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Corrupted / unclickable Relto page in Cleft #1381
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You might be missing some of the new Relto page GUI items due to having out of date copies of the game files. This would cause execution of the script to end with an exception. Are you using the latest assets from H-uru/moul-assets? |
Perfect, thanks for the advice, @Hoikas ! I got it working. So this doesn't appear to be in the README at all. (There's no mention of moul-assets other than a "related project".) Could that be added? I can send a PR if you like. Let me get this straight -- let me know if there are any unnecessary steps here:
Does that about cover it? Thanks for your help. (PS. Now that I've got it working, I noticed a few other broken things by not having the moul-assets: the Cyan logo did not play on startup, and my Relto had blue flowers by default when I didn't have the appropriate page, probably due to the same script crashing.) |
I see that the "Running Instructions" in this repo's README and the "Running" page on the Plasma website still say that you should copy data files from a MOULa installation downloaded from Cyan. That's no longer accurate and definitely needs to be updated. When setting up your own personal server and client, you should not need any files from Cyan anymore. In fact, it's best if you use only the H'uru repos, because the engine and scripts in H-uru/Plasma are coordinated to work with the data files from H-uru/moul-assets. Combining a client from one source with data files from another source (e. g. a H'uru client with the data files from Cyan's MOULa server) is generally not recommended. If not done carefully, it leads to mismatches between the game scripts and data files, breaking various parts of the game. Similarly, you can't combine two sets of data files from different sources. In particular, the H'uru moul-assets repo and the data files shipped by Cyan's MOULa server have diverged currently. As far as I know, both sets of data files have some content/changes that is not (yet?) included in the other. This means that you cannot safely combine the two sets of data files in either direction - that also often breaks the game in some way, or at best does nothing useful.
That's strange and not supposed to happen. Do you see any errors in the DIRTSAND server console or in the client's Python.0.log file (under
Yes, you can use $ git clone --sparse "https://github.com/H-uru/moul-assets.git"
$ cd moul-assets
$ git sparse-checkout add compiled But in your case it doesn't matter anymore, as you've already downloaded all the files you should need. |
@mgiuca The documentation is definitely lacking in some aspects (particularly around the multi-repo setup required to get a local client with the right data working with a local server). It's really good to hear those gaps identified by someone new to the project, because it's too easy for us to gloss over steps that we know by heart. Total aside, personal backstoryI'm pretty sure we were put in touch back in like 2004 by someone on the COBBS forums when I was totally new to programming and way over my head trying to do Uru decryption stuff in C++ (I like to think my C++ has improved slightly since then 😅). Thanks for doing that, I really appreciate that you were willing to spend the time to give tips and encouragement to a total noob, and it was cool to see your name pop up again! |
Thanks for the follow-up. I tried it again (deleting
Thanks for the tip! I think I've got the info I need to update the Readme (so let's leave this issue open to do that). I am too tired now though.
This issue aside, that's a bit troubling. Does that mean H'uru is no longer able to connect to the official servers? Are there plans to synchronize it back up or is H'uru just a project for experimenting / easier development of new content? (TBH what drew me to trying to set up H'uru over OpenUru is that the build process was super simple - so thanks for all your work on it! But I wonder if it's actually going to result in a binary that can connect with other players.)
Huh. I'm not sure that was me. I was definitely around back then (I went by the name "Eat_My_Shortz" as embarrassing as that is :)) and I might have checked out the COBBS forums a bit. I doubt I would have been able to help much with C++, at least not in 2004! If it was more around the time of the Uru open source release (2010) then that's more plausible. |
This is not a binary-compatibility issue; as mentioned it's the moul-assets/game data. Most of the asset compatibility issues fall into one of two categories:
That all being said, due to the engine's design, you should always use the game data and scripts from the server you are connecting to regardless of the executable you are using. The game assumes everything is built together as a single unit, and while we've decoupled some of that, it's a major assumption running through the entire game's design. Additionally, while the game engine executable itself should be generally compatible you'll need to modify the Our binary can absolutely be used to connect with other players (as it is used on the Gehn server, among many others). MOULa is unfortunately years behind, and has not treated this issue as a priority despite countless offers of assistance and the additional work it has created, and continues to create, for both teams. |
I just built H'uru from source, connecting to my own Dirtsand using the Dockersand script, using the
/LocalData
arg.Versions (everything fresh as of 2023-04-19):
569ee14
UruLive.Live.1.918.OpenUru#211
Create a new character -> Choose Returning Character (Relto) and run the Cleft.
Basically everything is working.
When I get to the Totem Relto page, I see this corrupted image which appears to be possibly all of the Relto pages drawn on top of each other:
Clicking it brightens the mountain image but has no effect. There is no way I can proceed with the game (or at least, get to Gahreesen, Teledahn, Eder Gira or Kadish Tolesa).
I have not tried a Cleft start.
I have not tried any other Relto pages (I'm actually not sure where to find any since I can't get to the main ages).
I'm novice at Uru's Python code but looking in
xYeeshaPages.py
, theIDrawLinkPanel
function appears to try to hide all 26 buttons, then show just the one needed. It looks correct, but hypothetically, if this code wasn't doing anything, that would explain what I'm seeing, right? Therefore, is it possible that thosekYeeshaPage
codes became wrong at some point, and these are having no effect?I tried deleting all the "
show()
" calls except for the one forkYeeshaPage25
to see if it would hackily fix it, but it didn't have any effect.The text was updated successfully, but these errors were encountered: