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textures
84 lines (83 loc) · 1.37 KB
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textures
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sprite IBFLG0,42,17{
offset 19,16
patch ILIBBASE,0,0{}
}
sprite IBFLH0,42,17{
offset 19,16
patch IBFLG0,0,0{}
patch RIFGLAT,20,10{}
patch LADSITE,28,4{}
}
sprite IBFLE0,42,20{
offset 19,19
patch LIBMAGAT,4,12{}
patch IBFLG0,0,0{}
}
sprite IBFLF0,42,20{
offset 19,19
patch LIBMAGAT,4,12{}
patch IBFLH0,0,0{}
}
//Liberator pickup with fire selector
sprite IBFLC0,42,17{
offset 19,16
patch IBFLG0,0,0{}
patch FIRESEL,17,8{}
}
sprite IBFLD0,42,17{
offset 19,16
patch IBFLH0,0,0{}
patch FIRESEL,17,8{}
}
sprite IBFLA0,42,20{
offset 19,19
patch IBFLE0,0,0{}
patch FIRESEL,17,8{}
}
sprite IBFLB0,42,20{
offset 19,19
patch IBFLF0,0,0{}
patch FIRESEL,17,8{}
}
//Liberator pickup - no bullpup
sprite IBLLG0,57,14{
offset 24,14
patch ILIBBASE,0,-17{}
}
sprite IBLLH0,57,16{
offset 24,14
patch IBLLG0,0,0{}
patch RIFGLAT,26,9{}
patch LADSITE,33,5{}
}
sprite IBLLE0,57,20{
offset 24,20
patch LIBMAGAT,20,11{}
patch IBLLG0,0,0{}
}
sprite IBLLF0,57,20{
offset 24,20
patch LIBMAGAT,20,11{}
patch IBLLH0,0,0{}
}
//Liberator pickup with fire selector - no bullpup
sprite IBLLC0,57,14{
offset 24,14
patch IBLLG0,0,0{}
patch FIRESEL,20,9{}
}
sprite IBLLD0,57,16{
offset 24,14
patch IBLLH0,0,0{}
patch FIRESEL,20,9{}
}
sprite IBLLA0,57,20{
offset 24,20
patch IBLLE0,0,0{}
patch FIRESEL,20,9{}
}
sprite IBLLB0,57,20{
offset 24,20
patch IBLLF0,0,0{}
patch FIRESEL,20,9{}
}