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Motion Matching Demo

This is a small demo showing how the Godot Motion Matching Extension can be used to implement a 3rd person character controller using motion matching.

Includes

  • A player controlled character, that can switch between regular and strafe movement.
  • An example of using motion matching to control AI character to move from point A to point B along a NavigationRegion.
  • Some useful tools to help you debug and tune your motion matching settings.

Installation

This repository already includes the compiled extension libraries. However, if you wish to use a more recent version of the extension (or compile your own), you can add the dynamic library files to the addon/motion_matching/bin/[your platform] forlder. You can also download precompiled binaries from the extension's CI actions here.

Credits