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BabyDearest.as
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BabyDearest.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class BabyDearest extends PlumbCore {
private var health:int;
private var uteralLining:Array;
private var rBloods:Array;
public function BabyDearest(parent:DisplayObjectContainer, pX:int, pY:int, BR:Boolean = false) {
super(parent, pX, pY);
if (BR) {
icon = new babyDearestBR();
} else {
icon = new babyDearest();
}
icon.x = pX;
icon.y = pY;
_parent.addChild(icon);
health = 40;
uteralLining = [];
rBloods = [];
for (var i:int = 0; i < 16; i++) {
var u:UteralLining = new UteralLining(parent, pX, pY, i * 23, 1);
uteralLining.push(u);
}
for (var j:int = 0; j < 16; j++) {
var u2:UteralLining = new UteralLining(parent, pX, pY, j * 23);
uteralLining.push(u2);
}
}
public override function cleanUp():void {
for each(var U:UteralLining in uteralLining) {
U.cleanUp();
}
uteralLining = [];
for each(var B:redBloodCell in rBloods) {
B.cleanUp();
}
rBloods = [];
_parent.removeChild(icon);
icon = null;
}
public override function update(player:MovieClip = null, harpoons:Array = null, keys:uint = 0, click:Boolean = false, angee:Number = 0):int {
var willPlayerHurt:int = 0;
for each(var i:Harpoon in harpoons) {
if (icon.hitTestObject(i.iconGet())) {
health -= 1;
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.baby[Math.floor(Math.random() * 5)].play();
}
i.removeMeFromThisWorld();
if (icon.currentFrame < 23) {
icon.gotoAndPlay(22);
}
break;
}
}
if (health <= 0) {
destroy = true;
}
for each(var u:UteralLining in uteralLining) {
willPlayerHurt += u.update(player, harpoons);
if (u.destroyMe()) {
var rem:int = uteralLining.indexOf(u);
uteralLining.splice(rem, 1);
var aX:int = 12.5 * Math.random();
for (var bl:int = 0; bl < 16; bl++) {
var b:redBloodCell = new redBloodCell(_parent, u.loc.x, u.loc.y, aX + bl * 23);
rBloods.push(b);
}
u.cleanUp();
}
}
for each(var bb:redBloodCell in rBloods) {
willPlayerHurt += bb.update(player, harpoons);
if (bb.destroyMe()) {
var ram:int = rBloods.indexOf(bb);
rBloods.splice(ram, 1);
bb.cleanUp();
}
}
return willPlayerHurt;
}
}
}