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others.py
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import pygame
import classes
import os
import sys
def is_field_leftclicked(size, event, winsize):
"""Megadja, hogy a felhasználó a játékmezőre kattintott-e bal egérgombbal, feltételezve, hogy a játékmező az ablak közepén van."""
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and event.pos[0] - ((winsize[0] // 2) - (size[0] // 2)) >= 0 and event.pos[0] - ((winsize[0] // 2) - (size[0] // 2)) <= size[0] and event.pos[1] - ((winsize[1] // 2) - (size[1] // 2)) >= 0 and event.pos[1] - ((winsize[1] // 2) - (size[1] // 2)) <= size[1]:
return True
else:
return False
def is_field_rightclicked(size, event, winsize):
"""Megadja, hogy a felhasználó a játékmezőre kattintott-e jobb egérgombbal, feltételezve, hogy a játékmező az ablak közepén van."""
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 3 and event.pos[0] - ((winsize[0] // 2) - (size[0] // 2)) >= 0 and event.pos[0] - ((winsize[0] // 2) - (size[0] // 2)) <= size[0] and event.pos[1] - ((winsize[1] // 2) - (size[1] // 2)) >= 0 and event.pos[1] - ((winsize[1] // 2) - (size[1] // 2)) <= size[1]:
return True
else:
return False
def field_coordinates(size, tile_size, event, winsize):
"""Visszaadja, hogy a felhasználó a játékmező melyik cellájára kattintott, feltételezve, hogy a játékmező az ablak közepén van."""
return [ ( event.pos[0] - ((winsize[0] // 2) - (size[0] // 2))) // tile_size.width, (event.pos[1] - ((winsize[1] // 2) - (size[1] // 2))) // tile_size.height ]
def gameover_common():
"""A játék lezárulását követő képernyők közös része. Az időszámlálót kikapcsolja, és kattintásra vár bárhol az ablakban."""
pygame.time.set_timer(pygame.USEREVENT, 0)
wait_for_click = pygame.event.wait()
while not (wait_for_click.type == pygame.MOUSEBUTTONDOWN and wait_for_click.button == 1):
if wait_for_click.type == pygame.QUIT:
raise ValueError("exit-gameover")
wait_for_click = pygame.event.wait()
def uncover_all(game_field):
for i in game_field:
for j in i:
j.uncover()
def reset_field(game_field):
"""A játékmező alapra állítása, az aknák helye és a mezők számossága marad."""
for i in game_field:
for j in i:
j.cover()
j.take_flag()
def multiple_lines_center(text, font, screen_x, window, top, margin):
"""Többsoros szöveg automatikus tördelése és kiíratása középre igazítva a képernyőn."""
disp = classes.Screen
lines = text.split("\n")
for i in range(len(lines)):
lines[i] = lines[i].split(" ")
row_begin = 0
j = 0
while j < len(lines[i]):
while font.render(" ".join(lines[i][row_begin:j + 1]), True, disp.color_black()).get_rect().width < screen_x - 2 * margin and j < len(lines[i]): # növeljük a sorban a szavak számát, amíg kiférnek
j += 1
if row_begin == j: # a szöveg nem fér ki, de azért inkább kiiratjuk, különben végtelen ciklus lenne
row = font.render(" ".join(lines[i][row_begin:j + 1]), True, disp.color_black())
j += 1
else:
row = font.render(" ".join(lines[i][row_begin:j]), True, disp.color_black())
window.blit(row, (screen_x // 2 - row.get_rect().width // 2, top))
row_begin = j
top += row.get_rect().height
def universal_window(window, text, type, in_game = False):
"""Újrahasználható, paraméterezhető párbeszédablak."""
disp_size = pygame.display.get_window_size()
arial_30 = pygame.font.Font("Files/arial.ttf", 30)
window.fill(pygame.Color(classes.Screen.color_bgcolor()))
multiple_lines_center(text, arial_30, disp_size[0], window, disp_size[1] // 6, 30)
if type == classes.WindowType.OK:
ok_button = classes.DisplayItems([pygame.image.load("Files/oke.jpg").convert(), pygame.image.load("Files/oke_lenyomva.jpg").convert()], (disp_size[0] // 2, 2 * disp_size[1] // 3), "center", "center")
ok_button.draw(window)
elif type == classes.WindowType.YES_NO:
yes_button = classes.DisplayItems([pygame.image.load("Files/igen.jpg").convert(), pygame.image.load("Files/igen_lenyomva.jpg").convert()], (disp_size[0] // 2 - 3, 2 * disp_size[1] // 3), "right", "center")
no_button = classes.DisplayItems([pygame.image.load("Files/nem.jpg").convert(), pygame.image.load("Files/nem_lenyomva.jpg").convert()], (disp_size[0] // 2 + 3, 2 * disp_size[1] // 3), "left", "center")
yes_button.draw(window)
no_button.draw(window)
elif type == classes.WindowType.INPUTBOX:
ok_button = classes.DisplayItems([pygame.image.load("Files/oke.jpg").convert(), pygame.image.load("Files/oke_lenyomva.jpg").convert()], (disp_size[0] // 2, 4 * disp_size[1] // 5), "center", "center")
ok_button.draw(window)
input_field = classes.DisplayItems(pygame.image.load("Files/input_mezo.jpg").convert(), (disp_size[0] // 2, disp_size[1] // 2), "center", "center")
input_field.draw(window)
userinput = ""
cursor = True
pygame.time.set_timer(pygame.USEREVENT + 1, 500)
pygame.display.update()
clock = pygame.time.Clock()
run = True
while run:
event = pygame.event.wait()
if event.type == pygame.QUIT:
if in_game:
raise ValueError("exit")
else:
sys.exit()
elif type == classes.WindowType.OK:
if ok_button.is_button_left_clicked(event, window):
run = False
elif type == classes.WindowType.YES_NO:
if yes_button.is_button_left_clicked(event, window):
return classes.ReturnType.YES
elif no_button.is_button_left_clicked(event, window):
return classes.ReturnType.NO
elif type == classes.WindowType.INPUTBOX:
if event.type == pygame.USEREVENT + 1:
cursor = not cursor
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_BACKSPACE:
userinput = userinput[0:len(userinput) - 1]
elif not event.key in ( pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_TAB, pygame.K_KP_ENTER, pygame.K_DELETE ): # próba alapján problémát okozó whitespace karakterek
if not arial_30.render(userinput + event.unicode + "|", True, classes.Screen.color_black()).get_width() >= input_field.getsize().width - 15: # nincs karakterlimit, csak férjen bele a mezőbe
userinput += event.unicode
elif event.key == pygame.K_RETURN:
run = False
elif ok_button.is_button_left_clicked(event, window):
run = False
input_field.draw(window)
if cursor:
input_text = classes.DisplayItems(arial_30.render(userinput + "|", True, classes.Screen.color_black()), (input_field.getpos()[0] + 10, input_field.getpos()[1] + input_field.getsize().height // 2), "left", "center")
input_text.draw(window)
else:
input_text = classes.DisplayItems(arial_30.render(userinput, True, classes.Screen.color_black()), (input_field.getpos()[0] + 10, input_field.getpos()[1] + input_field.getsize().height // 2), "left", "center")
input_text.draw(window)
pygame.display.update()
clock.tick(60) # a gyorsabban írók miatt növelni kell a képfrissítést
if type == classes.WindowType.INPUTBOX:
pygame.time.set_timer(pygame.USEREVENT + 1, 0)
return userinput
else:
return None
def save_game(game_data, player):
"""Játékállás elmentése"""
if not os.path.exists("Data"):
os.mkdir("Data")
with open("Data/save.txt", "wt", encoding="utf-8") as f:
f.write(f"{game_data.set_time}\n")
f.write(f"{game_data.num_of_players}\n")
f.write(f"{player}\n")
f.write(f"{game_data.flags_left}\n")
f.write(f"{game_data.num_of_mines}\n")
f.write(f"{game_data.mines_to_flag}\n")
f.write(f"{game_data.field_elements[0]}:{game_data.field_elements[1]}\n")
for i in game_data.player_data:
f.write(f"{i.time}:{i.won}\n")
f.write("END-OF-PLAYER-DATA\n")
for i in game_data.game_field:
for j in i:
item = j.get_status()
for k in item:
f.write(f"{k},")
f.write(":")
f.write("\n")
def load_game():
"""Játékállás betöltése"""
loaded_data = classes.GameData()
loaded_data.game_field = []
with open("Data/save.txt", "rt", encoding="utf-8") as f:
loaded_data.set_time = int(f.readline().rstrip("\n"))
loaded_data.num_of_players = int(f.readline().rstrip("\n"))
loaded_data.player_start_from = int(f.readline().rstrip("\n"))
loaded_data.flags_left = int(f.readline().rstrip("\n"))
loaded_data.num_of_mines = int(f.readline().rstrip("\n"))
loaded_data.mines_to_flag = int(f.readline().rstrip("\n"))
field_elements_temp = f.readline().rstrip("\n").split(":")
loaded_data.field_elements = [ int(field_elements_temp[0]), int(field_elements_temp[1]) ]
loaded_data.player_data = []
read_line = f.readline().rstrip("\n")
while not read_line == "END-OF-PLAYER-DATA": # egyes játékosok adatai
current_line = read_line.split(":")
current_data = classes.PlayerData()
current_data.time = int(current_line[0])
if current_line[1] == "True":
current_data.won = True
else:
if not current_line[1] == "False":
raise ValueError # csak egy kis hibakeresés
current_data.won = False
loaded_data.player_data.append(current_data)
read_line = f.readline().rstrip("\n")
for i in f: # mező állapota
line = i.rstrip(",:\n").split(":")
row = []
for j in line:
row.append(classes.Tile())
item = j.rstrip(",").split(",")
if item[0] == "True":
row[len(row) - 1].uncover()
elif not item[0] == "False":
raise ValueError
if item[1] == "True":
row[len(row) - 1].give_mine()
elif not item[1] == "False":
raise ValueError
if item[2] == "True":
row[len(row) - 1].give_flag()
elif not item[2] == "False":
raise ValueError
row[len(row) - 1].set_num_to(int(item[3]))
loaded_data.game_field.append(row)
return loaded_data
def load_scoreboard(field_size, mines, time):
"""Ranglista betöltése paraméterek alapján"""
filename = f"{field_size[0]}-{field_size[1]}-{mines}-{time}.txt"
loaded_data = []
if os.path.exists(f"Data/{filename}"):
try:
with open(f"Data/{filename}", "rt", encoding="utf8") as f:
for i in f:
line = i.rstrip("\n").split("\t")
loaded_data.append(classes.ScoreboardData(line[0], line[1]))
except:
os.remove(f"Data/{filename}")
return []
return loaded_data
def save_scoreboard(field_size, mines, time, scoreboard, record):
"""Ranglista frissítése és mentése a paraméterek alapján"""
filename = f"{field_size[0]}-{field_size[1]}-{mines}-{time}.txt"
scoreboard.append(record)
if not time == 0:
record.time = time - record.time # a felhasznált időre vagyunk kíváncsiak, nem a fennmaradóra
scoreboard.sort(key=classes.ScoreboardData.sort_key)
with open(f"Data/{filename}", "wt", encoding="utf-8") as f:
if len(scoreboard) < 10:
length = len(scoreboard)
else:
length = 10
for i in range(length):
f.write(f"{scoreboard[i].name}\t{scoreboard[i].time}\n")