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config.lua
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config.lua
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Config = {}
Config.Debug = false -- Turn on Chance Printing to Logs
Config.Daytime = "You get the feeling this might be a bad idea right now. ."
Config.LostKit = "Your kit is damaged. ."
Config.DisableBreaking = false -- Set True to Disable
Config.alerts = {
police = { -- job
command = "alertpolice",
jobs = {"police","marshal"}, -- jobs the alert is sent to
msg = "Nefarious activity has been reported near some graves", -- alert sent to the players with the job name
msg2 = "Someone was seen acting suspicious near the graves", -- alert sent for day graverobbing
isdoctor = false,
blip = {
blipsprite = 2119977580,
Name = 'Police Alert',
}
},
}
Config.Items = {-- Good Loot
{name = "oldbuckle", label = "Rusty Belt Buckle", chance = 10, amount = 4},
{name = "oldwatch", label = "Tarnished Watch", chance = 10, amount = 2},
{name = "rubyring", label = "Old Ruby Ring", chance = 10, amount = 2},
{name = "goldtooth", label = "Gold Tooth", chance = 10, amount = 3},
{name = "peacockfeather", label = "Peacock Feather", chance = 10, amount = 4},
{name = "piratecoin", label = "Pirate Coin", chance = 10, amount = 7},
}
Config.Items2 = {-- Junk Loot
{name = "rollingpaper", label = "Rolling Paper", chance = 10, amount = 3},
{name = "rock", label = "Rock", chance = 10, amount = 2},
{name = "pipe", label = "Pipe", chance = 10, amount = 1},
{name = "beer", label = "an Old Beer", chance = 10, amount = 1},
{name = "bone", label = "An old Bone", chance = 10, amount = 2},
{name = "book", label = "A dusty Book", chance = 10, amount = 1},
}