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Since this is linux oriented how hard is this to be ported to ARM / Apple Silicon?
I am willing to work on that but before I start doing anything I wanted to see what 1-2 devs opinion is.
The text was updated successfully, but these errors were encountered:
Not really. That's an older version of DXVK because the latest version doesn't work. On top of that it just ignores a bunch of D3D11 features because Metal and MoltenVK don't have a direct equivalent.
VKD3D-Proton doesn't work on Mac OS because MoltenVK is missing a lot of features that D3D12 games actually rely on.
Some of the most problematic ones are:
Bindless (proper support for VK_EXT_descriptor_indexing or VK_EXT_descriptor_buffer + VK_EXT_mutable_descriptor_type)
Project below works just fine with crossover and any launcher wrap up:
https://github.com/Gcenx/DXVK-macOS
but its downside: doesn't support dx 12.
Since this is linux oriented how hard is this to be ported to ARM / Apple Silicon?
I am willing to work on that but before I start doing anything I wanted to see what 1-2 devs opinion is.
The text was updated successfully, but these errors were encountered: