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Brick.as
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Brick.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class Brick extends PlumbCore {
private var timer:int;
private var speed:Number;
public function Brick(parent:DisplayObjectContainer, pX:int, pY:int) {
super(parent, pX, pY);
icon = new brick();
icon.x = pX;
icon.y = pY;
speed = 1 + Math.random() * 3;
icon.gotoAndStop(1);
timer = 5 + 200 * Math.random();
_parent.addChild(icon);
}
public override function update(player:MovieClip = null, harpoons:Array = null, keys:uint = 0, click:Boolean = false, angee:Number = 0):int {
var retval:int = 0;
var doom:Boolean = false;
for each(var i:Harpoon in harpoons) {
if (icon.hitTestObject(i.iconGet())) {
i.removeMeFromThisWorld();
break;
}
}
icon.rotation = Math.atan2(player.y - icon.y, player.x - icon.x - _parent.x) * 180 / Math.PI;
if (player.y - icon.y > 5) {
icon.y += speed;
} else if (player.y - icon.y < -5) {
icon.y -= speed;
}
if (player.x - (icon.x + _parent.x) > 5) {
icon.x += speed;
} else if (player.x - (icon.x + _parent.x) < -5) {
icon.x -= speed;
}
timer -= 1;
if (timer > 60) {
if (timer % 30 == 0) {
icon.gotoAndStop(2);
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.timer.play();
}
} else {
icon.gotoAndStop(1);
}
} else if (timer > 30) {
if (timer % 10 == 0) {
icon.gotoAndStop(2);
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.timer.play();
}
} else {
icon.gotoAndStop(1);
}
} else if (timer > 15) {
if (timer % 4 == 0) {
icon.gotoAndStop(2);
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.timer.play();
}
} else {
icon.gotoAndStop(1);
}
} else if (timer > 0) {
if (timer % 2 == 0) {
icon.gotoAndStop(2);
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.timer.play();
}
} else {
icon.gotoAndStop(1);
}
} else {
if (!SelectionMemory.soundOff) {
SelectionMemory.sHandler.mine.play();
}
doom = true;
retval = 2;
}
destroy = doom;
return retval;
}
}
}