000, chance: 100}, {type: item, quantity: 1, chance: 75, item: 'stone4'}],
dragonBlack: [{type: exp, quantity: 75000, chance: 100}, {type: gold, quantity: 10000, chance: 100}, {type: item, quantity: 1, chance: 50, item: 'stone5'}],
dragonRedBig: [{type: exp, quantity: 75000, chance: 100}, {type: gold, quantity: 10000, chance: 100}, {type: item, quantity: 1, chance: 50, item: 'stone5'}],
shadowBat: [{type: exp, quantity: 250, chance: 100}, {type: gold, quantity: 25, chance: 100}, {type: item, quantity: 1, chance: 25, item: 'stone1'}],
spider: [{type: exp, quantity: 500, chance: 100}, {type: gold, quantity: 50, chance: 100}, {type: item, quantity: 1, chance: 50, item: 'stone1'}],
scorpion: [{type: exp, quantity: 1000, chance: 100}, {type: gold, quantity: 150, chance: 100}, {type: item, quantity: 1, chance: 40, item: 'stone2'}],
snake: [{type: exp, quantity: 1000, chance: 100}, {type: gold, quantity: 150, chance: 100}, {type: item, quantity: 1, chance: 60, item: 'stone2'}],
chickenWeaker: [{type: exp, quantity: 10000, chance: 100}, {type: gold, quantity: 2500, chance: 100}, {type: item, quantity: 1, chance: 10, item: 'stone5'}],
chicken: [{type: exp, quantity: 25000, chance: 100}, {type: gold, quantity: 5000, chance: 100}, {type: item, quantity: 1, chance: 25, item: 'stone5'}],
chickenStrong: [{type: exp, quantity: 100000, chance: 100}, {type: gold, quantity: 10000, chance: 100}, {type: item, quantity: 1, chance: 50, item: 'stone5'}],
chickenStronger: [{type: exp, quantity: 250000, chance: 100}, {type: gold, quantity: 20000, chance: 100}, {type: item, quantity: 1, chance: 75, item: 'stone5'}],
chickenVeryStrong: [{type: exp, quantity: 750000, chance: 100}, {type: gold, quantity: 40000, chance: 100}, {type: item, quantity: 1, chance: 100, item: 'stone5'}],
chickenStrongest: [{type: exp, quantity: 5000000, chance: 100}, {type: gold, quantity: 100000, chance: 100}, {type: item, quantity: 1, chance: 100, item: 'stone5'}],
scrapBotMelee: [{type: exp, quantity: 100, chance: 100}, {type: gold, quantity: 10, chance: 100}],
scrapBotRanged: [{type: exp, quantity: 100, chance: 100}, {type: gold, quantity: 10, chance: 100}],
macelineGuard: [{type: exp, quantity: 1000, chance: 100}, {type: gold, quantity: 100, chance: 100}],
securityDrone: [{type: exp, quantity: 2000, chance: 100}, {type: gold, quantity: 250, chance: 100}],
assemblingMachine: [{type: exp, quantity: 6000, chance: 100}, {type: gold, quantity: 500, chance: 100}],
macelineWorker: [{type: exp, quantity: 7500, chance: 100}, {type: gold, quantity: 1000, chance: 100}],
securityMech: [{type: exp, quantity: 15000, chance: 100}, {type: gold, quantity: 5000, chance: 100}],
macelinePrototype: [{type: exp, quantity: 30000, chance: 100}, {type: gold, quantity: 10000, chance: 100}],
mace: [{type: exp, quantity: 50000, chance: 100}, {type: gold, quantity: 20000, chance: 100}],
terrorist: [{type: exp, quantity: 750, chance: 100}, {type: gold, quantity: 100, chance: 100}],
bomber: [{type: exp, quantity: 1000, chance: 100}, {type: gold, quantity: 100, chance: 100}],
terroristRobot: [{type: exp, quantity: 2000, chance: 100}, {type: gold, quantity: 500, chance: 100}],
reaperDrone: [{type: exp, quantity: 7500, chance: 100}, {type: gold, quantity: 2500, chance: 100}],
redacted: [{type: exp, quantity: 25000, chance: 100}, {type: gold, quantity: 10000, chance: 100}],
choyu: [{type: exp, quantity: 5000000, chance: 100}, {type: gold, quantity: 1000000, chance: 100}],
},
};
const gachaGameAllItems = [].concat(healthPots, buffPots, offensiveItems, stones, misc);
const gachaGameRewardItems = [];
for (let i = 0; i <= 8; i++) {
gachaGameRewardItems.push([]);
}
for (let i = 0; i < gachaGameAllItems.length; i++) {
if (gachaGameAllItems[i].isReward) gachaGameRewardItems[gachaGameAllItems[i].rarity].push(JSON.parse(JSON.stringify(gachaGameAllItems[i])));
}
export {gachaGameRewardItems, gachaGameAllItems, gachaGameDrops};