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textures.coltcarbine
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textures.coltcarbine
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// Texture definitions generated by SLADE3
// on Fri May 26 09:46:38 2023
Sprite "C9MGA0", 88, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -22, 26
Patch "CLT9_000", 33, 0
Patch "G11H_001", 66, 24
}
Sprite "C9MGB0", 88, 99
{
XScale 0.972
YScale 0.950
Offset -100, -82
Patch "G11H_000", -22, 26
Patch "CLT9_000", 33, 0
Patch "G11H_001", 66, 24
}
Sprite "C9MGC0", 93, 99
{
XScale 0.997
Offset -99, -85
Patch "G11H_003", -62, 40
Patch "CLT9_000", 38, 0
}
Sprite "C9MGD0", 93, 99
{
XScale 0.997
Offset -99, -85
Patch "MK2H_001", 12, 52
Patch "CLT9_000", 38, 0
}
Sprite "C9MGE0", 93, 99
{
XScale 0.997
Offset -99, -85
Patch "CLT9_000", 38, 0
}
Sprite "C9MGF0", 145, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -22, 26
Patch "CLT9_000", 33, 0
Patch "G11H_001", 66, 24
Patch "MACH_001", 51, 45
{
FlipX
}
}
Sprite "C9MGG0", 145, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -22, 26
Patch "CLT9_000", 33, 0
Patch "G11H_001", 66, 24
Patch "CLT9_HN1", 18, 42
}
Sprite "C9MGH0", 145, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -22, 26
Patch "CLT9_004", 28, 0
Patch "G11H_001", 66, 24
Patch "CLT9_HN2", 7, 48
}
Sprite "C9MSA0", 88, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -23, 34
Patch "CLSG_000", 34, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 33, 0
}
Sprite "C9MSB0", 89, 99
{
XScale 0.972
YScale 0.950
Offset -100, -82
Patch "G11H_000", -23, 34
Patch "CLSG_000", 34, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 33, 0
}
Sprite "C9MSC0", 93, 99
{
XScale 0.997
Offset -99, -85
Patch "G11H_003", -62, 49
Patch "CLSG_000", 39, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 38, 0
}
Sprite "C9MSD0", 93, 99
{
XScale 0.997
Offset -99, -85
Patch "MK2H_001", 12, 52
Patch "CLSG_000", 39, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 38, 0
}
Sprite "C9MSE0", 93, 99
{
XScale 0.997
Offset -99, -85
Patch "CLSG_000", 39, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 38, 0
}
Sprite "C9MSF0", 145, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -23, 34
Patch "CLSG_000", 34, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 33, 0
Patch "MACH_001", 51, 45
{
FlipX
}
}
Sprite "C9MSG0", 145, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -23, 34
Patch "CLSG_000", 34, 18
Patch "CLT9_000", 33, 0
Patch "CLT9_HN1", 18, 42
}
Sprite "C9MSH0", 145, 99
{
XScale 0.997
Offset -104, -85
Patch "G11H_000", -23, 34
Patch "CLSG_000", 34, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_004", 28, 0
Patch "CLT9_HN2", 7, 48
}
Sprite "C9MSI0", 88, 99
{
XScale 0.990
YScale 0.975
Offset -103, -85
Patch "G11H_000", -24, 39
Patch "CLSG_000", 34, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 33, 0
}
Sprite "C9MSJ0", 88, 99
{
XScale 0.984
YScale 0.950
Offset -102, -85
Patch "G11H_000", -26, 45
Patch "CLSG_000", 34, 18
{
Blend "#000000", 0.5
}
Patch "CLT9_000", 33, 0
}
Sprite "C9MFA0", 59, 44
{
XScale 0.972
YScale 0.950
Offset -126, -74
Patch "MFLS_017", 0, 5
{
Style Add
}
Patch "CLT9_000", 7, 9
{
Style Modulate
}
Patch "CLT9_000", 7, 10
{
Style Modulate
}
Patch "CLT9_000", 7, 11
{
Blend "#000000", 0.5
Style Modulate
}
}
Graphic "CLSG_000", 41, 56
{
Patch "URA5_000", 0, 0
}
Sprite "C9MPA0", 43, 17
{
XScale 1.050
YScale 1.050
Offset 24, 17
Patch "CLT9_003", 25, 4
Patch "CLT9_002", 24, 8
Patch "CLT9_001", 0, 0
}
Sprite "C9MPB0", 43, 15
{
XScale 1.050
YScale 1.050
Offset 24, 15
Patch "CLT9_001", 0, 0
}
Sprite "C9MPC0", 60, 17
{
XScale 1.050
YScale 1.050
Offset 27, 17
Patch "CLT9_003", 25, 4
Patch "CLT9_002", 24, 7
Patch "CLT9_005", 0, 0
Patch "CLSG_001", 31, 7
}
Sprite "C9MPD0", 60, 15
{
XScale 1.050
YScale 1.050
Offset 27, 15
Patch "CLT9_005", 0, 0
Patch "CLSG_001", 31, 7
}
Sprite "C9MAA0", 4, 13
{
XScale 1.050
YScale 1.050
Offset 2, 13
Patch "50AMZ0", -1, 0
Patch "CLT9_003", 0, 0
}
Sprite "C9MAB0", 13, 4
{
XScale 1.050
YScale 1.050
Offset 7, 4
Patch "CLT9_003", 0, 0
{
Rotate -90
}
}
Graphic "C9MNORM", 4, 13
{
Offset 2, 13
Patch "50AMZ0", -1, 0
Patch "CLT9_003", 0, 0
}
Graphic "C9MGREY", 4, 13
{
Offset 2, 13
Patch "CLT9_003", 0, 0
{
Blend "#FFFFFF", 0.3
}
Patch "CLT9_003", 0, 0
{
Style Add
}
Patch "CLT9_003", 2, -12
{
Blend "#FFFFFF", 0.4
Style Add
}
Patch "CLT9_003", 2, -12
{
Style Add
}
}
Graphic "C9MEMPTY", 4, 13
{
Offset 2, 13
Patch "CLT9_003", 0, 0
}
// End of texture definitions