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CreditsCop.as
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CreditsCop.as
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package {
import flash.display.DisplayObjectContainer;
import flash.events.MouseEvent;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class CreditsCop extends CreditsEntity {
private var HP:int;
private var speed:Number;
public var CLICK:Boolean;
private var dX:int;
private var dY:int;
private var vX:int;
private var vY:int;
public function CreditsCop(layer:DisplayObjectContainer, collideLayer:DisplayObjectContainer, dx:int, dy:int) {
super(layer, collideLayer);
icon = new cop();
icon.x = dx;
icon.y = dy;
jumptimer = 0;
HP = 10 * Math.random();
speed = 0.5 + 4.5 * Math.random();
icon.scaleX = 0.75 + 0.5 * Math.random();
icon.scaleY = 0.75 + 0.5 * Math.random();
_parent.addChild(icon);
vX = 0;
vY = 0;
}
public function processCommands(player:CreditsPlayer, mouseX:int, mouseY:int):int {
icon.rotation = 0;
if (!collide.hitTestPoint(icon.x, icon.y + icon.height / 2 + 2, true)) {
jumping = true;
}
icon.x += vX;
icon.y += vY;
vX *= 0.9;
vY *= 0.9;
if (Math.abs(vX) < 0.1 && Math.abs(vY) <= 0.1) {
vX = 0;
vY = 0;
}
if (!thud) {
if (!player.arrested && Math.random() < 0.8) {
if (player.icon.x > (icon.x + 2)) {
icon.gotoAndStop(2);
icon.scaleX = Math.abs(icon.scaleX);
icon.x += speed;
} else if (player.icon.x < (icon.x - 2)) {
icon.gotoAndStop(2);
icon.scaleX = -Math.abs(icon.scaleX);
icon.x -= speed;
} else {
if (player.icon.y > (icon.y - 10) && player.icon.y < (icon.y + 10)) {
icon.gotoAndStop(7);
icon.rotation = -20 + 40 * Math.random();
player.arrestTimer += 1;
if (player.appliedForce > (3 * HP * Math.random())) {
vX = -30 + 60 * Math.random();
vY = -10 * Math.random();
}
}
}
if (player.icon.y < (icon.y - 10)) {
if (!jumping && jumptimer == 0) {
jumptimer = 12;
}
jumping = true;
if (jumptimer > 0) {
jumptimer -= 1;
icon.y -= jumptimer;
fallVelocity = 0;
}
}
/*if ((player.icon.y > (icon.y + 10)) && !jumping) {
icon.y += icon.height / 1.5;
jumping = true;
}*/
} else {
icon.gotoAndStop(1);
}
} else {
if (thudTimer == 10) {
HP -= 4 + 3 * Math.random();
}
icon.gotoAndStop(6);
}
if (HP <= 0) {
thud = true;
icon.gotoAndStop(6);
icon.alpha -= 0.1;
if (icon.alpha <= 0) {
return 1;
}
}
if (jumping) {
if (fallVelocity > 9) {
fallVelocity = 9;
if (!thud) { icon.gotoAndStop(4); }
} else {
if (!thud) { icon.gotoAndStop(3); }
}
icon.y += fallVelocity;
fallVelocity += 0.25;
}
if (vX != 0 || vY != 0) {
var ispin:int = (Math.random() > 0.5)?4:5;
icon.gotoAndStop(ispin);
icon.rotation = 360 * Math.random();
icon.x = mouseX;
icon.y = mouseY;
}
update();
return 0;
}
}
}