Skip to content

Latest commit

 

History

History
28 lines (21 loc) · 1.16 KB

README.md

File metadata and controls

28 lines (21 loc) · 1.16 KB

gameboy-decoder

how it works

given a rom.gb file, romdecoder prints out all the information included in the rom header, and produces a rom.asm file containing the bytes from addr 0x0150 to EOF reverse-parsed (disassembled) into Z80 ASM instructions.

src files

  • romdecoder.cpp
    the main source file, it decodes the rom header and calls the bytes to Z80-ASM instructions decoder.
  • licensecodes.h
    contains the functions to translate bytes into rom license codes.
  • z80asm.h
    contains all the functions to parse bytes into Z80-ASM instructions.

environment

compiled and tested with Microsoft cl version 19.34.31937 for x64

soruces and docs used

gameboy rom header format:

gameboy Z80 ASM instruction set (and decoding algorithm):

Z80 ASM documentation: