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CreditsEntity.as
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CreditsEntity.as
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package {
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
/**
* Shitty Fucking Art Game
* @author Sean Finch
* @version 27APR2011
*/
/* Copyright © 2011 - 2015 Sean Finch
This file is part of Shitty Fucking Art Game.
bang is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
bang is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with bang. If not, see <http://www.gnu.org/licenses>. */
public class CreditsEntity {
public var icon:MovieClip;
protected var _parent:DisplayObjectContainer;
protected var collide:DisplayObjectContainer;
protected var fallVelocity:Number;
protected var jumping:Boolean;
protected var thud:Boolean;
protected var thudTimer:int;
protected var jumptimer:int;
public function CreditsEntity(layer:DisplayObjectContainer, collideLayer:DisplayObjectContainer) {
_parent = layer;
collide = collideLayer;
fallVelocity = 0;
jumping = false;
thudTimer = 0;
thud = false;
}
public function cleanUp():void {
_parent.removeChild(icon);
icon = null;
}
public function update():void {
collisionsCheck();
}
private function collisionsCheck():void {
if (thudTimer > 0) {
thudTimer -= 1;
if (thudTimer == 0) {
thud = false;
}
}
while (collide.hitTestPoint(icon.x, icon.y + icon.height / 2, true)) {
icon.y--;
jumping = false;
if (fallVelocity >= 8) {
thud = true;
thudTimer = 10;
}
fallVelocity = 0;
}
/*while (collide.hitTestPoint(icon.x, icon.y - icon.height / 2, true)) {
icon.y++;
}
while (collide.hitTestPoint(icon.x - icon.width / 2, icon.y, true)) {
icon.x++;
}
while (collide.hitTestPoint(icon.x + icon.width / 2, icon.y, true)) {
icon.x--;
}*/
}
}
}