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SNDINFO
97 lines (75 loc) · 3.74 KB
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SNDINFO
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// Trenchfoot Soldier
player/trenchfootsoldier/pain1 "sounds/trenchfootsoldier/Trenchfoot_Pain1.wav"
player/trenchfootsoldier/pain2 "sounds/trenchfootsoldier/Trenchfoot_Pain2.wav"
$random player/trenchfootsoldier/pain
{
player/trenchfootsoldier/pain1 player/trenchfootsoldier/pain2
}
player/trenchfootsoldier/death1 "sounds/trenchfootsoldier/Trenchfoot_Death1.wav"
player/trenchfootsoldier/death2 "sounds/trenchfootsoldier/Trenchfoot_Death2.wav"
player/trenchfootsoldier/death3 "sounds/trenchfootsoldier/Trenchfoot_Death3.wav"
$random player/trenchfootsoldier/death
{
player/trenchfootsoldier/death1 player/trenchfootsoldier/death2 player/trenchfootsoldier/death3
}
player/trenchfootsoldier/taunt1 "sounds/trenchfootsoldier/Trenchfoot_Taunt1.wav"
player/trenchfootsoldier/taunt2 "sounds/trenchfootsoldier/Trenchfoot_Taunt2.wav"
player/trenchfootsoldier/taunt3 "sounds/trenchfootsoldier/Trenchfoot_Taunt3.wav"
player/trenchfootsoldier/taunt4 "sounds/trenchfootsoldier/Trenchfoot_Taunt4.wav"
player/trenchfootsoldier/taunt5 "sounds/trenchfootsoldier/Trenchfoot_Taunt5.wav"
$random player/trenchfootsoldier/taunt
{
player/trenchfootsoldier/taunt1 player/trenchfootsoldier/taunt2 player/trenchfootsoldier/taunt3 player/trenchfootsoldier/taunt4 player/trenchfootsoldier/taunt5
}
// Countrycide Guy
$random player/countrycide/ccfootsteps{
player/countrycide/ccwoodstep1
player/countrycide/ccwoodstep2
}
$random player/countrycide/ccfootstepswet{
player/countrycide/ccwaterstep1
player/countrycide/ccwaterstep2
}
player/countrycide/ccwoodstep1 "Sounds/countrycide/Footsteps/CCMove_wood1.wav"
player/countrycide/ccwoodstep2 "Sounds/countrycide/Footsteps/CCMove_wood2.wav"
player/countrycide/ccwaterstep1 "Sounds/countrycide/Footsteps/CCMove_water1.wav"
player/countrycide/ccwaterstep2 "Sounds/countrycide/Footsteps/CCMove_water2.wav"
$volume player/countrycide/ccfootsteps 0.5
$volume player/countrycide/ccfootstepswet 0.5
player/countrycide/pain1 "sounds/countrycide/Countrycideguy_pain1.wav"
player/countrycide/pain2 "sounds/countrycide/Countrycideguy_pain2.wav"
player/countrycide/pain3 "sounds/countrycide/Countrycideguy_pain3.wav"
player/countrycide/pain4 "sounds/countrycide/Countrycideguy_pain4.wav"
player/countrycide/pain5 "sounds/countrycide/Countrycideguy_pain5.wav"
player/countrycide/pain6 "sounds/countrycide/Countrycideguy_pain6.wav"
player/countrycide/pain7 "sounds/countrycide/Countrycideguy_pain7.wav"
$random player/countrycide/pain
{
player/countrycide/pain1 player/countrycide/pain2 player/countrycide/pain3 player/countrycide/pain4 player/countrycide/pain5 player/countrycide/pain6 player/countrycide/pain7
}
player/countrycide/death1 "sounds/countrycide/Countrycideguy_death1.wav"
player/countrycide/death2 "sounds/countrycide/Countrycideguy_death2.wav"
player/countrycide/death3 "sounds/countrycide/Countrycideguy_death3.wav"
$random player/countrycide/death
{
player/countrycide/death1 player/countrycide/death2 player/countrycide/death3
}
player/countrycide/taunt1 "sounds/countrycide/Countrycideguy_taunt1.wav"
player/countrycide/taunt2 "sounds/countrycide/Countrycideguy_taunt2.wav"
player/countrycide/taunt3 "sounds/countrycide/Countrycideguy_taunt3.wav"
$volume player/countrycide/taunt1 1.5
$volume player/countrycide/taunt2 1.5
$volume player/countrycide/taunt3 1.5
$random player/countrycide/taunt
{
player/countrycide/taunt1 player/countrycide/taunt2 player/countrycide/taunt3
}
// Massmouth
player/massmouthv1/pain "sounds/massmouth/Massmouth_Pain.wav"
player/massmouthv1/death "sounds/massmouth/Massmouth_Death.wav"
player/massmouthv1/taunt "sounds/massmouth/Massmouth_Taunt.wav"
// D64 Guy
player/D64/pain "sounds/D64/D64_Pain.wav"
player/D64/death "sounds/D64/D64_Death.wav"
player/D64/xdeath "sounds/D64/D64_XDeath.wav"
player/D64/taunt "sounds/D64/D64_Taunt.wav"