Releases: wallabra/MushMatch
Releases · wallabra/MushMatch
Mush Match v1.3.4
Changelog
Implemented changes in Mush Match v1.3.4 listed below.
- Make the scoring of a kill propagate to the killed's suspector when applicable
- Fix score voided when infecting as mush and triggering match end
- Tweak default chances for individual suspicion
- Ensure killing a mush won't lead other humans to suspect on you
- Fix recurring ClearShot crashes!
- Show health when dead, or when both viewer and identify-target are Mush
Mush Match v1.3.2
Changelog
Implemented changes in Mush Match v1.3.2 listed below.
- Never allow any damage through if mush are not selected yet
- Prevent scoring for killing monsters and other non-players
- Allow building on Linux without requiring the manual installation of Go and Mustache
- Finally remove vestigial class ArenaMush, the arena compatibility mutator
- Change the default behaviour for a human's a negative contribution score (e.g. for teamkilling) to become zero, rather than positive, after infection
- Clean up and fix suspicion related code
- Tweak suspicion related chances and the specific circumstances which impact them
Mush Match v1.3.1
1.3.1 Changelog
- Force zero frag limit, and warn if a different value is set in config
- Fix the majority of settings; there was no way to set those through INI files
- Have bot attitude always be "ignorant" on match start, never engaging other players
- Change 'immune-resistance' parameter update and make it also configurable.
- Slight rebalance to default bot AI suspicion radius values
- Fix premature ending in network games
- Fix Beacon firerate setting replication
- Fix Sporifier being put down for players in netgames
- Fix tiny-damage AI suspicion culling
- Make Sporifier not have mush owner spotted if it's in the put down animation
- Make chance-based suspicion checks repeat per witness
- Add suspicion overlook chance modifiers for mush-witness-human-instigator, and witness-is-victim, situations