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CVARINFO.txt
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CVARINFO.txt
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// Percentage chance to replace base weapons with their Dead Ringer counterparts.
server int hd_odr_weaponfrequency = 30;
// Choose which weapon or item each HDest weapon will be replaced with.
server int hd_odr_chainsawreplace = 8;
server int hd_odr_pistolreplace = 1;
server int hd_odr_revolverreplace = 1;
server int hd_odr_smgreplace = 4;
server int hd_odr_shotgunreplace = 2;
server int hd_odr_ssgreplace = 3;
server int hd_odr_assaultriflereplace = 4;
server int hd_odr_chaingunreplace = 4;
server int hd_odr_grenadelauncherreplace = 5;
server int hd_odr_rocketlauncherreplace = 5;
server int hd_odr_thunderbusterreplace = 6;
server int hd_odr_bfgreplace = 7;
server int hd_odr_liberatorreplace = 4;
server int hd_odr_sniperreplace = 9;
server int hd_odr_brontoreplace = 6;
// Percentage chance to replace base items with their Dead Ringer counterparts.
server int hd_odr_itemfrequency = 30;
// Percentage chance to replace zombies with their Dead Ringer counterparts.
server int hd_odr_zombiegrasa = 30;
// Percentage chance zombies will drop a Grasa in addition to their normal
// weapon drops.
server int hd_odr_grasadropchance = 5;
// ==== THUNDERHAWK ====
// Percentage chance that the Thunderhawk will spawn as a double-action.
server int hd_odr_thdualaction = 10;
// Enables recoil damage from firing the Thunderhawk quickly.
server bool hd_odr_threcoildamage = true;
// Enables auto-fire on the Thunderhawk. Hurt your virtual wrists, not your
// physical ones!
user bool hd_odr_thautofire = false;
// ==== CINTIA 1901 ====
// Percentage chance that a Cintia will spawn with a sling.
server int hd_odr_cintiaslingchance = 10;
// Percentage chance that a Cintia will spawn with a choked barrel.
server int hd_odr_cintiachokechance = 15;
// Bulk multiplier for a Cintia with a sling.
server float hd_odr_cintiaslingbulk = 0.75;
// Prevents the lever from locking up if you don't hold down the button.
user bool hd_odr_cintiaeasylever = false;
// ==== MONTARAZ 1899 ====
// Percentage chance that a Montaraz will spawn with choked barrels.
server int hd_odr_montarazchokechance = 15;
// Determines the side-effects for overloading the Montaraz 1899.
server int hd_odr_montoverload = 1;
// Pressing Reload or AltReload always loads both barrels.
user bool hd_odr_montloadsboth = false;
// If True, overloading the Montaraz won't be cancelled by releasing the
// Reload button mid-animation.
user bool hd_odr_monteasyoverload = false;
// ==== GRASA M-12 ====
// Percentage chance that a Grasa will spawn with a hacked bolt.
server int hd_odr_grasahackchance = 10;
// Percentage chance that a Grasa will spawn with an improved bolt construction.
server int hd_odr_grasaqualitychance = 10;
// Multiplier to how quickly the Grasa's feed degrades. Higher number means
// more failure-to-feed errors.
server float hd_odr_grasafeedrate = 1.0;
// Multiplier to how quickly the Grasa's bolt degrades. Higher numbers means
// more failure-to-eject errors.
server float hd_odr_grasaboltrate = 1.0;
// Multiplier to how quickly players can repair the Grasa M-12.
server float hd_odr_grasarepairrate = 1.0;
// ==== GATE OF ANTHRAKIA ====
// Determines which spells the Gate of Anthrakia has when picked up.
// 0 - None, 1 - Basic Spells (Default), 2 - Random, 3 - All Spells
server int hd_odr_anthrakiaspellsknown = 1;
// Determines the rate at which frag leaks through Anthrakia portals.
server float hd_odr_anthrakiafragleak = 1.0;
// Determines the rate at which the Anthrakia causes soul drain.
server float hd_odr_anthrakiasouldrain = 1.0;
// ==== MASK OF BASILISSA ====
// Determines the rate at which Basilissa drains your soul.
server float hd_odr_basilissasouldrain = 1.0;
// ==== HEKI ====
// Multiplier for how quickly the Heki's arrows travel. Influences damage.
server float hd_odr_hekishotspeed = 1.0;
// ==== NIMURDAL ====
// Multiplier for how quickly the Nimurdal travels. Influences damage.
server float hd_odr_nimurdalthrowspeed = 1.0;