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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Player",
"language": "GDScript",
"path": "res://src/entities/Player.gd"
} ]
_global_script_class_icons={
"Player": ""
}
[application]
config/name="BareBone RPG"
run/main_scene="res://src/Main.tscn"
config/icon="res://icon.png"
[autoload]
Constants="*res://src/autoloads/Constants.gd"
EventBus="*res://src/autoloads/EventBus.gd"
Database="*res://src/autoloads/Database.gd"
[display]
window/size/width=1200
window/size/height=720
window/size/resizable=false
window/vsync/use_vsync=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
common/snap_controls_to_pixels=false
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"